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Change Damage for one Mode only

frumple

Well-known member
For weapons that can be used as melee or ranged (daggers, javelin, etc.) is there and equivalent of the DamageUp and DamageDown tags that only affects one of those modes?

I am trying to implement an ability that increases the damage of all thrown ranged weapons. I figured a simple foreach with wCategory.RangeThrow would do the trick, and it does mostly. The problem is when I have, lets say, a dagger shown as a melee weapon on my statblock, it ups the damage of the dagger when I only want that to happen when it is shown as ranged.
 
Well that was much easier than I expected it to be!

Here I was looking at tag expressions like "wCategory.RangeThrow & (!wCategory.Melee | (wCategory.Melee & PrimaryUse.Ranged))" and trying to figure out how to look through equipment sets. :)
 
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