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Matrix -> Commlinks -> Modifications
Some modifications (Skinlink, Hardening) are present both under "Commlink/Electronic Modifications" and "Wireless Modifications".
The former costs slots too, the latter don't.
Armor Modifications:
Gel Pack should add 1 point of modification (it adds none).
I've activated the "Enforce Armor Suit Capacity", but I can put any amount of Capacity without any warning.
The Help description under Details for "Enforce Armor Suit Capacity" and "Enforce Maximum Armor Modification" is wrong (it's a cut/paste of the previous row).
Please specify which armor you're testing this on.
Can someone explain to me why, exactly, HeroLab doesn't provide a way for an AI character to purchase a commlink or nexus (to serve as their Home Node) during character creation?
I shouldn't have to go and buy a vehicle, so I can install a commlink into it, to be able to invest starting resources into specifying the AI's Home Node ...![]()
Unwired has the rule for Adapting Software as a Complex Form. While this
is an optional rule, it is not listed as an option in the optional rules tabs,
and there appears to be no way through HeroLab to adapt the software
from War! and Spygames as complex forms, as they are not showing in the list, and there is no "Custom Complex Form" button.
Still no capability to do a custom magical tradition, despite that being in the corebook.