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Bug Reports - Version 7.1

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Error launching a second instance

I am getting a crash when opening a portfolio.

I have one open that I am working with. When I double click another portfolio file that instance of hero lab crash (but not the one I already have open.)


Problem signature:
Problem Event Name: APPCRASH
Application Name: HeroLab.exe
Application Version: 4.0.2.314
Application Timestamp: 4fb2787f
Fault Module Name: HeroLab.exe
Fault Module Version: 4.0.2.314
Fault Module Timestamp: 4fb2787f
Exception Code: c0000005
Exception Offset: 001e8725
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
 
I am getting a crash when opening a portfolio.

I have one open that I am working with. When I double click another portfolio file that instance of hero lab crash (but not the one I already have open.)


Problem signature:
Problem Event Name: APPCRASH
Application Name: HeroLab.exe
Application Version: 4.0.2.314
Application Timestamp: 4fb2787f
Fault Module Name: HeroLab.exe
Fault Module Version: 4.0.2.314
Fault Module Timestamp: 4fb2787f
Exception Code: c0000005
Exception Offset: 001e8725
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
You should report this either directly to LW or by posting to the General forum as this is Hero Lab crashing not Pathfinder data package. So to make sure Colen or Rob sees the report I would post to the General forum.
 
Sorry if you all have already answered this but I didn't see it. When are you all planning to implement the changes to Society play that were changed on August 16th? I have made my character as I wish but have this wonderful red marking saying my character is illegal under society because I am using an Aasimar, which was added as a race in the recent update to the society rules.........
 
Weight is incorrect for large arrows. The tooltip shows 0.3 lb, but my encumbrance shows they're 15 pounds (for a bundle of 50).
 
Getting a weird error message for some of my portfolios. My spouse is getting a similiar error on some of her portfolios as well.
 

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Not sure if this is a bug or not but in Pathfinder Society Scenario #3-24: The Golden Serpent it gives you a boon that allows a character with a Lawful Neutral Alignment to choose a Raktavarna. If you try to select this creature it gives you a warning that says you must be Lawful Evil.

Without creating a new .user file is there a way to remove this warning?
 
Book: CORE
Issue: Two-Weapon fighting rules.

So I have found that dealing with two-handed weapons and special weapons, Barbazu Beard or Armor Spikes, that the two-weapon fighting rules are not being applied correctly.

Examples
1) First level fighter. 16 Str, 15 Dex. Feats: Exotic Weapon (Barbazu Beard) and Two-Weapon Fighting. When equipping the Beard (off-hand) and a Greatsword the Barbazu Beard is calculated correctly but the Greatsword attack bonus does NOT drop by two. So Beard should be +2H 1d4+1 and Greatsword should be +2H 2d6+4. But instead you can see it shows the greatsword as +4 to hit. I have included a picture also.

2) Armor Spikes should be able to be equipped with a Greatsword just like the Barbazu Beard. So first issue is that HL shows an error which it should not. Second it calcs the same incorrect value as above.

Thanks
 

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I have a 10th level Dwarven Cleric with a Cleric Domain of caves. My Tunnel Runner ability says that I get a bonus to stealth equal to my cleric level and it can be used a number of minutes per day equal to my Cleric level. However, the Ability shows a +11 to Stealth and 11 minutes of use.
 
Looks like I messed up the Int boosting items last time (Sorry! Brain fart!), so I've got that fixed now for the next release.

Is the int boosting item bug an issue fixable with the editor, or will we need to wait for the next release?
 
Minor quibble (aren't they all, really?) Strong Jaw under the adjustment tab (which supposedly affects all natural attacks) isn't affecting a monk's unarmed strike (which is considered a natural attack for these purposes).

