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I know I can give bonus languages by bootstraping but this is above the normal languages offered by a high intelligence. I'm wondering if there is a way to force pick languages or if I'll just have to leave it for the players to pick the languages but only highlight specific languages for them to pick? I'm thinking this is a hardwired thing in the base programming.
Another quick thing is there a way to create a new adjustment for the permanent adjustment section like age category?
I'm looking at the juvenile nabassu and I'm thinking there feed ability would be a good candidate for it.
The only languages I see in their listing are Abyssal and Common. I believe Abyssal is automatic for them, and Common is likely the additional language they get from a high INT score. What other languages are you trying to add?
Yes. You can make Adjustments in the editor (General -> Adjustments). I don't think d20 is currently set up to differentiate between permanent and temporary, so it will probably appear in both.
I am not entirely certain if this is the correct thread to ask this and if it is not, my apologies.
I am wondering if someone is already working on the Sacred Exorcist PrC from Complete Divine and/or the Dark Hunter PrC from the Complete Warrior?
Thanks.
I know I haven't been able to add anymore of the demons that I was working on but my adventuring group finished that adventure faster than I thought and I've been working on the next one, plus RL garbage.
But now I'm working on using and adding some of the drakes from Draconomicon. The current problem I'm having is that they have a tail slap and I can't seem to find a way to add a natural attack. I was going to copy the wyvern's sting and just change it but can't seem to find where to do it. What am I missing?
Not that I am aware of. I can add them to the to-do list, though from your comment maybe you want to try doing them?
Hi again - I'm not sure if it's a bug or if I'm doing something wrong...
I'm putting my Malconvoker into HeroLab and the first five levels went smoothly - Wizard (Focused Specialist) 3, Master Specialist 2. I've selected Summon Monster III as a third level spell, but I can't take a Malconvoker level.
I get the error "Requires the ability to cast Summon Monster III" and my caster level stays at 5.
Is there a way I can tell it I can cast Summon Monster III?
Thanks in advance!