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Calculating Saves For Abilities

Lizard

Member
Does Hero Lab calculate saving throws for abilities? For example, most abilities have a save of 10+1/2 HD+Attribute bonus, and having this pre-calced is very nice when dealing with templated creatures or monsters with high stats/class levels. I looked at things like the half-dragon template or the troglodyte, both of which have abilities w/saves, but the calculated save doesn't show up on the output.

If this isn't in yet, can I makea FREQ for it? It would be very simple: A checkbox for 'Has Save' for the ability tab, and the selection of which atribute to base the save off. The formula is the same for almost all special abilities. Then HL could print Breath Weapon (Save DC 14), or whatever.
 
Here's a script to do what you want to accomplish, in case you wanted to use a "replaces thing ID" to have your half-dragon show its breath weapon's save DC:

Code:
var DC as number

DC = 10 + (hero.tagcount[Hero.HitDice])/2 + hero.child[aCON].field[aModBonus].value

field[livename].text = "Dragon Breath (Ref Save DC " & DC & ")"

Any timing in the Final phase should work.
 
Lizard wrote:
>
>
> Does Hero Lab calculate saving throws for abilities? For example, most
> abilities have a save of 10+1/2 HD+Attribute bonus, and having this
> pre-calced is very nice when dealing with templated creatures or
> monsters with high stats/class levels. I looked at things like the
> half-dragon template or the troglodyte, both of which have abilities
> w/saves, but the calculated save doesn't show up on the output.


Hmm... that's a really good idea! I think we'd have to handle the
following situations:

* No save DC
* Save DC based on half hit dice
* Save DC based on levels in a specific class
* Either of the above, plus an attribute bonus and/or other bonuses

Are there any other cases that need to be handled? If it's just the
above, it should be pretty simple.

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
I'm looking for this, just got it to mostly work, if I could get it to link to a chosen attribute and a energy type based on dragon type..
 
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