Also (no hurry on this or the previous, I suppose). There doesn't seem to be a way to cast Greater Magic Fang / Greater Magic Weapon and select the weapon/natural attack to be affected (you can choose the +1 to everything version of GMF though).

prototype00
 
Necklace of Fireballs error

My character recently received a Necklace of Fireballs as her share of the loot, when she equipped said necklace HL reported an error: Necklace of Fireballs: Too many neck items worn-Max 1 "Amulet of Natural Armor +1; Too many neck items worn-Max 1.
According to the CRB a Necklace of Fireballs is worn in the neck slot, but does not take up that slot.

Necklace of Fireballs
Aura moderate evocation; CL 10th
Slot neck (does not take up slot); Price 1,650 gp (type I), 2,700 gp
(type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V),
8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.

Allowing characters to wear a Neck slot item and a Necklace of Fireballs. I did a quick board search and found a report of this problem from 2009, which never received a reply. Is there anyway to get this error fixed so I can make the red go away?
 
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Until they get the official fix in, you can drop the attached file into your program data folder and it should work.

(I just used the editor to create duplicates of the Necklaces, removed the "Neck" requirement, and did a Replaces Thing ID).
 

Attachments

Buoys are misspelled in the equipment list as "bouy", both common and superior.
Fire Carrier is misspelled as carrrier.
 
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Did a quick search and didn't see this one. Tengu are proficient with the Aldori Dueling Sword, and so should be able to use Weapon Finesse with them but as far as I can tell HL is not giving them this ability.
 
You know, I apologize in advance if you all think it is rude to post the same thing three times, but I think it is equally rude to keep ignoring it as well. This isn't the first time you all have decided to ignore a post I have added. This issue is pretty important to every member of this board that wishes to play in organized play, and we are paying customers after all. Could you all please at least respond to this?

Sorry if you all have already answered this but I didn't see it. When are you all planning to implement the changes to Society play that were changed on August 16th? I have made my character as I wish but have this wonderful red marking saying my character is illegal under society because I am using an Aasimar, which was added as a race in the recent update to the society rules.........
 
Talon378, and everyone else, Lone Wolf Development has been at Gen Con 45 demoing and showing off their product line for the convention patrons this week. Talon378, The three times you posted this, where I am seeing it were today, August 16th and 18th, which were all days the staff have been out at the convention, please be patient with them as they do not typically get back to the forums until after conventions are finished. I have worked many conventions and I can tell you that it is a draining experience. I put in 16 hour work days at conventions and it is not all fun and games. Setup and break down takes time, along with making sure everything gets back home in one piece. The times I did this, I was not paid to do so. I would not expect any replies from the staff until later in the week at the earliest accounting for jet lag and post convention meetings.

Best Regards,
RavenX
 
The very fact that you replied this quickly tonight is proof positive that you could have done so four days ago and let me know that my issue was going to be looked into when you were done. You also could have posted in this thread that you would be busy and unavailable for however many days you needed to be gone. No offense, but we paid for support, it is not unrealistivc for us to expect it. Now, we are all reasonable people here, but after having been completely ignored before on my previous issue that I brought up, an issue that remains unresolved I might add, I felt it necessary to push things a little harder this time.
 
The very fact that you replied this quickly tonight is proof positive that you could have done so four days ago and let me know that my issue was going to be looked into when you were done. You also could have posted in this thread that you would be busy and unavailable for however many days you needed to be gone. No offense, but we paid for support, it is not unrealistivc for us to expect it. Now, we are all reasonable people here, but after having been completely ignored before on my previous issue that I brought up, an issue that remains unresolved I might add, I felt it necessary to push things a little harder this time.

I do not handle these bug reports personally. That is handled by the staff members out at the convention. The only reason I posted a reply tonight was to let everyone know that the staff was out at the convention so you all would not worry too much. ^_^ I wanted to make sure everyone understood that they might not be on the forum for another day or three depending on how much work they have to deal with upon returning from the convention. I personally very busy right now with a wife is who is currently expecting a baby any day now at home on Maternity leave from her job and I run campaigns much of the weekend so you won't find me up here very often. Thursday - Sunday I am usually not on the forums unless it is to report something I found.
 
Again, I will reiterate. A little communication of the situation could have gone along way toward alleviating any frustration.
 
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