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Configurables and Racial Custom Abilities

I don't know what Classes tag Aegis adds, so you'll have to find that out for yourself.

Add a level of normal Aegis to a character. "Develop -> Enable Data File debugging", then "Develop -> Floating Info Windows -> Show Hero Tags" will bring up a window with all the tags on the hero. They are organized alphabetically by tag group name (shown in the left column), so scroll down until you get to Classes tags and look at the tag ID column next to that (the center column). That should give you the tag ID you need to apply as a matching CSCountAs tag.
 
Aaron,

Thanks for the tip.

The three columns in the window are (left to right) "Group Name", "Tag Name" and "Tag Id" -- Tag Name is the center column.

I have previously used the Tag Name of "Aegis" in previous attempts and gotten the error.

So, the ID does say "Classes.Aegis". However, the Tag Id field in the "Edit Tags on thing 'Aegis' (csPU2Aegis) does not allow for a string of that size?

Nor will the Tag id field under the bootstraps window.

Is there a quick equivalent eval script that can be used, or can it be put elsewhere?
 
Tags are divided in two parts, the Group ID (for example, Classes or CSCountAs in this case) and the Tag ID (Aegis, in this case). The two sections are seperated by a "." when referencing the tag in a script. When you are applying the tag to something using the tags button, you split the two apart into different boxes and omit the period.

Since it seems you are just learning the basics, can I recommend my Intro to the editor video from GenCon last year? It goes over some stuff like what tags are, how to do data file debugging and so on.

https://www.youtube.com/watch?v=fOHWRXtxlhk
 
Then there is a bug. As Aegis is not a valid Tag ID when using the CSCountAs Group ID, so I can't add this at all via the Editor GUI interface.

I'll submit one.
 
I can't imagine how that would come to be bugged, as any Classes tag should produce an identical CSCountAs tag (the latter inherits all tags from the former).
 
You have skype? Perhaps you could PM me your ID and we could do a sharescreen, so I can see what is up?
 
Aaron just so you know. This stuff he is building upon is part of the 3PP Pack and specifically Ultimate Psionics. So you "could" install the 3PP Pack. Or HERE is a direct link to the Aegis class on GitHub.
 
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I do have skype, but it is pretty late. If you are up for it, I might have some time tomorrow around noon is central.
 
Sadly it was crisis after crisis after meeting at work today. What would be a window of time you would be available on friday?
 
How about 2 PM Pacific? Don't forget to PM me your skype id or name or some other way for me to find you through the program.
 
Alright, I think I might have figured out the issue, which has to do how the CSCountAs tag group is defined. Could you shoot me a copy of your .user file with the secondary class, so I can test if my solution works? We may be able to get another release out next week, so you can get up and running.
 
Alright, I think I might have figured out the issue, which has to do how the CSCountAs tag group is defined. Could you shoot me a copy of your .user file with the secondary class, so I can test if my solution works? We may be able to get another release out next week, so you can get up and running.

Attached.
 
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Aaron,

Thanks for the diligence on checking this.

However, it seems that I cannot still have my character's other levels apply as effective aegis levels in the configurable despite using the CSCountAs tag -- note that the abilities in question are racial abilities -- and when I searched on the tag specifics, it mentions class specials but not racial ones. I'm unsure if the CSCountAs tag propogates to racial abilities.
 
Add CSCountAs tags to the secondary class (or one of the other appropriate we count our level for pre-reqs of something tags), and then change the expr reqs on the aegis abilities to use the custspeciallevelcount macro instead of levelcount.

As I say above, you'll need to change the racial custom specials to use the #custspeciallevelcount macro instead of (as I suspect) the levelcount macro. I'd recommend submitting the changes to the community files once you're done, so they will not be overwritten next time ShadowChemosh does a release.
 
As I say above, you'll need to change the racial custom specials to use the #custspeciallevelcount macro instead of (as I suspect) the levelcount macro. I'd recommend submitting the changes to the community files once you're done, so they will not be overwritten next time ShadowChemosh does a release.
I can take a look at that for next month.
 
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