In the Configure Hero menu there is an option to switch around the overall Firearms Availability level. This is an actual rule in the books.
What I was wondering is what sort of coding it uses. I think that a similar thing could be done for the cost of magical enchantments, where "Enchantments Everywhere" would have them at 10% cost. Or at least I think that is what commonplace firearms does.
So, to add such a mechanic it would be really great if I could have enough of the source coding to modify for this. Or is it not so simple, that firearms prices are built into its own function? (whereas enchantment costs is not?)
At any rate is simple to do manually (as you can enter your own prices), but it would be more convenient if it could be made to do it for us. A campaign with less magic could cost even more.
What I was wondering is what sort of coding it uses. I think that a similar thing could be done for the cost of magical enchantments, where "Enchantments Everywhere" would have them at 10% cost. Or at least I think that is what commonplace firearms does.
So, to add such a mechanic it would be really great if I could have enough of the source coding to modify for this. Or is it not so simple, that firearms prices are built into its own function? (whereas enchantment costs is not?)
At any rate is simple to do manually (as you can enter your own prices), but it would be more convenient if it could be made to do it for us. A campaign with less magic could cost even more.