T
twd3lr at gmail.com
Guest
It's amazing how reading the User Manual clears up a lot of issues
one has with software, but I did find a couple of things that I'm
having some problems with that I thought I would share. I am fairly
certain that these are not data file issues, either.
1) Why was the "Load" button done away with from AB 2 to 3? It
seems
odd that I have to select "Create" and then go to File-->Open just
to open an existing roster. No biggie, but it was a little
confusing the second time I opened the program.
2) I have two issues with roster printouts:
a) I can't figure out how to keep a unit's details from being split
between two pages. For instance, I have 3 characters in a High
Elves army, the first being an archmange, the second a mage, and the
third a commander. Both wizard's spells are listed completely, as
are their magic items. The commander also has a couple of trinkets,
but instead of everything printing on the same page, the commander's
basic stats and options print at the bottom of page 1 and his
trinket prints at the top of page 2. I don't recall having this
occur in AB 2. Am I smoking crack or just expecting more?
b) This one is really odd as I have tinkered with the image size,
but haven't screwed around with the XML other than to figure out
which XML document references the image file. The "little dude"
bitmap (modelcountoutput.bmp in the \product\texture24 folder)
prints out as an annoying black box on my rosters, and I am using a
brand new Epson Stylus that has to date printed everything I've
thrown at it marvelously well, including the musician, champion, and
standard bearer images that are included in the WHFB files. Has
anyone else had this problem?
That's it for issues that I've had, which may or may not be software-
related in reality. Thanks for your time.
Tom D.
one has with software, but I did find a couple of things that I'm
having some problems with that I thought I would share. I am fairly
certain that these are not data file issues, either.
1) Why was the "Load" button done away with from AB 2 to 3? It
seems
odd that I have to select "Create" and then go to File-->Open just
to open an existing roster. No biggie, but it was a little
confusing the second time I opened the program.
2) I have two issues with roster printouts:
a) I can't figure out how to keep a unit's details from being split
between two pages. For instance, I have 3 characters in a High
Elves army, the first being an archmange, the second a mage, and the
third a commander. Both wizard's spells are listed completely, as
are their magic items. The commander also has a couple of trinkets,
but instead of everything printing on the same page, the commander's
basic stats and options print at the bottom of page 1 and his
trinket prints at the top of page 2. I don't recall having this
occur in AB 2. Am I smoking crack or just expecting more?
b) This one is really odd as I have tinkered with the image size,
but haven't screwed around with the XML other than to figure out
which XML document references the image file. The "little dude"
bitmap (modelcountoutput.bmp in the \product\texture24 folder)
prints out as an annoying black box on my rosters, and I am using a
brand new Epson Stylus that has to date printed everything I've
thrown at it marvelously well, including the musician, champion, and
standard bearer images that are included in the WHFB files. Has
anyone else had this problem?
That's it for issues that I've had, which may or may not be software-
related in reality. Thanks for your time.
Tom D.