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Bug Reports - Version 7.1

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Pathfinder Delver error

Pathfinder Delver special ability Thrilling Escape: there is an error in the printing and thus in Herolab: Text says

Thrilling Escape (Ex)

At 3rd level, a Pathfinder Delver can attempt to delay a trap immediately after triggering it. To use this ability, he makes a Disable Device check as an immediate action against the trap’s Disable Device DC; if he’s successful, the trap’s activation is delayed until the end of the delver’s next turn. The delver can attempt this check even if the trap was triggered by a failed Disable Device check, or if it is not the Pathfinder Delver’s turn. The delver can do this once per day at level 4, twice per day at level 7, and three times per day at level 9 and higher.

Yet Herolab says Delver level 7 must be attained...
 
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Problem with Witch's Nails natural melee attack

Hero lab is giving a -3 to the attack for Nails, even though the unarmed attack is at +2. Why the -5 penalty to attack with Nails?

:confused:
 
Druid Animal Companion Errors

Hi All,

Current Version of HL for Pathfinder and all expansions purchased.

Druid - 1st Level

Ranger - 4th Level

Animal Companion Questions...

First off - with the Druid it's basically letting me select just about everything and no I don't have it on everything...shouldn't it be like only a dozen or so...even a few more from D20pfsrd for example.

Second - my Ranger is now not able to select anything when I don't have it on "everything" it tells me I have to be a druid to select and of course I'm high enough level Ranger.

_________

One - it's adding 2 HD (either Druid or Ranger) to the Minion after I select it and it's at full size "creature" - my animal companion should have only 2HD...and I quote from the SRD

HD
This is the total number of eight-sided (d8) Hit Dice the animal companion possesses, each of which gains a Constitution modifier, as normal.


Why is it making the creature "normal size" and then adding two HD ... something very wrong here...it's either 2 additional HD are to be added to the base creature (I'd doubt that) or something changed materially in the logic.
_________

Two - the only ROC I can select as an Animal Companion is now the Gargantuan one rather than a Medium one...not that it existed before.

_________

Need help fast as I have a party which I'm DM'ing and this is really creating alot of extra work for both them and me.

Thanks.
 
There seems to be an issue with the Emerald Ellipsoid Ioun Stone. I claims to have a maximum of 25 temporary hit points, but in both of the sources it references (Rise of the Runelords, and Seekers of Secrets), they say that there is no upper limit.
 
Hero lab is giving a -3 to the attack for Nails, even though the unarmed attack is at +2. Why the -5 penalty to attack with Nails?

:confused:
Nails (Ex): The witch’s nails are long and sharp, and count as natural weapons that deal 1d3 points of damage (1d2 for a Small witch). These attacks are secondary attacks. If trimmed, the witch’s nails regrow to their normal size in 1d4 days. Source: Ultimate Magic

Secondary attacks are always at -5 to hit and 1/2 strength damage.
 
Book: Ultimate Combat
Class: Alchemist
Class Ability: Bombs

The bombs for a Alchemist are show nothing for the Critical info. It should by default be 20/x2 actually. Nothing under Splash Weapons prevents a Critical hit and the Bomb ability says "On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier. The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)."

So the class ability calls out that the extra d6's don't crit but the base 1d6+Int does crit.

Thanks
 
Headband of Vast Intelligence

Before the latest update, the Headband of Vast Intelligence properly showed the skill ranks for the chosen ability. Since the update, they no longer show. I have the skill chosen for the headband, I've added the skill to my list of skills (Knowledge: Dungeoneering), but it doesn't show 5 ranks (my character level)anymore.

I also am an Alchemist and I believe that before the update, the +5 bonus to Craft(Alchemy) was added in, but after the fix it is not. Bug?

Is there a problem with skill bonuses from items and class abilities? Is this a simple fix?
 
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I am unable to select the feat Tail Terror from the Advanced Race guide even though I just activated the license, it's not even an option
 
Does not seem that the Alternate Racial Traits are replacing the default Racial Traits.

Example on my Devil-Spawn Tiefling I added Fiendish Sprinter and Maw or Claw (Bite), and I am still seeing my Skill Bonuses and my spell like Abilities
 
It is still showing the Melee attack Bonus for Bombs.
To add more info about this the Melee attack gets displayed only on the "Summary View" area. If you go to the Weapon Tab it shows the correct Ranged Attack Bonus. I included an image for clarity.

Also to add I have found this for any Ranged Only weapons like Bows.
 

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To add more info about this the Melee attack gets displayed only on the "Summary View" area. If you go to the Weapon Tab it shows the correct Ranged Attack Bonus. I included an image for clarity.

Also to add I have found this for any Ranged Only weapons like Bows.

To be more clear, My problem is that it shows it on the Character Sheet.
 
A character with armour training (seen it in fighter and hellknight) that allows them to move at full speed in heavy armour will still be listed as running at triple speed rather than quadruple.
 
The Drow Noble still shows Bestiary info., not the ARG info. that should include feats and a more rational ability adjustment. I bought the ARG, so why is that info. not showing up?

Also, why is it that I cannot add levels beyond level 20 to my rogue?
 
The Shaping Focus feat from Ultimate Magic (+4 to druid level for purposes of Wild Shape up to character level) does not take into account if other classes add to the Wild Shape ability. For instance, I have a prestige class (Arcane Heirophant) that I added that adds to the druid level for Wild Shape. If I'm Drd3, Wiz3, AH3 and I take that feat, it should give me Wild Shape as a level 9 Druid. Instead, it gives me Wild Shape as a level 10 Druid (adding 4 levels instead of 3, and going over the total character level).
 
Issue with Oracle Favored Class Feature

Half-Elf oracles have the option of, as a favored class option, taking an additional spell known, as long as the spell known is 1 level lower than the max able to be cast. I am making up a L3 oracle, and at L7 he is capable of casting L3 spells. I take the favored class option for +1 spell known. It only allows me to select a zero level spell, AND it also adds the half-elf sorcerer favored class option of +1/2 bloodline power use/day.
 
Also, why is it that I cannot add levels beyond level 20 to my rogue?
Because their are no rules for past level 20. Pathfinder has yet to come out with Epic/Mythic rules for the game so be pretty hard to program software to do it. :)

I think you can take a new class though to get you to level 21 actually (so have to be 20 rogue/1 fighter). I think I remember Mathias saying that works.
 
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