Simple question and couldn't seem to find the answer with search so sorry if this has been covered, at least I think. I've tried to find a solution in the docs but it escapes me atm.
Situation:
Unit A has Child Unit B. Unit B has option to attach Unit C.
Unit A has min/max counts of 4-8 ("Effective" = True)
Unit B is always 1, does NOT count towards Unit A min/max (so "Effective" = false)
Unit C has min/max counts of 1-2 ("Effective" = True)
I've added a new link option under unit B which adds Unit C. How do I get Unit C to count towards Unit A counts? (Currently it's adding towards Unit B's count.)
I have exclusions so Unit B can only add 1-2 Unit C's, but when added, Unit B's count goes from 1 to 0.
So basically, I want Unit C to only be "Effective" counted towards it's grand-parent.
PS I'm a little rusty as I've been away for almost 3 years, but my game is making a come back! So I've dusted off my v2 files and trying to finish converting them to v3
So I'll probably have a few more dumb questions lol
Situation:
Unit A has Child Unit B. Unit B has option to attach Unit C.
Unit A has min/max counts of 4-8 ("Effective" = True)
Unit B is always 1, does NOT count towards Unit A min/max (so "Effective" = false)
Unit C has min/max counts of 1-2 ("Effective" = True)
I've added a new link option under unit B which adds Unit C. How do I get Unit C to count towards Unit A counts? (Currently it's adding towards Unit B's count.)
I have exclusions so Unit B can only add 1-2 Unit C's, but when added, Unit B's count goes from 1 to 0.
So basically, I want Unit C to only be "Effective" counted towards it's grand-parent.
PS I'm a little rusty as I've been away for almost 3 years, but my game is making a come back! So I've dusted off my v2 files and trying to finish converting them to v3
