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Content and Pricing

joepacelli

Well-known member
Is there any chance we can see a list of content that will be rolled out with CM and the pricing?

I'm pretty sure you must have this information already, if not then I would assume CM is not close to being ready.

But what I'm looking for is a list of all the content that will be available at the time of CM's release
For example;
Player's Handbook - and price if we already own PDF and price if we don't

I know rob/LWD started a poll 2 years ago of what people wanted to see when CM was going to roll out that Dec 2016. So you've had 2 years to enter all this data.

There shouldn't be any reason this list can't not be released currently.
 
That's a good question.
What happens when I purchase a lot of the PF content and put it into my different Realms.
Now all this data is pushed to the cloud server.
If I have 5 different Realms is the same content pushed 5 times using up 5 times the space on my cloud server?
 
Why? Did LWD burn bridges with them? Every other program on the planet has licensed the PHB except RW. As 5e is the future for most gamers according to Amazon, Roll20 and most local observations I've seen, this does not bode well.

@BJ: What's the scoop on Wizard content?
 
I ran a survey and interest was so low that I can't imagine LWD or WOTC blinking an eye at it. Combined with how WOTC has been impacted previously with technology relationships and LWD's current reputation of bad communication and failure to deliver I can't imagine it going anywhere.

I want it to. But I'm powering ahead with data entry so that I don't have to worry if it doesn't go ahead.
 
When I send Player's Handbook I actually meant Pathfinder Core Rule book. I switched from D&D long ago to Pathfinder.

So the list I'm referring to would be PF items which they polled about 2 years ago.
Core Rule Book
Bestiary Books
Ultimate Magic
Ultimate Combat
etc...

I would like a list of when all these are coming
Along with pricing.
I own Core Rule Book, but not the PDF
While other's I own book and PDF

And then someone mention cloud storage which was a good question.
If I have multiple realms and import all this content into it.
Does this explode my cloud storage?
Will I then be paying for storage for content I purchase from them, that's stored multiple times.
 
I'd buy just about all the Pathfinder hard covers, and pretty much anything LW offers from AAW Games, Dreamscarred Press, Drop Dead Studios, EN Publishing and FGG.

The content market will be here when it is; it's no longer something I'm expecting for any particular date, but a huge bonus when it arrives. Realm Works, in it's current form is still a superb addition to my digital tools for gaming.
 
At this point the only PF hardcovers I'm interested in are the bestiaries. I'm firmly convinced that putting in large quantities of rules crunch while RW remains 32 bit is beyond pointless. The performance hit from that many added topics/articles is simply not worth at this time.
 
KBS666, as for the slow down due to massive data drop on a 32bit platform I have to say it is noticeable but not inordinately so (at this time).

I presently have all of the Core Rulebook and GameMastery Guide inputted in. Started on the bestiaries but I am probably only at 10% at most for them.

Have about 6 thousand third party spells and feats (each) in.

Magic items is probably close to the same (5-6k of 3PP stuff).

Where I have noticed lag the most is in extremely large snippets (over 500 lines or more) during linking.

Will the program HAVE TO migrate to a 64-bit platform... definitely! The sources I am migrating data from show that for PF1 (with 3PP addons) there are about 45 thousand spells, 15 thousand feats, 68 thousand individual magic items, 3000+ classes, prestige classes and races, along with about 3500 pages of rules and addons for them. The above sources do not include any maps, locations, NPCs, continents, etc. Figure an easy 10000 articles there.

Does any given realm NEED all of that... no. But 35+ years playing and GMing has taught me that if there is a supplement, magazine, etc. out there someone will just have to have it sooner or later. Just in the past 10 years the wiki on a stick I have been using has gone from an 8gb stick to a 256gb one. So data sprawl is inevitable...

My faith in LWD (from having used Hero Lab since is first came out) is such that IF Realm Works is popular and sells they (LWD) will continue to tweak it. Ultimately it is up to we the users...
 
Have you tried opening tabs in that realm? When I had just the PFSRD Feats, Spells, magic items, races, classes and bestiaries 1 -4 in a realm opening new tabs was painfully slow. It's why I deleted all the data.
 
I dont work with tabs. Try to start in one most of the time. If you stay within one its not bad. If you try to use tabs though its painful.
 
I never have less than 6 tabs open when I am doing data entry. I will admit that I do it that way so that I do not have to open more. But moving between them is not that bad.

Could it be better? Of course!

But still manageable at this time... ask me again in a few thousand spells... :)
 
The tab game is horror. I don't have big realms, ~2.3k articles and even with categories minimized the switching between tab when I have more than 3-4 is super annoying.
 
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The tab game is horror. I don't have big realms, ~2.3k articles and even with categories minimized the switching between tab when I have more than 3-4 is super annoying.

I would consider ~2.3K articles IS a big realm.

The tool wasn't really designed to store the entirety of the rule set.

Moving to 64-bit won't necessarily increase the performance of the DB, when it has to keep accessing different parts of the DB in order to fetch all the different records required for a new article when switching between your 2,300 choices.
 
Compared to what Josh has... I consider this small :D

But I have no other choice... We can't have separate realms for every book, because I can't launch separate copies of RW and can't open more than one realm at time... therefore I upload all books I have for a game system in single realm to have all available during session or prep time.

Probably the idea back in the days when RW started was a bit different, but the usage I have is as single repository for all mechanical and setting information of a given game. I found that it is inconvenient to separate mechanics and adventure section in different realms, because of the hyperlinking that helps to identify visually in an article what is going on and remind myself, without really reading every time.

In regards to DB performance, I disagree - SQL/Oracle servers who handle insane loads compared to what RW has are common and the database engine that supports RW can handle it as well... if they do it properly. Memory is not problem nowadays... even potato computers come with 8GB and SSDs are cheap compared to their insane amount of price 5 years ago. Even NVMe can be affordable.

The hardware is not limit.
 
Moving to 64-bit won't necessarily increase the performance of the DB, when it has to keep accessing different parts of the DB in order to fetch all the different records required for a new article when switching between your 2,300 choices.
The DB is not the issue. RW is using a well thought of DB. I do not personally have any experience developing using it but I have never seen any complaints about it and it is not some toy. It should be able to handle datasets into the billions of records without a problem. Querying it for a database where the primary table has less than billions of records should take a minimum of clock cycles.

Databases are fundamentally designed to be random access. Hitting different parts of the dataset is what they are good at. Anyway it is highly unlikely that there are that many different table hits needed to show a single topic or article. There is probably a table with a topic names (probably another table for article names but the two are likely nearly identical) which also includes other names and the necessary underpinnings to associate aliases with base names also the names have a unique ID which is how topics are put together. There's probably a huge table of sections, maybe separated into topics and articles again, with each one including the snippets inside it, their ordering, the sections ordering in the topic and the unique ID for the right name. There's also likely relationship table, pretty simple 2 unique ID's plus a relationship and a reveal state. The last table is a top level topic table with stuff like prefix, suffix and containing topic info.

So you can build a topic with something like 4 table hits produced from either one massive query or a couple of less complicated ones.

Yes, I've spent a good chunk of my career writing DB code.
 
Getting back to the list of content and pricing, I too would like to know what will be available and the price for them. Then I can budget accordingly.
 
Getting back to the list of content and pricing, I too would like to know what will be available and the price for them. Then I can budget accordingly.
Not that I'm likely to buy a lot but if transparency is the name of the game going forward this would be a step in the right direction.
 
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