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[Bug Reports] Dwarfs

I noticed that the iPad Army Builder army list viewer doesn't show runes applied to artillery and characters. Is that something you guys handle or Lone Wolf?
 
Can u provide n example as in both the printouts n roster viewer the items does show. For characteris even will adjust stats of the model if required
 
Here's a picture of the roster on my iPhone 4c running iOS 7.0.4. Roster was saved with version 3.4c #378 of Army Builder and newest Warhammer rules:

2014-01-20%2013.26.45.png


Here's a link to the .RST as well:

https://dl.dropboxusercontent.com/u/10608560/Dwarfs%20-%202000pts%20-%202.rst

Everything appears fine in the desktop application. If I tap on the "Engineering Runes" label, it just flashes and nothing else happens. Same goes for any other runic "slot" (Talisman, etc).

Hope that helps!
 
Here's a picture of the roster on my iPhone 4c running iOS 7.0.4. Roster was saved with version 3.4c #378 of Army Builder and newest Warhammer rules:

2014-01-20%2013.26.45.png


Here's a link to the .RST as well:

https://dl.dropboxusercontent.com/u/10608560/Dwarfs%20-%202000pts%20-%202.rst

Everything appears fine in the desktop application. If I tap on the "Engineering Runes" label, it just flashes and nothing else happens. Same goes for any other runic "slot" (Talisman, etc).

Hope that helps!

Yes exactly what it needed to figure out why it is listed yet fails to show on the roster viewer app. Looks fine in print versions
 
If you change to standard view can you see the runes. I suspect it is a AB roster viewer issue and I am getting the same results in mobile view as well. I will post this along to the AB guys as a roster viewer issue.
 
Here are some bugs I've found so far. I was unsure where to post this, so I posted both in the Dwarf Release thread and in the Dwarf Bug Report thread. Hope this is helpful!

- I've noticed that the old descriptions of what the runes do seem to be missing in the top righthand box (under composition summery).
- Adding a shield to a Runesmith should cost 3pts, not 1 as listed (pg 90)
- "High King Thorgrim Grudgebearer" name is now simply "Thorgrim Grudgebearer" (pg87)
- Ungrim Ironfist is listed as having an Oath Stone, this is not correct, in addition, he should have the Deathblow and Slayer special rules which do not appear to be listed on his profile. (pg 53, 87)
- When Ungrim Ironfist is in list, Slayers do not have an option for a 100pt runic banner and cannot select the Banner of Lost Holds (pg 53, 58)
- Daemon Slayer is missing "Dragon Slayer" special rule (pg 45, 88)
- Slayers Unit will let you add a musician and standard bearer (with runic standard even) even when the unit is entirely upgraded to Giant Slayers (meaning 0 regular slayers available to upgrade to musician or standard bearer) (pg 92)
 
Here are some bugs I've found so far. I was unsure where to post this, so I posted both in the Dwarf Release thread and in the Dwarf Bug Report thread. Hope this is helpful!

See replies

- I've noticed that the old descriptions of what the runes do seem to be missing in the top righthand box (under composition summery).

- Adding a shield to a Runesmith should cost 3pts, not 1 as listed (pg 90)

Fixed for 2.73

- "High King Thorgrim Grudgebearer" name is now simply "Thorgrim Grudgebearer" (pg87)

High King not High King he still is but fixed for 2.73

- Ungrim Ironfist is listed as having an Oath Stone, this is not correct, in addition, he should have the Deathblow and Slayer special rules which do not appear to be listed on his profile. (pg 53, 87)

Deathblow has been added, and both Dragon and Daemon Slayer are already in his printout.
Fixed for 2.73

- When Ungrim Ironfist is in list, Slayers do not have an option for a 100pt runic banner and cannot select the Banner of Lost Holds (pg 53, 58)

Make him the army general and the you need to then go to the Slayer unit and select Slayer King upgrade to make the slayer 100 runic banner show. And it only should allow for runic banner, not Banner of Lost Holds which is an heirloom, not runic standard. I need to remove it, as I also read it as they can take Banner of lost holds however on further review they cannot.
Fixed for 2.73

