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Community Created 3.5 D&D data set....

For some reason my user files have some massive conflicts. I first noticed a little while ago when I noticed that I was missing the content from the most recent update.

I manually forced an update and was faced with a deluge of.. complaints from the compiler about duplicate entries.

Not sure why hero labs didnt even tell me an update was available (i thought i already updated, but I guess not). I am not sure what is going on, normally I only receive warnings about files that I have worked on or conflicts with my user files, I've never worked with Universal Specials, nor the core books that used to contain the types and subtypes.

Any thoughts?

Did you change the name of any files? You might want to move all your .user files out of the folder then re-download. Or look through the files and see if you accidentally renamed one or made a copy of one.
 
Resolved...

Not sure how or why... I removed all of my user files and had only three errors. Two of which were entirely expected (my working copies of files I added this last update duplicating classes) and a single conflict that only appeared as I was re-adding my files one by one.

None of them appeared to be an issue with the Custom -Universal Specials.user file. I don't get it, but I'm not going to complain.
 
@TobyFox2002

I started building the Ronin class and I think I have everything I need set up properly except for a few things.

1. The class features "Infamy" and "Bonzai Charge" I have created under the Custom Ability tab. "Sneak Attack" +1 thru +4 are already in the system. At Level 1 Ronin, they get Sneak Attack +1d6 and Infamy. At Level 2 they get Bonzai Charge, etc. How do I set the level at which these abilities unlock for the Ronin?

2. In the book it has the chart for BAB, Saves, and when they get the above class features. How do I set the Save modifiers to happen at the levels in the book? The only choices I have are Good, Medium, and Poor.

Hopefully, once I get this locked down, I can help you out and build a few classes so you don't have to do all of the work on these.

Thanks.
 
@TobyFox2002
I started building the Ronin class and I think I have everything I need set up properly except for a few things.

1. The class features "Infamy" and "Bonzai Charge" I have created under the Custom Ability tab. "Sneak Attack" +1 thru +4 are already in the system. At Level 1 Ronin, they get Sneak Attack +1d6 and Infamy. At Level 2 they get Bonzai Charge, etc. How do I set the level at which these abilities unlock for the Ronin?

You need to copy the rogue sneak attack, because for the d20 version of hero labs class abilities are linked to a single class. Once you do that you set the SOURCE and LEVEL REQUIREMENT. There may be an easier way to do this so you can use the rogue version. But I don't believe so.

2. In the book it has the chart for BAB, Saves, and when they get the above class features. How do I set the Save modifiers to happen at the levels in the book? The only choices I have are Good, Medium, and Poor.

You need to examine the chart in the book to determine what save progression the class has and select one of those options. For the Ronin, I think its Good Fort and Poor Reflex and Will.

Hopefully, once I get this locked down, I can help you out and build a few classes so you don't have to do all of the work on these.

Thanks.

I would take a look at the Editor Help file, in many areas it is extremely limited, however its introductory tutorials are quite useful. Also, in the future you'll get more help if you create a new thread in the d20 community and title it with your specific question. This is more of a catch all thread for bugs and technical issues related to the Community files.

If you need more help don't hesitate to ask, though I may not respond right away.
 
You need to copy the rogue sneak attack, because for the d20 version of hero labs class abilities are linked to a single class. Once you do that you set the SOURCE and LEVEL REQUIREMENT. There may be an easier way to do this so you can use the rogue version. But I don't believe so.
Not currently but one of the things I am fixing is this as I redo classes. If you look at the Barbarian class now you will see a xRage helper object that is bootstrapped to the class. Same for Paladins smite evil. This allows a method of sharing class features easier.

I will be doing the same thing to Sneak Attack...
 
Thanks so much for the feedback. Since I have you here, I just have two more questions:

1. Where do I change the max level of the class? I thought I set it to 10 when I created it, but it is telling me it is set to 0 for some reason.

2. Does the Skill Points Per Level field take Int modifier into account automatically or do I have to add that?
 
1. Where do I change the max level of the class? I thought I set it to 10 when I created it, but it is telling me it is set to 0 for some reason.
This is stored on the "Class->Class Level" tab in the editor. Its on the right side under the buttons called "Max Limit".

2. Does the Skill Points Per Level field take Int modifier into account automatically or do I have to add that?
Int Modifier is taken into account by HL already. You just want to enter the base number of skill points a class gets (ie Fighter 2, Rogue 8).
 
Not currently but one of the things I am fixing is this as I redo classes. .................. Same for Paladins smite evil. This allows a method of sharing class features easier...
Speaking of the Paladins Smite Evil, its seems that the current release doesn't account for the paladins charisma modifier on the "to Hit", the damage is still working as before (+1per LVL).
Looking under the Paladin.dat file the eval script accounts for the damage, but don't see the charisma mod.
Ref: PHB3.5 p44
 
Church Inquisitor

I have added the Church Inquisitor prestige class to the my Complete Divine usr file, not perfect but functional. The problem I am having is that I do not know how to merge the files so when a new set is released I have to reinput the class. Does anyone know how to merge files or is there someone I can send my file to?

