• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Bug reports - version 1.0

Mathias

Moderator
Staff member
Unfortunately, there are a few things that we weren't able to finish in time for the initial release;

  1. Combat
    • Apply wound modifiers to the appropriate tests.
  2. Magic
    • Statistics for Spirits
    • Astral Attributes, Perception, Projection and Combat (currently incomplete)
  3. Matrix & Technomancers
    • Statistics for Sprites
    • AR vs. VR vs. Hot-Sim VR (currently incomplete)
    • Active/Passive/Hidden mode
  4. Vehicles & Drones
    • Statistics for Vehicles
    • Rigging & Jumping In
    • Pilot Programs, Agents and IC
  5. NPCs & Critters
    • Grunt/Lieutenant NPC Mechanics
    • Group/Professional Rating
    • Critter Powers
    • Critters
  6. Miscellaneous
    • Track what senses a character currently has active, and report that to the user in a single list. This will be a list of special senses that's shown when you move your mouse over the Perception dicepool at the top of the screen.
    • For the Condition Monitors on the In-Play tab, replace the numbers with boxes
    • Toxin/Disease Resistances
    • Apply various "All Actions", "All Physical Actions", "All Matrix Actions" etc. bonuses/penalties, including wound penalties
    • Attribute-Only tests (Composure, Judge Intentions, Lifting & Carrying, Memory)
    • Modify Contacts so that they can't be altered on the Social tab during Advancement mode, but are instead changed on the Advancement tab, to preserve a record of how your relationship with that contact changed.
    • Guest cost for a lifestyle, shared lifestyles, permanent lifestyles
There's no need to report any of those issues in this thread, but if you come across anything else, please report them here, and we'll address them as soon as we can.
 
The dice pool calculations for the Synthcardium and the Tailored Pheromones don't take into account the rating of the bioware. They only seem to add a single die to the pools, even at higher ratings.
 
You've got Build Point Calculations for races wrong too.

for instance, if I make a brand new character and select Elf.

The total BP cost for selecting Elf is 30, yet it says that I've spent 80 BP. The minimum Attributes of the Elf do not count against BP total, they're part of being an Elf.
 
I think it has to do with the stats that you start with. My new elf had
2/3/2/2/5/2/2/2

The minimum stats of an Elf are 1/2/1/1/3/1/1/1
Which looks like you added something for Elf to each of the stats.

What's even weirder, is I can then subtract stats from the above to get to 1/2/1/1/3/1/1/1 and now my race costs 0 BP.
 
They Set the initial statistics to 2 instead of the minimums to make character creation go a little faster i think. I noticed the initial stats were at 2 myself, but aside from that the races seem to work fine. I am still playing around with the software but so far the calculations match my excel spreadsheets for characters completely.
 
Ah nm I think I see what was happening... I saw the BP on the attributes as 80/200 spent. And that was because HL apparently adds the base stats of the race to the base points of a human. So 1/1/1/1/1/1/1/1 + Elf (1/2/1/1/3/1/1/1) = 2/3/2/4/2/2/2. If I then change races again, it doesn't do this a second time.

In fact if I then switch the character back to human and then back to elf it doesn't repeat this issue, just the first time you pick a race.
 
Errata needed SR

hello all, would lke to add that I downloaded the Demo version and saw that Bone density augmentation does not add to the PC's unarmed DV. on page 347 in SR4A there is a table that shows damage value per level. Thank you for your time.
 
Shadowrun Issues I've found

1) It doesn't look like you can bind to a weapon focus. This means it doesn't cost karma, or count towards the foci bound, force of foci or foci active.

2) When I try adding Impact Damage Resistance either as an in-play adjustment or a Permanent adjustment it fails to properly calculate the Electricity protection dice pool correctly. It seems to be assuming that the damage resistance is metallic armor.

3) The maximum value allowed in the selector boxes for adjustments seems to max out at +9. I am unaware of any such limitation in the game.

4) When I added modifications to delta cybereyes, I receive a validation error because the modifications are not also deltaware. I do not see anyway of changing the grade of the modifications when adding them to the cybereyes.

That's all so far.
 
Default Device Ratings incorrect

All of the default device ratings seem to be set as 1, however as per the chart on page 222 of the Anniversary edition, vehicles and donre (for example) should have default ratings of 3.

Just a minor thing, bu still relevant.
 
I'm writing up the Sample Characters and adding a bow to the Bounty Hunter shows that the bows have an availability based upon their Minimum Strength rating, but I can't find any system support for this.
 
Issues with Drones

First off, I'd like to say that this is some lovely software you guys have put together. Overall quite solid.

I noticed tonight when I was trying to port in my 4e character that there are a couple issues with how drones are set up.

First, I'm not seeing the pre-installed autosofts that come with many of the drones. Dobermans have two autosofts that they start with. You have these addressed in the flavor text but not the actual mechanics. I have tried modding them in but, as an utter beginner with the software have no idea how to make that work.

Also, it does not seem as though you can apply sensor mods (thermographic, etc) to the drones yet. I did figure out how to bash them in using the editor, but it doesn't seem to account for space restrictions.

As a "boy it sure would be cool" suggestion, I would love to have the option to print out little character sheets for my drones as well (4 to a page or so) with their base rolls, weapon ammo and damage charts.
 
Problem Permanently decreasing Edge to 0. Characters can burn edge in the game to survive a deadly experience. This requires edge be dropped by one. Some of my players have dropped their edge to 0.
 
The description text of Vision Enhancement option in the Visual Enhancements category menu has the same description as the Low Light vision enhancement.

The Security tags and Sensor Tags have the same description as Stealth Tags
 
not sure if it happens with Drones but with Vehicles you can't upgrade the Pilot, Firewall, Signal or Response any higher then Base + 2. one of the things that this has done is make some of the pre-gen characters in the SR4 core book illegal. thanks for any help.
 
I haven't made my way all the way through character generation.. can you do it after the build points have been spent and the character has been switched to Advancement mode?
 
Tailored Pheromones aren't working properly.

They add a dice pool bonus equal to their rating to social skill tests.

I made a character with Kinesics (3), Tailored Pheremones (2), Glamour, Charisma 7, Influence Group 4, Improved Ability (Con) 4, Improved Ability (Negotiations) 4.

Her Con dice pool is listed as 22
and spells out at
Tailored Pheromones (2) (+1),Glamour (+3), Kinesics (3) (+3), Skill Rating (+8), Charisma (+7) = 22, it should be 23
 
Here's the fix to the code.

Code:
      ~only proceed if we're not disabled
      doneif (activated = 0)
      
      ~find all the active skills that are linked to CHA
      ~(All social skills have this, but in case new skills are added later,
      ~we'll be more general in what skills we're searching for)
      foreach pick in hero from SkillAct where "AttrPool.attrCha"
        perform eachpick.field[DicePool].modify[+,field[grRating].value,""]
        nexteach
 
Improved Ability doesn't work right for an Adept power.

It should be 1.5x base rating. I have the Influence group at 4, I shouldn't be able to go past Improved Ability 2
 
I've noticed that Activesofts cost 10k per lvl instead of 3k. did i miss something i a FAQ or did it get typo'ed. this issue is sorta fixable in post creation as you can set the price for it manually, but is a pain during creation.
 
Back
Top