JustinThomason
Well-known member
I have a house rule that I want to implement that affects one of my PCs class abilities. In our game group, all Knowledge skills can be made untrained. I have a player with an Investigator - at 3rd level he gets Keen Recollection which allows him to make Knowledge skills untrained. Since that's a non-ability in our game, I decided to reskin Bardic Knowledge and have investigators get that at 3rd level.
I have built the new ability in the editor, and it works great. I even found out how to replace the original with my new version thanks to Aaron's fantastic "Intro to the Editor" GenCon seminar posted on YouTube (seriously - if you have any interest in using the editor, and are less than experienced, do yourself a favor and check it out; it's well worth the time). However, I'm a little concerned about permanently changing stuff like this in case I ever end up playing in a different group with different house rules.
I have created a source for my own house rules, and I have already added a couple of things that I can turn on and off, but my understanding is replacing a Thing with another Thing happens before the sources are determined, so if I replace the old version of Keen Recollection with my new version, and make the new version dependent on my House Rules source in the Configure Hero dialog, the class ability will just disappear if my House Rules are turned off.
What is the best way (or is there one) to have a replacement like this dependent on a source being active? My original strategy was to create an investigator archetype that just replaced that one class ability and have that be part of the House Rules package, but that seemed kludgey and possibly problematic for the application of other archetypes. I saw some references to the Preclude tab, but I couldn't find a real clear explanation of how that worked or if it would even do what I want it to.
Thanks in advance for the help. I'm constantly amazed at how supportive and helpful this community is.
I have built the new ability in the editor, and it works great. I even found out how to replace the original with my new version thanks to Aaron's fantastic "Intro to the Editor" GenCon seminar posted on YouTube (seriously - if you have any interest in using the editor, and are less than experienced, do yourself a favor and check it out; it's well worth the time). However, I'm a little concerned about permanently changing stuff like this in case I ever end up playing in a different group with different house rules.
I have created a source for my own house rules, and I have already added a couple of things that I can turn on and off, but my understanding is replacing a Thing with another Thing happens before the sources are determined, so if I replace the old version of Keen Recollection with my new version, and make the new version dependent on my House Rules source in the Configure Hero dialog, the class ability will just disappear if my House Rules are turned off.
What is the best way (or is there one) to have a replacement like this dependent on a source being active? My original strategy was to create an investigator archetype that just replaced that one class ability and have that be part of the House Rules package, but that seemed kludgey and possibly problematic for the application of other archetypes. I saw some references to the Preclude tab, but I couldn't find a real clear explanation of how that worked or if it would even do what I want it to.
Thanks in advance for the help. I'm constantly amazed at how supportive and helpful this community is.