BlackTorment
Member
Greeetings Guys
I'm trying to create the Mord Sith class using Hero lab Editor.
I need help to create some class abilities.
I 'm quite sure the only way is to use scripts but I cannot write scripts unfortunately.
These are what I need:
1) Expert Healer (Ex): A Mord Sith gains a bonus to Heal checks equal to 1/2 her class level (minimum 1)
2) Mord Sith Weapons Training (Ex): Starting at 1st level, a Mord Sith gains a +1 bonus on attack and damage rolls with the following weapons: unarmed strikes, spiked etc. etc...
Every four levels thereafter (5th, 9th, 13th, and 17th), a Mord Sith becomes further trained in this group of weapons, gaining an additional +1 bonus on attack and damage rolls when using a weapon from this group.
A Mord Sith also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the Mord Sith’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
3) Stubborn (Ex): Mord Sith are strong willed despite their subservient role. At 1st level, a Mord Sith gains a +1 competence bonus to Will saves. At 10th level, this bonus increases to +2. At 20th level, this bonus increases to +3
4) Arcane Resistance (Su): At 2nd level, a Mord Sith gains a bonus equal to her Charisma modifier (minimum +1) on all saving throws against supernatural effects, spells and spell-like abilities.
5)Leather Armor Specialization (Ex):Mord Sith typically wear only specially made leather armor. At 2nd level, the Mord Sith becomes specialized in it. She gains a +1 bonus to armor class while wearing leather armor and may reduce the armor check penalty of leather armor and increase the maximum Dexterity bonus of leather armor by one.
Every four levels thereafter (6th, 10th, 14th, and 18th), a Mord Sith becomes further trained in her leathers. She gains an additional +1 bonus to armor class while wearing leather armor and may reduce the check penalty and increase the maximum Dexterity bonus allowed by one.
Mord Sith often own several sets of leathers, though they may not travel with all of them. When worn by a Mord Sith, these leather armors grant bonuses to some skills.
Brown leathers are the everyday armor worn by the Mord Sith. When in a suitable environment (such as a forest), they grant a +2 circumstance bonus to Stealth checks.
A Mord Sith wears her red leathers when she plans on training a creature. When wearing the red leathers, a Mord Sith gains a +2 circumstance bonus to Intimidate checks. Anyone who knows anything about Mord Sith knows to avoid them; but even more so when they wear red.
A Mord Sith wears her white leathers when she has completely broken her charge. Her white leathers grant a +2 circumstance bonus to Stealth checks in snowy conditions, though it’s unlikely she would wear them for that reason.
6)Pain Tolerance (Ex): A Mord Sith learns to both deal and endure pain. At 4th level, a Mord Sith gains damage reduction 1/-, and a +1 bonus to saving throws against pain effects and death from massive damage. The damage reduction and saving throw bonus increase by one every four levels after 4th. This damage reduction is twice as effective against subdual damage. A Mord Sith may reduce the penalty caused by holding an agiel by one per level of pain tolerance.
Thank you in Advance
I'm trying to create the Mord Sith class using Hero lab Editor.
I need help to create some class abilities.
I 'm quite sure the only way is to use scripts but I cannot write scripts unfortunately.
These are what I need:
1) Expert Healer (Ex): A Mord Sith gains a bonus to Heal checks equal to 1/2 her class level (minimum 1)
2) Mord Sith Weapons Training (Ex): Starting at 1st level, a Mord Sith gains a +1 bonus on attack and damage rolls with the following weapons: unarmed strikes, spiked etc. etc...
Every four levels thereafter (5th, 9th, 13th, and 17th), a Mord Sith becomes further trained in this group of weapons, gaining an additional +1 bonus on attack and damage rolls when using a weapon from this group.
A Mord Sith also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the Mord Sith’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
3) Stubborn (Ex): Mord Sith are strong willed despite their subservient role. At 1st level, a Mord Sith gains a +1 competence bonus to Will saves. At 10th level, this bonus increases to +2. At 20th level, this bonus increases to +3
4) Arcane Resistance (Su): At 2nd level, a Mord Sith gains a bonus equal to her Charisma modifier (minimum +1) on all saving throws against supernatural effects, spells and spell-like abilities.
5)Leather Armor Specialization (Ex):Mord Sith typically wear only specially made leather armor. At 2nd level, the Mord Sith becomes specialized in it. She gains a +1 bonus to armor class while wearing leather armor and may reduce the armor check penalty of leather armor and increase the maximum Dexterity bonus of leather armor by one.
Every four levels thereafter (6th, 10th, 14th, and 18th), a Mord Sith becomes further trained in her leathers. She gains an additional +1 bonus to armor class while wearing leather armor and may reduce the check penalty and increase the maximum Dexterity bonus allowed by one.
Mord Sith often own several sets of leathers, though they may not travel with all of them. When worn by a Mord Sith, these leather armors grant bonuses to some skills.
Brown leathers are the everyday armor worn by the Mord Sith. When in a suitable environment (such as a forest), they grant a +2 circumstance bonus to Stealth checks.
A Mord Sith wears her red leathers when she plans on training a creature. When wearing the red leathers, a Mord Sith gains a +2 circumstance bonus to Intimidate checks. Anyone who knows anything about Mord Sith knows to avoid them; but even more so when they wear red.
A Mord Sith wears her white leathers when she has completely broken her charge. Her white leathers grant a +2 circumstance bonus to Stealth checks in snowy conditions, though it’s unlikely she would wear them for that reason.
6)Pain Tolerance (Ex): A Mord Sith learns to both deal and endure pain. At 4th level, a Mord Sith gains damage reduction 1/-, and a +1 bonus to saving throws against pain effects and death from massive damage. The damage reduction and saving throw bonus increase by one every four levels after 4th. This damage reduction is twice as effective against subdual damage. A Mord Sith may reduce the penalty caused by holding an agiel by one per level of pain tolerance.
Thank you in Advance