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Bump the HD in a Template?

Jamz

Well-known member
Is there an easy way for a Template (a custom template created via the editor) to bump the HD up for all classes? eg Fighters get d12 vs d10, Wizards get d8 vs d6, etc. I see I can "set" the HD and add/subtract them.

Would this require some sort of script?
 
Hmm, I wanted to create a Template that did it so my players can add it to any character. Not wanting to create copies of every existing class...

And FYI, I am talking about creating the Template in the editor.
 
Here is a script you can put on an adjustment that will allow you to select the class and increase or decrease the die size.

First/100

Code:
~ If we're not enabled, get out now
doneif (field[pIsOn].value <> 1)
~ If nothing chosen, get out now
doneif (field[pChosen].ischosen <> 1)

~ Adjust the Die Size up or down
field[pChosen].chosen.field[cHDSides].value += field[pAdjust].value

Set the following on the adjustment also.
Show Menu: Classes
 
Here is a script you can put on an adjustment that will allow you to select the class and increase or decrease the die size.

First/100

Code:
~ If we're not enabled, get out now
doneif (field[pIsOn].value <> 1)
~ If nothing chosen, get out now
doneif (field[pChosen].ischosen <> 1)

~ Adjust the Die Size up or down
field[pChosen].chosen.field[cHDSides].value += field[pAdjust].value

Set the following on the adjustment also.
Show Menu: Classes

shouldn't this be able to be applied to a mechanic and have it apply globally to all classes?
 
shouldn't this be able to be applied to a mechanic and have it apply globally to all classes?
It could be yes but don't know about "should" be. Mechanics get into a more advanced area of scripting including needing Source ID's to control turning it on and off.

So an adjustment is easier most of the time to work with especially as the OP asked for a template.
 
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