• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Child unit sizes...

deathlynx

Well-known member
I'm currently hammering out a way, with colen, to set the size of child units which might be useful for things like the Orca...It's the sizelimit thread in the armybuilder authorkit forum...
 
Pretty much...max trait size script and start size script both at "this.selection"...

A thought for Tau orbitals...you could make the standard section piece max of 5 models and then make all of the optional pieces "effective"...that way they would automatically keep the unit model count to the same...
 
Well, I implemented them a bit differently. The Core module is a unit, and then the optional modules are implemented as items, just like ship weapons now are.

If anyone wants a sneek preview, Private Message me with an e-mail address I can send you the file to. I would be nice to have a little feedback.
 
Back
Top