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Bug Reports - Version 2.8

Mathias

Moderator
Staff member
(a bug reports thread for the 4/13/12 update)

Unfortunately, there are still some sections of the Shadowrun files we haven't completed yet. These are all coming as soon as we can get them accomplished. There's no need to repeat these items as bug reports.

  1. Combat
    • Apply wound modifiers to the appropriate tests.
  2. Magic
    • Astral Attributes, Perception, Projection and Combat (currently incomplete)
  3. Matrix & Technomancers
    • AR vs. VR vs. Hot-Sim VR (currently incomplete)
    • Active/Passive/Hidden mode
  4. Vehicles & Drones
    • Rigging & Jumping In (including full handling for cyborgs)
  5. NPCs & Critters
    • Grunt/Lieutenant NPC Mechanics
    • Group/Professional Rating
    • Critters
  6. Miscellaneous
    • Track what senses a character currently has active, and report that to the user in a single list. This will be a list of special senses that's shown when you move your mouse over the Perception dicepool at the top of the screen.
    • For the Condition Monitors on the In-Play tab, replace the numbers with boxes
    • Apply various "All Actions", "All Physical Actions", "All Matrix Actions" etc. bonuses/penalties, including wound penalties
    • Modify Contacts so that they can't be altered on the Social tab during Advancement mode, but are instead changed on the Advancement tab, to preserve a record of how your relationship with that contact changed.
  7. Augmentation
    • Biodrones (this requires the rules for critters to be finished first).
  8. Street Magic
    • The sample vessels on pg 87 (in terms of how they'll be handled in Hero Lab, the vessels are critter races that are possessed by the spirits, so this project requires the critter rules to be finished first).
  9. Runner's Companion
    • The Alternative Character Creation Chapter.
    • The Drake, HMHV Infected, Shapeshifter, AI, Free Spirit, and Sapient Critter sections of the Advanced Character Concepts chapter.
 
Woot 1st!!


Improved ability combat skills (in this case pistols) is not discounting for the warriors way. All the other adept powers under The warriors way are working correctly.
 
I have a pistols adept using warriors way quality.
I selected improved reflexes mystic armor and combat sense for the 3 powers discounted (magic attribute 6)
When i add improved ability (pistols) and raise it to lvl2. it increases the cost of combat sense (from .75 discounted and raises to 1pt).

I also have quickdraw and rapid healing selected to finish out the powers and it doesnt change with those. It also doesnt change when i raise the 2 powers im getting a discount on. only changes the cost when i do improved ability<combat skills> and raise it higher then lvl 1. Just checked again. It is changing the cost when you specify which combat skill.
I did it while only having quick draw which was discounted correctly, then i added improved ability<combat skill> it didnt change the cost of quickdraw untill i selected a combat skill.
 
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The underbarrel shotgun of the Nitama Optimum II Assault Rifle should have an ammo capacity of 5(m) according to my Arsenal, in Hero Labs it has 10(c).
 
bludragon, please give me a complete list of the adept powers you have. Just a list - power: AP cost

The way qualities don't bother the user with what powers should be discounted - they figure out which combination of discounted powers would give you the greatest benefit.
 
found a few bugs:

The dv & defense modifiers for high-velocity weapons is not correct. Should be DV +11 and Defense -11, it's showing +9/-9. Same with Mini-Guns, these are supposed to be DV +14 Defense -14. Arsenal 26 and 30.

The Ammo Feed option for Machine Guns does not appear to be working, Bought the Stoner-Ares M107. checked under Modification, there is a line that says Ammo Feed but no method to set or change it, just a question mark that describes it.

PDF sheet output is not showing all the mods installed on armor. It just shows 2 lines, all the mods that do not fit on those two lines are not shown.
 
the powers chosen are : improved reflexes2 Combat sense2 rapid healing quickdraw improved ability combat (pistols)2 Mystic armor4.

When the char was done before on paper, we took the 25% discount on improved reflexes and on mystic armor and improved ability(pistols).
I just did a brand new char and all i gave the char was adpet quality and warriors way.Also selected dodge blades and pistols. Then raised magic attr to 6. Selected JUST improved ability combat (pistols). Normal cost for the skill is .5 per lvl. It is not discounting for the power which is listed under the warriors way. I tested all the other powers listed under the warriors way and they all discount except the improved ability combat.
In this char's case you get 3 powers discounted(1 per 2pts magic attribute) but if you pick up a 4th power in the list even if you plan to pay the full cost the program is switching the cost of powers to discount whichever is higher. Shouldnt do that b/c it can throw chars off on cost spent IMO depending ofcourse on the powers chosen and each cost.

example:: mystic armor4 (discount)
improved reflexes2 (discount)
combat sense2 (discount)
When i add improved ability combat (on the list under the quality but NOT discounting) and raise it to lvl2, it bumps up the cost for combat sense from .75(discount) to 1pt, while still costing 1pt for improved ability combat.This happens on both a previously created char or a brand new char. Hope i explained it enough :-)

Would it be possible to make it with the ways of the adept qualities, that when you pick it you select which power you want the discount on not let the program automatically do it. Maybe a box to click on the magic powers area that when clicked/check marked it will discount the power. just a thought.
 
