madcatprimary
Active member
I'm trying to make a weapon that works the way the Claws of Malar are described here:
These paired claws are an exotic weapon. Proficiency with the claws, which always come in pairs, grants two benefits. The first is that while wearing the claws the wearer's hands are considered to be empty.
The second benefit is that as a full attack action the wearer may make to claw attacks as an animal would, rather than the standard two-weapon fighting technique. This means he receives two claw attacks at his full bonus and at no penalty, but receives no iterative attacks based on high base attack bonus. This benefit does not stack with two-weapon fighting. Both claws deal full strength damage when used in this way. If used with two-weapon fighting instead, use all normal rules and restrictions.
I've managed to add a weapon that give the character a natural attack, but still allow me to make it magic. I just can't seem to get it to add the second claw attack, so instead of saying Claw x2, it just says Claw.
I've added a tag with a Value of 2, just the way the wClaw weapon is set up, but it looks like I missed something.
These paired claws are an exotic weapon. Proficiency with the claws, which always come in pairs, grants two benefits. The first is that while wearing the claws the wearer's hands are considered to be empty.
The second benefit is that as a full attack action the wearer may make to claw attacks as an animal would, rather than the standard two-weapon fighting technique. This means he receives two claw attacks at his full bonus and at no penalty, but receives no iterative attacks based on high base attack bonus. This benefit does not stack with two-weapon fighting. Both claws deal full strength damage when used in this way. If used with two-weapon fighting instead, use all normal rules and restrictions.
I've managed to add a weapon that give the character a natural attack, but still allow me to make it magic. I just can't seem to get it to add the second claw attack, so instead of saying Claw x2, it just says Claw.
I've added a tag with a Value of 2, just the way the wClaw weapon is set up, but it looks like I missed something.