Thank You
 
Speaking of the Paladins Smite Evil, its seems that the current release doesn't account for the paladins charisma modifier on the "to Hit", the damage is still working as before (+1per LVL).
Looking under the Paladin.dat file the eval script accounts for the damage, but don't see the charisma mod.
Ref: PHB3.5 p44
Just tested this in a clean install of the d20 v5.7 and it works fine. I set a level 1 paladin with a 18 Cha and when I activate the ability I get +4H +1D. Seems right to me.

The .dat files for d20 are locked and can not be seen by outside users. So I am not sure what file you are looking at. If you have a custom version that is overriding the core d20 Paladin that could be why you see something different.
 
The .dat files for d20 are locked and can not be seen by outside users. So I am not sure what file you are looking at. If you have a custom version that is overriding the core d20 Paladin that could be why you see something different.

There is a source directory in the d20 data folder that has a collection of .dat files. These files were old and obsolete when I started coding several years ago. They should be ignored.
 
Speaking of the Paladins Smite Evil, its seems that the current release doesn't account for the paladins charisma modifier on the "to Hit", the damage is still working as before (+1per LVL).
Looking under the Paladin.dat file the eval script accounts for the damage, but don't see the charisma mod.
Ref: PHB3.5 p44

Incidentally, I am able to reproduce this issue, but I'm not yet clear on why. I have two game system folders that are (in theory) identical, and both have the community set. I can reproduce it in one system, but not the other. I'll play around with it some more and see if I can figure out what's going on.

Update: Nevermind. I have found the source of the problem in the community set. It will be resolved for the next release.
 
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Random entries seem to be missing.

Includes Dragon Compendium but Tibbit (A race option) is missing. Other Dragon Compendium things are showing up.

Includes Savage Species but I can't find any entries on any of the in system lists. (As in, I loaded up the Module and tried to find Savage Species Entries and can't find any at all.) I was looking for Surrogate Spellcaster, but it's not in there.
 
Just tested this in a clean install of the d20 v5.7 and it works fine. I set a level 1 paladin with a 18 Cha and when I activate the ability I get +4H +1D. Seems right to me..
Humm that's is puzzling, setting up a generic POR, the attributes defined "should" give a +4/+3
attachment.php

But the "Special Tab" displays only the damage portion.
attachment.php

The .dat files for d20 are locked and can not be seen by outside users. So I am not sure what file you are looking at. If you have a custom version that is overriding the core d20 Paladin that could be why you see something different.
Disagree, and I think Sendric is on the same path as what I have found (see Below) Within my Set, there indeed are the *.dat files referenced, it is there I was referencing this code... The code "seems" to account for the damage but not the "to hit"
attachment.php

It does warn the end user this is a read only file before the display.
attachment.php

There is a source directory in the d20 data folder that has a collection of .dat files. These files were old and obsolete when I started coding several years ago. They should be ignored.
Probably what I am seeing.... should these files be removed?
Incidentally, I am able to reproduce this issue, but I'm not yet clear on why. I have two game system folders that are (in theory) identical, and both have the community set. I can reproduce it in one system, but not the other. I'll play around with it some more and see if I can figure out what's going on.

Update: Nevermind. I have found the source of the problem in the community set. It will be resolved for the next release.
AH.. good to hear! Thanks for your rapid attention guys.....
 

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There is a source directory in the d20 data folder that has a collection of .dat files. These files were old and obsolete when I started coding several years ago. They should be ignored.
Totally forgot about that old folder. It has a "few" of the original .dat classes I think. I will need to ask Colen about them and what should be done with them.
 
Random entries seem to be missing.

Includes Dragon Compendium but Tibbit (A race option) is missing. Other Dragon Compendium things are showing up.

Includes Savage Species but I can't find any entries on any of the in system lists. (As in, I loaded up the Module and tried to find Savage Species Entries and can't find any at all.) I was looking for Surrogate Spellcaster, but it's not in there.

Well...yes, that is true. Not every file that is included in the community set includes all data from the source the file is for. In fact, I would venture to guess that almost none of them do, with one or maybe two exceptions.

The Savage Species file really just has the Pixie race and a couple other odd bits. I don't remember who even entered it, but it was a project that got abandoned pretty quickly. It may be something I look at in the future, but to be honest there's so much missing content it's hard to make this even a low priority at this point.

If there is something specific you are looking for, please feel free to make a request. I'm always happy to take a look at specific requests.
 
If there is something specific you are looking for, please feel free to make a request. I'm always happy to take a look at specific requests.

Well, everything else I can work around, but having the Tibbit Race in there would be great, if you guys have time/energy/will for it.

Race found Here

It's part of Dragon Compendium Volume 1
 
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