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Bug Reports - Version 4.6

I found some errors. The trait mathematical prodigy does not allow you to select knowledge arcana as a class skill. Also, the description of acrobatics does not show up in the skill section of the character sheet.

For Mathematical Prodigy, you'll have to go to the skills tab, click "Add Additional Skill" and add Knowledge: Arcana to your character before you can add a bonus to it.

I'm afraid none of the skills have much description text added. This is something I intend to add when I get the chance.
 
Just putting together a Wizard and what do I see when I open my spell-book? I see Unwitting Ally, a zero level bard only spell, sitting there. This is doubly odd as enchantment is one of my forbidden schools. A minor bug but an annoying one. Looking further on I see "Saving Finale" appearing on the add to your spell book list. It is also a bard only spell so i fear there may be more about

I've fixed the spells for the next update. Thanks for reporting them.

I'm afraid the fact that opposition cantrips are automatically added to wizard spellbooks is an error that's been reported before, but I haven't figured out a way to solve yet (there are some limitations in the 'give this to everyone' mechanisms in HL).
 
With a MONK, we noticed that the final CMB value seems to calculate correctly, but the correct numbers, or not all of the numbers, are on the character sheet correctly.

For instance, the DEX modifier (instead of STR) applying to CMB does not show itself, nor does the BAB entry under CMB reflect what it should be. Monks get their monk level as a BAB for the purposes of CMB, but in the character example we have, a 8th level monk shows "+6" under the CMB BAB box.

This has been reported before. Unfortunately, the correct values aren't being put into the correct boxes for the printed sheet, although the total ought to be correct, and it's still on my to-do list.
 
The Monk archetype Ki Mystic is failing to calculate the Ki for a monk under 4th level.
Under the Tracked Resources subsection of the In Play tab, a 3rd lvl Ki Mystic Monk has a Ki pool that reads 0/0 when it should read 0/(1/2 monk level+wis mod). the other problem is as soon as you add a level and get a key pool it reads 0/4 which is full monk level+wis mod (using a blank character) instead of 1/2. thank you for offering great support on such a wonderful product.

Fixed in the next update, thanks for the report.

(actually, at 3rd level, it should only be 0/WIS Mod - you don't get the 1/2 level + 2 until 4th level - which is 4 for a blank character - 4th level / 2 + 2)
 
"A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels" (Core Rulebook, p.218).

Hero Lab doesn't seem to be applying this rule correctly. As a test, I leveled up the combat-oriented Druid I'm building for an upcoming campaign to 7th level. His 13 Wis is too low for him to cast 4th level spells, but instead of letting me fill the slot with a lower level spell, HL simply denies it to me entirely.

I'm afraid I hadn't seen that rule (and in ~4 years of HL being available for d20 and/or Pathfinder, I can't remember anyone pointing it out before). I'm sorry to say that this will require some time to fix - it'll require re-working the spell preparation mechanisms in HL. I've added it to my to-do list, and thank you very much for catching it.

In the meantime, the "Spells Cast Per Day" adjustment available from the Adjust tab can be used as a workaround - you can use that to add the spell slots that would be available to the lower level spell slots.
 
Paladins who have the Warrior of the Holy Light Archetype do not gain an extra use of Lay on Hands as they are supposed to. Character is currently 6th level has a cha modifier of +3 and HL shows only 6 uses for Lay on Hands while it should be 7 due to Power of Light ability.

Fixed in the next update, thanks for the report.
 
Additional damage applied to attacks (such as the extra 1d4 acid damage with an ankheg's bite) is not noted anywhere in the monster description.

Some templates (for example the Burning Skeleton template) correctly add their CR value, but the amount displayed in the automatically created tags is incorrect (so, in the text field for the burning skeleton, it shows "as a skeleton +1", but above in the CR: field it shows (+0)). The correct adjustment is applied to the creature's CR.

