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Bug Reports - Version 7.1

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The Drow, Noble is showing up under Featured Races instead of NPC Races when selecting a race. Also when you have No Featured Race and No Uncommon Race checked the regular versions of those races don't show up in the NPC Races...
 
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The Agile weapon property (Pathfinder Society Field Guide) is not applied to weapon damage properly.

The spell description for Glitterdust is missing "Spell resistance: no"
 
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Until the update everything was working fine. Now I am getting the following error.


The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'rcS2CrSpri' - Bootstrap thing 'raSprinter' does not exist


Now I know that I have never put that into any of my .user files and without being able to access the data files I don't even know where to look to find it.
This is from the Community Created ARG Play Test addon. The reason is that Pathfinder v6.19 changed the Unique ID of raSprinter to raCatSprint.

The "S2" in the Unique ID points to something I did. Its my way of preventing myself from clashing with a Duplicate Thing ID with official products.

I have fixed this and uploaded it to d20pfsrd.
 
For animal companions (at least under Cavalier) the attacks of the Horse is not treated as primary and secondary (they are all treated as primary). The hoofs should be treated as secondary in this case. I imagine that this might be the same with other places that animal companions or the like pop up.

http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks
Horses have the Docile special ability that says:
"Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks."

A Cavalier's horse starts as Combat Trained so the hooves are no longer treated as Secondary attacks.
 
Book: Inner Sea Guide
Archetype: Vampire Hunter

Issues:
1) Listed and bootstraped to gain "Detect Undead" which the archetype does not. Strange though the ability does not actually get displayed on the class list of abilities only on the description section but it is bootstraped.
I am sorry Aaron the way I wrote this bug report was not really clear. :(

The issue was that "Vampire Hunter" archetype is not suppose to get "Detect Undead".

See this is why I never go to GenCon as I am afraid I will get beat! :p
 
Hellknight Plate (inherently masterwork full plate) made from Adamantine or Mithral (materials that are always considered masterwork) gets the masterwork reduction for ACP twice, ending up with one less ACP than it should.
 
Snailplate from Misfit Monsters Revisited is showing up as metal but it is made from a flailsnail shell.
 
1) Several of the Ioun stones from Seekers of Secrets are only appearing in their lesser (cracked or flawed) forms, the base form is not available to be chosen:
-Amber Spindle
-Crimson Sphere
-Emerald Ellipsoid
-Onyx Rhomboid (the lesser forms are misspelled as Onxy Rhomboid)
Thanks for the report. The base forms of those Ioun stones were marked to Rise of the Runelords, added the Seeker of Secrets source to them, and fixed the spelling issue.

Amber, Emerald, and Onyx are now appearing, but are marked with "This selection is not available to Pathfinder Society Characters."

Crimson Sphere is still not flagged with the Seeker of Secrets source. It appears the Sihedron medallion was given this source instead (the medallion is not in SoS).
 
The headband of vast intellect +4 does not appear to be adding any skill ranks for the selected skills. I created a level 1 human and elf and equipped the item. Selected Stealth and Intimidate and did not gain any ranks, or have the total modifier move. I tired it with a +6 headband and a couple of other skills and did not see anything change. (It also did not work on my existing character that did have it working prior to the update but tried it out on fresh characters with no extra user files to confirm before posting.)

Not sure if this is a bug, or if I am not using the items correctly after the change to the programing.
 
If you create an Aasimar and choose Peri Blooded it gives you the correct ability adjustments but it displays +2 Dex and +2Wis instead of +2Int and +2Cha.
 
Bug: Deadeye's lore appears twice on the clerics spell list. Both sourced differently and one missing the target from the spell stat block.

Possible Bug or missing combat conditional :
Stirge special attack :- Attach (Ex) When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target's flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.

To emulate the attack I added the grappled condition to my stirge expecting the AC to reflect the penalty but it didn't alter from the bestiary AC standard.
 
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Thunder and Fang Feat

This feat allows you to Wield a Earth Breaker (two hand) and Klar (1 hand, light weapon) and treat it as a Double Weapon (two weapon fighting), without loosing the AC Penalty. Does not appear to function in Hero Labs
 
Custom Magical/Masterwork Item - Agile Breastplate
When adding Mithral as Material used, only adjusts Weight and Treated As One Category Lower.
Should also Reduce Spell Failure by 10%, increase Max Dex Bonus by 2, decrease Armor Check Penalties by 3, and only cost 1000 GP more as it is a Torso only item(Not a full suit of armor needing 4000 GP)
 
Magic, Custom & Masterwork Armor - Agile BreastPlate

When adding Mithral as Material Used, only adjusts Weight and Treat As One Category Lighter.

Should also decrease Spell Failure Chance by 10%, increase Max Dex Bonus by 2, decrease Armor Check penalties by 3, and should only increase price by 1000 GP(Item is Torso only, not full suit needing 4000 GP increase)
 
I noticed a few of the Ioun Stones from Seeker of Secrets are not authorized for Pathfinder Society in Hero Labs. They are allowed.
 
Hi there.
I noticed some coding errors around the new Aasimir racial traits.
Alternative racial traits that replace daylight are incorrect. According to sources (BoA) Alternative racial traits replace heritage spell like ability.

HL tells me that I must pick a heritage or there is an error. It is still possible to play a 'default' Aasimir (pre ARG and BoA). It should not give an error if you play a default Aasimir.
 
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