For weapons that can be used as melee or ranged (daggers, javelin, etc.) is there and equivalent of the DamageUp and DamageDown tags that only affects one of those modes?
I am trying to implement an ability that increases the damage of all thrown ranged weapons. I figured a simple foreach with wCategory.RangeThrow would do the trick, and it does mostly. The problem is when I have, lets say, a dagger shown as a melee weapon on my statblock, it ups the damage of the dagger when I only want that to happen when it is shown as ranged.
I am trying to implement an ability that increases the damage of all thrown ranged weapons. I figured a simple foreach with wCategory.RangeThrow would do the trick, and it does mostly. The problem is when I have, lets say, a dagger shown as a melee weapon on my statblock, it ups the damage of the dagger when I only want that to happen when it is shown as ranged.