Mad Hamish
Well-known member
There seems to be a problem with the "Type O System" quality where it is applying the Essence reduction to cultured bioware which it shouldn't be doing as it only applies to basic bioware.
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When I try to buy off a negative quality in the advancement tab, it's not removing the negative quality from the list in my qualities tab, it instead just seems to add another copy of the negative quality to the list.
In the case of custom negative quality, when i tried to by off my customized "day job" neg. quality it just added another negative quality to my list which just says "--Custom Negative Quality--".
Drones and vehicles don't have an Armor attribute included. This armor is inherent to the vehicle/drone.
Handling can never go below 0.
However, I added 'off-road tires' to a Thundercloud Morgan and the handling went from 0 to -1.
Forgery still listed as a Logic skill and still calculated with Logic.
It is an Agility skill - SR4A.
Sprites have an attributes problem, in Calculations the rating appears twice, so instead of being Rating + X, it is Rating*2+X for all the sprites.
(But the Initative and Initiative passes are all correct!)
I still don't understand the "Pistols (Semi-Automatics)", I don't have the specialization. Shouldn't it say "Pistols + Agility"?
All skillsofts don't seem to work.
I just made a character with Rating 4 skill wires. Loaded Rating 4 perception onto them. My perception score is still defaulting, and ignoring my skill.
I'm seeing funny business on Drones.
Take a Nissan Doberman. It has Targetting. I can't customize it for a weapon skill.
So I add Targetting, select Automatics, set the gear rating to 3. Put an HK227 SMG in the turret. The to hit is defaulting to pilot (+3) -1 = 2. It's ignoring the Targetting skill of Automatics.
Hello Mathias and the rest of hero labs team.
When I add Move by Wire level 2 I should see +2 reaction, +1 dodge, +1 IP per level. Yet I am only seeing +1 to Dodge?
Also could you help me figure out how to add Skill softs to the MBW? If I add the Active soft under programs the skill does appear in my active skill list but it shows me untrained without a rank?
Example: Pistol active soft added to MBW, shows in active skill list. But without skill rank and die pool is 8 (9-1) instead of 10.
Hope I am not missing something, regardless thank you for all the hard work. Drew
Shouldn't they be able to be put into the Nano-hive? It doesn't appear to show as a container.
There seems to be a problem with the "Type O System" quality where it is applying the Essence reduction to cultured bioware which it shouldn't be doing as it only applies to basic bioware.
If I select an Ares Alpha assault rifle and customize it, the "High Velocity" mod is dimmed out because "This modification only available for FA mode weapons." Pretty sure the Alpha supports full auto. Similar message for other FA-capable weapons. (Using the Mac Beta version 3.9f, SR version 2.6).
There seems to be a problem with the "Type O System" quality where it is applying the Essence reduction to cultured bioware which it shouldn't be doing as it only applies to basic bioware.
Adding the adept power of Iron Will or Melanin Control gives
Existence tagexpr for pick 'adironWill' is scheduled after primary condition test is scheduled.
When I add Move by Wire level 2 I should see +2 reaction, +1 dodge, +1 IP per level. Yet I am only seeing +1 to Dodge?
Say what? Where do you find that??