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Correct way to crate breast plate with ghost touch, mod fortification, and shadow

Ehrim

Active member
What is the 'proper' way of creating the item described. I was able to create a mithral shield with improved cold resistance by using the eval script which matched the ring of the same name. (thanks for the youtube videos, quite helpful!)

I'm not sure how to apply modifiers such as animated, ghost touch, fortification, etc. that apply to shields or armor.

Thanks
 
ehm... Create a hero, then go to the armor tab. Select the "Magic, Custom & Masterwork armor" - option. Select the "custom/magic armor", then click on "click to choose Armor / Shield".
In that window, select the breastplate. Though it doesn't say so, you have to add at least an +1 bonus to the armor, I think (altough hero lab may not show an error, if you don't...)
After that, click on "Click to add a new special ability" and add any ability you want...
Finally click on add.

- that should pretty much cover it, shouldn't it?
 
The intent of my post was 'how to do it via the editor'

Here is my problem - if I create a shield with 20 points cold resistance (for example) via the method you describe (which I tried originally), said resistance doesn't show on my character sheet.

If I create the shield and then add the cold resistance in the eval scripts, it DOES show on my character sheet.

I'm looking for some insight into the best/correct/proper way to build these custom items.
 
Now I understand. - Well, since these abilities you mention do not have a script, they do not actually "do" something to your character. If you want to have the abilities shown on your character sheet, create a new magic armor like you used to (in the editor), write the information of the desired abilities and under "display information" enable "show in specials".


- Never mind. This method makes the armor and discription show in the "specials" tab, but not on the character sheet... Very annoying!
 
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That's what I mean. If I create an eval script

#applyresist[xDamRsCold, 20]

and apply it to a shield, I get

DamageResistance,Cold(20)

right under the saving throws.

If I create the same shield via the process in your first post, that doesn't show up. I'm new to the software and trying to figure out how to do create different kinds of custom items.
 
Unearthing this one, but it is exactly my problem, too.

How is a attribute like fortification added to a custom scripted magic item?

Thanks for hints!

Greets, Rainer
 
How is a attribute like fortification added to a custom scripted magic item?
Well what happens if you make a +1 Light Fortification Breastplate and give it to a blank character?

Their is text added to the armor to say its Fortification but no other specials are produced like for Damage Reduction.

If you use the editor to pull up the "Item Power" Light Fortification you see it has no scripts of any kind attached to it. So its a power that is just text.

So in this case you simply list the text for the amount of fortification in the new armor you are creating.

Boom Done! :)
 
In a recent update, the option to simply add item powers to specific armors was added, so you shouldn't need to script any of this - use the Armor Powers button to add all the abilities it gets. That will make them show up and apply their effects just like if you had created this item through the "-Custom/Magic Armor-" option.
 
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