Thinking about the Path abilities and increasing the effective level. I think we will need to do some proof of concept testing. The Path is a custom ability with class abilities bootstrapped to it. If we increase the effective level of the "Path" one of several things could happen:
1) The bootstrapped abilities also increase in effective level allowing the abilities to become active before they should.
2) The bootstrapped abilities DO NOT increase in effective level.
3) The bootstrapped abilities can become active before ClSpecWhen.? tag says they can.
4) The bootstrapped abilities do not increase in effective level until at least ClSpecWhen.? tag says they become active.
I have to test but I think number 1 is what happens. Which is not good because the text of the ability says:
Sense I am already in the process of re-working Path abilities let me tackle this ability.