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Bug Reports - Version 2.16

chaosknight199

New member
Don't think this counts as a bug or anything but when you print out you character program options like Mute, and Targeting aren't listed in Parenthesis under the form like a specialization for a skill.
 
Advancement mode - buying off negative quality wrong

My character got a 30 build point in debt and is trying to buy it down.
If I select Buy Off Negative Quality from advancements it applies -10 to the total karma spent.
 
BUG: Firearms modifications; Battle Rifles

According to War! p154, emphasis mine:


A battle rifle is an up-powered version of an assault rifle. It
fires heavier-caliber rounds than an assault rifle and offers better
accuracy at longer ranges. It is heavier than an assault rifle, which
helps compensate for the added recoil of the larger round. A battle
rifle’s role lies between that of an assault rifle and a sniper rifle.
Battle rifles use sporting rifle ranges, and can take any modification
or accessory available to assault rifles.




I know War! isn't directly offered yet, but since two Battle Rifles (Ultimax 150 and Sig Sauer 574) are present in HL via Gun Haven 1, well ... :)
 
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BUG; Spell: Shape [Material]

Each separate element is a different spell (like Elemental Walls), but HL does not currently provide a way to specify which element each such spell is for.
 
When you print out character sheets for Technomancers, it still says 'Mentor Spirit' and not Paragon on the header.
 
Hi Lone Wolf,

Love the Hero Lab for Shadowrun and have been anticipating the KarmaGen system for the tool. So I tried it out as soon as I saw it was available.


However I have found the following bug regarding Metatypes:

It looks like that Hero Lab uses some of the old rules for the KarmaGen system, from before the errata was released. For example Metatype variants are currently bought for free, instead of a Karma cost corresponding to the BP value.

Quote from older print of Runner's Companion P.42:

"Step 1: Choose Your Metatype or Other Character Race Option
First you must choose metatype or other alternative char- acter concept (i.e. shapeshifter, AI, sasquatch, etc.); there is no associated cost for metatype or race in Karma-based character generation, but the BP cost should be noted as it is important for Step 3, below. The Metatype Attribute Table (see p. 70 and p.73, SR4) or the relevant table in the section describing the new character races in this book provide your character’s starting and maximum attribute ratings."


Quote from newest print of Runner's Companion P.42 (including errata):

"Step 1: Choose Your Metatype or Other Character Race Option
First you must choose metatype or other alternative character concept (i.e. shapeshifter, AI, sasquatch, etc.); there Karma cost for metatype or race is equal to the BP cost for that metatype or op- tion (i.e. if a race costs 10 BP, in Karmagen it costs 10 Karma); the BP cost should be noted as it is important for Step 3. The Metatype
Attribute Table (see p. 70 and p. 81, SR4A) or the relevant table in the section describing the new character races in this book provide your character’s starting and maximum attribute ratings."



/Zeepee
 
Couple of things I noticed:

1) Under the Permanent Adjustment options, selecting 'Gear Build Point Limit' doesn't adjust the amount of Gear that can be purchased before it errors out. Fortunately, this one doesn't give fits when locking Character Creation.

2) When purchasing enemies, it adds the Connection and Incidence and doubles it under the enemy heading (as it should), but it then doubles THAT number when giving you the points as bonus Karma.

For example: Generic Enemy 1 with a connection of 3 and an Incidence of 3 would grant 6 BP under that system, and 12 under the Karma build. However, it's giving 24 - giving more value than the Enemy should be worth.

This is, of course, based on my understanding on how one is granted extra point by the 'Enemies' negative quality.

Also, Enemies ranks 1-25 under the BP system, meaning it should grant 1-25 BP (or 2 to 50 Karma). It's listing 25 as the maximum that can be gained. So, on the above example, if you were to turn that enemy from a 3/3 into, say, a 3/4 (which should grant 14 total points under Karma) gives 26 points, and causes an error.

3) This one may not be related to the current build - but under Advancement, when you go to add a membership to a magical group, the tooltip tells you that, in advancement mode, the group with have a 'Join' button. The only thing I see is something listing as: (Join Group), as if it might have been a placeholder.

4) Custom Negative Qualities are also reflecting their build point value in number, but granting double in Karma.

For example, I was testing how the numbers were working, so I used 'Custom' options instead of the in-book listed. Purchasing a -1 Negative Quality gave 2 Karma points.

The only reason I even bring this up is all of the other negative qualities are reflecting their proper Karmic-based value when you review them (and purchase them).
 
Hello Hero Lab, having a problem with Knowledge skill given with Priority based build. According to page 40;

"Your character also gains an additional number of free Skill Points equal to twice the sum of her Intuition and Logic attribute ratings; these free Skill Points may only be spent on Knowledge and Language skills. You may also spend your normal Skill Points on Knowledge and Language skills, if you wish."

not that I am complaining but while building a human I find that it gives me 6*3 points and that it is only costing me .5 per rank.

