ShadowChemosh
Well-known member
My players are very forgetful about small bonuses like if a weapon was to give a +2 bonus on CMD vs disarm attempts. So when I added a new weapon called a cutlass I wanted to remind the players about this bonus so I created and attached the following script to the new item thing.
So the above worked out great until I added a Masterwork or Magical weapon. Then instead of getting for example Masterwork Cutlass(CMD 23 Disarm) I got Masterwork Cutlass.
A unique new thingid iMagWeapon was added for the masterwork cutlass and I can't seem to find this in the editor. I assume its another of those special hidden system/HL things.
So my question is can I still get to the livename iMagWeapon somehow to change it? Is their some way of adding CMB/CMD for each weapon like the new Maneuver Type Display that was added for when taking Improved feats?
Thanks
Code:
~Final Phase 10,001
var CMDdisarm as number
~Give the weapon the correct CMB for the players to see(ie remember)
CMDdisarm = hero.child[Maneuver].field[tCMD].value + 2 + hero.child[manDisarm].field[manBonus].value
~Check to see if proficient or not and to apply the -4 penalty if not
if (tagis[Helper.Proficient] = 0) then
CMDdisarm -= 4
endif
~Set the livname to include (+bonus)
field[livename].text = field[thingname].text & "(CMD " & CMDdisarm & " Disarm)"
So the above worked out great until I added a Masterwork or Magical weapon. Then instead of getting for example Masterwork Cutlass(CMD 23 Disarm) I got Masterwork Cutlass.

A unique new thingid iMagWeapon was added for the masterwork cutlass and I can't seem to find this in the editor. I assume its another of those special hidden system/HL things.
So my question is can I still get to the livename iMagWeapon somehow to change it? Is their some way of adding CMB/CMD for each weapon like the new Maneuver Type Display that was added for when taking Improved feats?
Thanks