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bludragon - looks like there's a bug in handling the improved ability power. I'll get that fixed for the next update, thanks for reporting it.
 
Metagenetic qualities question

How would one get the metagenetic qualities to add directly to the neg and pos point total so they go against the over all total so you can not pick over 35 point in each quality area. As it stands you can pick more.
 
I'm afraid I can't duplicate this.

I just added the following to a blank character:

Changeling
Arcane Arrestor
Biosonar

(I just picked the first two high-cost metagenetic qualities I saw)

The Positive Qualities tab is currently displayed in red, and when I look at the error report, it says "Positive Qualities BP: Resource Overspent: 45 of 35".
 
What I'm trying to do is give more Neg and pos metagenetic abilities to the fomori the rules as I read them doesn't say you can't get more. As far as I can see, I may be wrong. But when you buy more it won't count against the total neg or pos total. How would I go about house ruling this, if at all possible.
thanks for any help.
 
Jbear,

Metagenetics are unlocked by taking the Changeling quality.

Once you've done that the first points you spend don't count based on the surged level you have 1,2,3 = 10/5, 20/10, or 30/15. those don't count against your overall Qualities total. If I buy more metagenetic qualities, they count against the total.

For instance, I took Quills (10 pt positive) and Bioluminescence (5 point negative). That's free because 10 - 5 = 5 which is the 5 points I spent on Changeling.

If I then added Balance receptor, that would then cost me 5 bp against my 35 pt total.

Runners Companion pg 73 said:
CHANGELING Qualit IES
After a metatype is chosen, transforming the character into
a changeling is as simple as choosing one of the 3 levels of the
Changeling Positive quality (next column). This quality counts
towards the character’s limit of Positive qualities (p. 77, SR4),

but unlocks a number of additional Build Points to be used exclusively
to select Positive and Negative Metagenic qualities (see Metagenetic Qualities, p. 110).
Depending on the level taken, the character must choose a
number of Positive and Negative Metagenetic qualities (p. 110),
though gamemasters may chose to take on Negative Metagenetic
qualitiy selection to ensure balance. Metagenetic qualities chosen
in this fashion do not count toward the 35 BP cap on qualities, as
long as they remain within the totals defined by the Changeling
quality.
If the player chooses Metagenetic qualities with a total BP
value greater than the given thresholds, the excess cost or bonus
BP count toward the character’s normal limits for qualities.
 
jbearwillis, could you please expand on your last post? I'm afraid I don't understand what issue you're trying to report. What are you seeing? What do you expect to see?
 
Oh I see the problem. Some Metavariants such as the Formori or the Dryad unlock the metagenetics qualities area and technically count as having taking Changeling with the traits selected.

The math isn't working correctly because they don't have the actual Changeling Quality, they get it from their race.
 
Simple test, take a dryad and add another metagenetic quality to him or her.

A dryad mathematically has Glamour (15 pt metagenetic postivie) and Symbiosis (10 pt metagenetic negative) and mathematically is Changeling SURGE II. well.... more like SURGE 1.5 (20/10 would be 2, 10/5 is 1).

But the calculations don't seem to work because they don't have the actual Changeling quality.
 
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Yes that is what I'm saying - Am I right or wrong on this - it is confusing me LOL - and if so is there a work around. I was Just asking because my Shadowmaster allows this.
 
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The bug here appears to be that HL is allowing you to take additional metagenetic qualities if you take a metavariant - you're supposed to have to take the Changling quality, even if you're already a metavariant, in order to allow the purchase of additional metagenetic qualities.

If you do take Changeling for a metavariant, the free qualities from your metavariant don't count against Changeling's limits, nor do those free qualities from your metavariant count against the normal positive/negative quality limits.
 
My fomori has 2 neg qualities Extravagant Eyes and Unusual Hair but they won't count against the overall neg.total. Also if you take the changeling class - if you take more neg. qualities it sends the main neg qualities in to the neg zone instead of adding to the total so you can buy more neg qualities then should be allowed - if I'm seeing it right.
 
In order to purchase Extravagant Eyes and Unusual Hair, your Fomori must first purchase the Changeling quality. You are not supposed to be allowed to purchase them just by purchasing Fomori.
 
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