I've added the Acid damage and the Grab to the ankheg for the next update, thanks for catching that.

Better handling for the variable CRs on templates like skeleton and skeletal champion is on my to-do list.
 
Problem with Summoner at lvl 4.

HL wants to give character 3 2nd lvl spells known (should be 2)

Special Ability Shield Ally in text says +2 AC and +0 saves should be +2 and +2 ?

Thanks and let me know if I put this in correct place or am wrong about either line.

Fixed in the next update, thanks for reporting these.
 
While trying to build my Oracle of Battle, I noticed an issue:

Choosing the oracle curse tongues does not grant you a bonus language. Because of this, it is impossible for a low int oracle to even choose a language for his curse.

I tried adding an extra language as a permanent adjustment, but it is not one of the options. You may consider adding a language as an option for permanent adjustmnets as well.

Language slots added by things other than INT bonus (like linguistics ranks or this) appear on the Personal tab. The languages that are purchased with INT bonus, and are subject to the race's list of languages allowed, are on the background tab.

The fact that there's not a languages adjustment is something I do need to fix - I'll get that into the next update, and thanks for pointing it out.
 
Currently have all of the released Pathfinder data packages and updates for these.

My Human Barbarian 6 [Invulnerable Rager]/Rogue 4 [Scout] normally has a Will save of +5 (modified to +6 with a Cloak of Resistance +1 and conditionally via the Fortified Drinker trait to +8). According to the description of the Rage class feature, he should get a +2 morale bonus to Will saves while raging, but this is not reflected when I click the 'Raging' checkbox on the 'Activated Abilities' section of the 'In-Play' tab. I removed all elements that modified his Will save (Cloak, Fortified Drinker trait) to see if this was a bonus stacking issue, but still end up with an unmodified Will save when Raging.

If I advance him to Barbarian 11 (when he would gain the Greater Rage class feature and a +3 to Will saves while raging) the Will save is still unmodified by the Raging condition, so it appears the problem exists at this level as well.

Edit - Also, poking around in the editor while trying to find the Raging tag, I noticed the following: the hPFRage object under Trackers has an incorrect description, listing the Rage bonuses as +2 Str / Con, +1 Will saves, -2 AC (should be +4 Str / Con, +2 Will Saves, -2 AC).
Edit 2 - Fortified Drinker doesn't modify his Will save in HeroLab, as it is conditional and limited - but I removed it just in case.

Fixed in the next update, thanks for the report.

(hPFRage is actually an item power of the Rage spell that's used by a weapon called "The Bound Blade" from the Curse of the Crimson Throne adventure path) (You'll find the Barbarian's Rage ability on the Class Special tab - it's Id is cBbnRage)
 
I don't know if this bug have been reported yet (sorry if it's the case...) :

One of my player take the first level of the Dragon Disciple prestige class instead of his next Draconic Sorcerer level.

The player is Sor 6 / DDi 1 with the draconic lineage.

In the DDi Abilities, the Dragon Breath and the Dragon Resistance are available and it seems to me it's an error. These abilities should arrive at DDi 3 (or Sor 9, the first happens...).

May be it's a right automation of rules but i can't find why these abilities are set on.
 
I don't know if this bug have been reported yet (sorry if it's the case...) :

One of my player take the first level of the Dragon Disciple prestige class instead of his next Draconic Sorcerer level.

The player is Sor 6 / DDi 1 with the draconic lineage.

In the DDi Abilities, the Dragon Breath and the Dragon Resistance are available and it seems to me it's an error. These abilities should arrive at DDi 3 (or Sor 9, the first happens...).

May be it's a right automation of rules but i can't find why these abilities are set on.

The Dragon Resistances are working correctly - those are available to a 3rd level sorcerer, and you stack your sorcerer and dragon disciple levels to determine the effectiveness of that ability.

The Breath weapon was not working correctly, and I've fixed that for the next update. Thanks for the report.
 
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