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[Bug Reports] Tomb Kings

Some more bugs:

  • Skeletal Horsemen should get Vanguard
  • Skeletal Horse Archers should get Scout
  • Khalida lost her regeneration :(
  • The Casket's default squad name is "Squad"
  • "Unstable" pulls its long description into the item, rather then being explained in the footnotes like the other longer explanations.

But thanks for getting this update out there! Nothing like a month of having to make rosters the old fashioned way to really drive home how much your work is appreciated in keeping up the AB files.

Some inconsistencies rather than bugs seem to lie in which meta-rules pull in their components. For example, Terror drags in Fear. Nehekaran Undead causes Unbreakable, Fear, and Unstable to be listed.

However, Entombed Beneath the Sands doesn't include Ambushers, Fast Cav doesn't list Vanguard.

Likewise, some special abilities due to troop type (eg, Stomp for M.I., and M.B., thunderstomp for Monsters) are listed, but others (eg swiftstride for cav, chariots, and M.B.) are not listed.

Anyway - was wondering if your life as a data file maintainer would be easier if meta-rules were a linked object that always pull in their sub-rules? Then all M.I. would get Stomp and Monstrous Support automagically, all cav would get Swiftstride, etc. Perhaps there could be a global setting for verbosity, such as "<checkbox> List Out Metarules" which would print them all out, and if unchecked it would just say "Nehekaran Undead, Fast Cav, Scout" rather than also breaking out the meta-rules into lists.

Thanks again!
 
LD is incorrect on both the TK Skeleton Archers Master of Arrows and TK Skeleton Warriors Master of Arms. It's shown as 3 but it should be 5 like the rest of the unit.
 
Some more bugs:

  • Skeletal Horsemen should get Vanguard
  • Skeletal Horse Archers should get Scout
  • Khalida lost her regeneration :(
  • The Casket's default squad name is "Squad"
  • "Unstable" pulls its long description into the item, rather then being explained in the footnotes like the other longer explanations.

I have to agree about the unstable rule. A tomb king player will know about this rule since the entire army has it. A simple explanation in the footnotes would suffice.
 
Am I reading this correctly? It seems to me that the casket of souls is a regular rare unit that can be taken more than once per army. On page 40 of the rule book under covenant of power it talks about having more than one casket on the table to get the D3 power dice in the magic phase.

If this is correct, please make adjustments.
 
Yes you can have more then 1 casket of souls, however you only ever get D3 magic dice per phase (don't get 2D3 for having 2 caskets).

So yes you should be able to take more then 1, as of right now it gives you an error for taking 2.
 
When I go to add the "spells" unit entry into my list and then look through the list of available spells to show, the Lore of Nehakara is not showing up.
 
upgraded spell values

The casting value of the upgraded Khsar's Incantation of the Desert (signature spell) says 10+ when it should be 16+.

The first spell "Djaf's Incantation of Cursed Blades" says 18+ when it should be 10+.
 
Ramhotep The Visionary should have an Extra Hand Weapon the same as a Necrotect, and therefore coupled with his Frenzy ability, should have his attacks characteristic as 2/4.

Am I correct?
 
Casket of Souls rules.
Light of Death: Says suffers automatci wound with no save. It should be automatic wound with no armour save.

The rule for Unleashed Souls has no saves can be taken. It should be "no armour saves can be taken.
 
Casket of Souls rules.
Light of Death: Says suffers automatci wound with no save. It should be automatic wound with no armour save.

The rule for Unleashed Souls has no saves can be taken. It should be "no armour saves can be taken.

Fixed for next release.
 
Ushabti , They come standard wtih Great Weapons. But they can replace the Great Weapons for free with one of the Following, Great Bows and Additional Hand Weapons.

The Army Builder entry does not have the Great Weapons selected. Also, it allows you to add Great Weapon, Great Bow and Extra Hand Weapon at the same time without error.
 
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