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Bug Reports - Version 4.6

You got your Bard spells in my Wizard book!

Just putting together a Wizard and what do I see when I open my spell-book? I see Unwitting Ally, a zero level bard only spell, sitting there. This is doubly odd as enchantment is one of my forbidden schools. A minor bug but an annoying one. Looking further on I see "Saving Finale" appearing on the add to your spell book list. It is also a bard only spell so i fear there may be more about.

Otherwise, fun program
:)
 
Big Problem

I just purchased the new data package bundle. I also have the apg data package. When I try to use my builder it says "the following errors have occurred: Thing 'miniSnConst' (Minion) - Bootstrap thing rmSnkCon' does notexist" It then tries to enter recovery mode and it says the same thing again and does not load, it just sends me back to the selection screen. What can I do?
 
I just purchased the new data package bundle. I also have the apg data package. When I try to use my builder it says "the following errors have occurred: Thing 'miniSnConst' (Minion) - Bootstrap thing rmSnkCon' does notexist" It then tries to enter recovery mode and it says the same thing again and does not load, it just sends me back to the selection screen. What can I do?

This error should have been fixed in the 4.6 update - make sure you don't have v4.5 (which should have only existed for a few hours on Saturday).
 
With a MONK, we noticed that the final CMB value seems to calculate correctly, but the correct numbers, or not all of the numbers, are on the character sheet correctly.

For instance, the DEX modifier (instead of STR) applying to CMB does not show itself, nor does the BAB entry under CMB reflect what it should be. Monks get their monk level as a BAB for the purposes of CMB, but in the character example we have, a 8th level monk shows "+6" under the CMB BAB box.
 
The Monk archetype Ki Mystic is failing to calculate the Ki for a monk under 4th level.
Under the Tracked Resources subsection of the In Play tab, a 3rd lvl Ki Mystic Monk has a Ki pool that reads 0/0 when it should read 0/(1/2 monk level+wis mod). the other problem is as soon as you add a level and get a key pool it reads 0/4 which is full monk level+wis mod (using a blank character) instead of 1/2. thank you for offering great support on such a wonderful product.
 
Spell slots for the casting stat impaired

"A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels" (Core Rulebook, p.218).

Hero Lab doesn't seem to be applying this rule correctly. As a test, I leveled up the combat-oriented Druid I'm building for an upcoming campaign to 7th level. His 13 Wis is too low for him to cast 4th level spells, but instead of letting me fill the slot with a lower level spell, HL simply denies it to me entirely.
 
For Inquisitors - When you make your own custom deity/ideal it doesn't let you select the chosen weapon of that deity to grant you the feat. Believe it did in the earlier version. I messed around with a few of base deities and they seem to give you the prof, at least the glaive, starknife, and rapier.

Disregard, found where you picked the weapon prof for the deity at.
 
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Paladins who have the Warrior of the Holy Light Archetype do not gain an extra use of Lay on Hands as they are supposed to. Character is currently 6th level has a cha modifier of +3 and HL shows only 6 uses for Lay on Hands while it should be 7 due to Power of Light ability.
 
Additional damage applied to attacks (such as the extra 1d4 acid damage with an ankheg's bite) is not noted anywhere in the monster description.

Some templates (for example the Burning Skeleton template) correctly add their CR value, but the amount displayed in the automatically created tags is incorrect (so, in the text field for the burning skeleton, it shows "as a skeleton +1", but above in the CR: field it shows (+0)). The correct adjustment is applied to the creature's CR.
 
Problem with Summoner at lvl 4.

HL wants to give character 3 2nd lvl spells known (should be 2)

Special Ability Shield Ally in text says +2 AC and +0 saves should be +2 and +2 ?

Thanks and let me know if I put this in correct place or am wrong about either line.
 
While trying to build my Oracle of Battle, I noticed an issue:

Choosing the oracle curse tongues does not grant you a bonus language. Because of this, it is impossible for a low int oracle to even choose a language for his curse.

I tried adding an extra language as a permanent adjustment, but it is not one of the options. You may consider adding a language as an option for permanent adjustmnets as well.
 
Looks like when I create a new undead creature, with no attribute for Con, it applies a -5 Con penalty to everything - this results in very low Fort saves and very low hit points.

Edit: Nevermind me... it is using Cha score to calculate these, as it should. I just need to read the book a little more closely.
 
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Barbarian Will Save when Raging

Currently have all of the released Pathfinder data packages and updates for these.

My Human Barbarian 6 [Invulnerable Rager]/Rogue 4 [Scout] normally has a Will save of +5 (modified to +6 with a Cloak of Resistance +1 and conditionally via the Fortified Drinker trait to +8). According to the description of the Rage class feature, he should get a +2 morale bonus to Will saves while raging, but this is not reflected when I click the 'Raging' checkbox on the 'Activated Abilities' section of the 'In-Play' tab. I removed all elements that modified his Will save (Cloak, Fortified Drinker trait) to see if this was a bonus stacking issue, but still end up with an unmodified Will save when Raging.

If I advance him to Barbarian 11 (when he would gain the Greater Rage class feature and a +3 to Will saves while raging) the Will save is still unmodified by the Raging condition, so it appears the problem exists at this level as well.

Edit - Also, poking around in the editor while trying to find the Raging tag, I noticed the following: the hPFRage object under Trackers has an incorrect description, listing the Rage bonuses as +2 Str / Con, +1 Will saves, -2 AC (should be +4 Str / Con, +2 Will Saves, -2 AC).
Edit 2 - Fortified Drinker doesn't modify his Will save in HeroLab, as it is conditional and limited - but I removed it just in case.
 
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As I read the rules, the Bastard Sword is an exotic weapon, period. It has the special quality that it can be used two-handed as a martial weapon, but IMO this is intended as a "gift" to characters who have "proficient in all martial weapons" as a class feature. But there are not two proficiencies for it, such as "Bastard Sword - martial" and "Bastard Sword - exotic". If you don't have the above mentioned class feature, your only option is to take it as an exotic weapon--which lets you use it either way, so it would seem like a slam-dunk.

I can only assume that you're looking at a class that gets a free martial weapon proficiency. While it's not RAW, if I were the DM I'd rule proficiency in Greatsword would be enough to qualify one to use the Bastard Sword two-handed. Of course Hero Lab wouldn't recognize that ruling, so I suppose we're back to your original problem. I guess your best option would be to create a custom martial weapon (I'd copy and modify the Greatsword, but YMMV) and call it "Bastard Sword (two-handed only)" or something like that. This issue probably arises so seldom (and requires a bit of DM fiat in addition, since technically it's not per RAW) that it wouldn't be reasonable to add it to the official HL file.

Of course, that's just my 2 cp ;)

Martial Weapon list is a lot better for the Class Character in question. Plus a 2-Handed Bastard Sword can be wielded as a Martial Weapon.
 
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