Build details are:
ATR: A
Skills: B [bought Athletics skill group 4, Stealth skill group 4, Automatics 4(+2 M.P.) Blades 6 (+2 Cyber implant), Etiquette 2, Negotiations 1, Survival 2, Pilot Ground car 1,Perception 4]
Resources: C
Race: D
Talent: E

Knowledge skills I have taken: Club scene (interest) 1, Seattle area (street) 4, Seattle gangs (street) 4, Seattle shadow trivia (interest) 1, English (N), Japanese and Or'Zet 1.

On top it shows 6/18 fee skill points.

I hope I have included enough information for you. Have a great day.
 
3) This one may not be related to the current build - but under Advancement, when you go to add a membership to a magical group, the tooltip tells you that, in advancement mode, the group with have a 'Join' button. The only thing I see is something listing as: (Join Group), as if it might have been a placeholder.

Yeah I think this is a placeholder. When you add the group on the social page, it has an option to 'join group'. This will spent the karma for you.
 
Normally (in BP gen) when you select the Changeling (SURGE I-III) qualities, the BPs spent/gained don't count towards the 35 pt limit. For ex: SURGE II lists 20/10 BP for positive/negative metagentics. While positives still cost BP (and negatives still gain you BP), those don't count towards the 35 pt limits for their respective section.

Karmagen is not acting this way. The metagentic numbers are affecting the point limits.
 
Sprite Link echo: the drop down selection box that should let you choose the new sprite to add to your list has EVERYTHING in it. It does have the sprites listed several times (both singular and plural) but all give an error message and don't work.

Tiamat dissonant paragon: should be +1 to crack or tank sprites, yet even if you select tank sprites it only ever adds the bonus to crack sprites (and spike sprites, but those it should since they're dissonant crack/tank sprites).
 
Additional complex forms that can be given to sprites base on rating aren't showing how many at higher ratings. It doesnt error if you choose too many but it doesn't say how many to not get the 'resource unspent' error.
 
Metasapient AI

I was quite pleased to see that a great many (most or all?) of the character options can now be created from within Hero Lab. If only my GM hadn't switched to a different system...

Anyway, I had a question about the options for Metasapient AI (PC) characters. I looked through the bug reports, but didn't see it listed anywhere (and I couldn't find a "known issues" list), so sorry if this has already been asked/pointed out.

I note that you can't own commlinks or nexi if you're an AI. I know the rules are slightly different for an AI's home node (they have to pay lifestyle upkeep costs instead of buying such things outright). It seems strange, though, that an AI can't "own" some other commlink or nexus (I suppose you could always add a vehicle and put a commlink in it). Further, I didn't see any way of specifying the AI's home node other than the "Response" and "Signal" attributes, and didn't see any information concerning home node bonuses. Is there any plan to add these things?
 
Priority Chargen:
After assigning all Complex forms when making a Technomancer, the Resonance tag is still red, and the validation errors say "Complex Forms: resource unspent."

For duplication:
Priorities: A: Technomancer, B: Attributes, C: Skills, D: Human, E: Resources
Complex Forms: Command, Shield, ECCM, Spoof, Stealth(all at 5), Smartlink
Resonance Attribute: 5
 
Adept Powers: Vision Enhancement and Audio Enhancement have no ratings when
added. These powers, like the technological enhancements, add their rating to
appropriate perception tests.
 
Adept Powers: Vision Enhancement and Audio Enhancement have no ratings when
added. These powers, like the technological enhancements, add their rating to
appropriate perception tests.
Per the official SR4 FAQ (http://www.shadowrun4.com/game-resources/frequently-asked-questions/):

When an adept buys an Improved Sense on a power that has multiple levels (e.g., vision enhancement or sound filter) are they purchased as levels or does the adept gain the max value for just 0.25 points?

The effective rating of the power is equivalent to the maximum rating of the equivalent cyberware or bioware implant.

 
Emotitoys don't work properly.

They're showing up as Drones, which is neat, except that they're dedicated Empathy software platforms with a rating equal to the level of the software they're running. The Drones are sold in ratings 1-6, which means that I shouldn't have a problem running Empathy 6 on my Emotitoy.

When I edit the Emotitoy drone and ramp it's Empathy up to 6... it only acts as effective level 3, because that's the Pilot of the drone. Except that's not how Emotitoy's work. If I buy a rating 6 Emotitoy, I get Empathy software at rating 6, not 3.
 
Unable to add skills to IC - important ones such as cybercombat and exploit etc. HL says to use an auto soft but there isn't one for matrix skills as IC are supposed to have them already.

SR4A pp 234 said:
Agents have a Pilot attribute, much like drones (p. 244), that determines just how “smart” the agent is. Pilot acts as the agent’s brain, interpreting orders. The Pilot attribute acts as the agent’s System rating, as well as its Computer, Cybercombat, Data Search, and Hacking skill ratings. Agents also have their own built-in Firewall attribute, equal to their Pilot rating.

Also, what does 'fixed rating' mean in the editor? I'm asking because I've a few custom guns and I'm trying to set their matrix ratings and I've had some inconsistent results from setting a fixed device rating.

Also, Signal of 0 is a valid option yet the editor won't allow it.
 
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