Is there a way via script to change the damage type of a single weapon from say piercing to bludgeoning? I know the tag is DamageType.dtPiercing, and the field is wDmgType, just not sure how to actually change it from piercing to bludgeoning or slashing or whatever. Any help will as always be appreciated.
I thought maybe this would do it but alas I was wrong again:
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] = 1)
eachpick.field[wDmgType].text &= "bludgeoning"
nexteach
I thought maybe this would do it but alas I was wrong again:
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] = 1)
eachpick.field[wDmgType].text &= "bludgeoning"
nexteach