- Daemon Slayer is missing "Dragon Slayer" special rule (pg 45, 88)
Fixed for 2.73

- Slayers Unit will let you add a musician and standard bearer (with runic standard even) even when the unit is entirely upgraded to Giant Slayers (meaning 0 regular slayers available to upgrade to musician or standard bearer) (pg 92)

Well that is because you can have a Giant slayer be the standard bear and musician because any number of slayer can be upgrade so logic dictates that if you have no regular guys then one of the giant slayers can be the standard bearer and musician.
 
Here are some bugs I've found so far. I was unsure where to post this, so I posted both in the Dwarf Release thread and in the Dwarf Bug Report thread. Hope this is helpful!

- I've noticed that the old descriptions of what the runes do seem to be missing in the top righthand box (under composition summery)

Ok this is due to the fact runes are now much more complex and display the rules in the footnotes of roster printouts, or Armybuilder Roster viewer for IOS not the composition box region. You can still right click on the runes in the item options section of Armybuilder 3 to see what they do.
 
See replies


Make him the army general and the you need to then go to the Slayer unit and select Slayer King upgrade to make the slayer 100 runic banner show. And it only should allow for runic banner, not Banner of Lost Holds which is an heirloom, not runic standard. I need to remove it, as I also read it as they can take Banner of lost holds however on further review they cannot.
Fixed for 2.73

QUOTE]

So then by all accounts the BSB can not have the banner of the Lost Holds.
 
More bugs found

Not to be critical...:)

- Rune of Warding costs are 15/35/45, but when you choose them, the app calculates them at 10/50/125.
- Missing several Banner Runes when applying a magic standard to a Longbeard unit:
  • Master Rune of Groth One-Eye
  • Master Rune of Stromni Redbeard
  • Master Rune of Valaya
  • Master Rune of Grungni
  • Rune of Stoicism
- Regular Slayers are no longer "Troll Slayers", but are just standard vanilla "Slayers"
 
Not to be critical...:)

- Rune of Warding costs are 15/35/45, but when you choose them, the app calculates them at 10/50/125.
- Missing several Banner Runes when applying a magic standard to a Longbeard unit:
  • Master Rune of Groth One-Eye
  • Master Rune of Stromni Redbeard
  • Master Rune of Valaya
  • Master Rune of Grungni
  • Rune of Stoicism
- Regular Slayers are no longer "Troll Slayers", but are just standard vanilla "Slayers"

Rune of Warding fixed for 2.73

  • Master Rune of Groth One-Eye
  • Master Rune of Stromni Redbeard
  • Master Rune of Valaya
  • Master Rune of Grungni

All of these runes are over 50 points so Longbeards cannot take them.

Rune of Stoicism

Fixed for 2.73

I like them as Troll Slayers but ok, back to normal slayers it is

Fixed for 2.73
 
See replies

Make him the army general and the you need to then go to the Slayer unit and select Slayer King upgrade to make the slayer 100 runic banner show. And it only should allow for runic banner, not Banner of Lost Holds which is an heirloom, not runic standard. I need to remove it, as I also read it as they can take Banner of lost holds however on further review they cannot.
Fixed for 2.73

QUOTE]

So then by all accounts the BSB can not have the banner of the Lost Holds.

You folks are being too literal.

By literal interpretation, the Slayer King rule "...a single Slayer unit may take a runic standard worth up to 100 points" would mean they can't take the banner. And the BSB rule: "The Battle Standard Bearer can have a runic standard (no points limit)." The BoLH is listed as a "Magic Standard", thus, literally, the BSB can't take it either.

At 100 pts, the only units that could actually take it are the BSB (no pt limit on the Battle Standard) or the Slayer SB with Ungrim. That said, why would GW place such an item in the book if no one can use it?

I'd also like to refer you to pg 59 in the book under "Runic Magic":
"It is important to remember that an Ancestral Heirloom or runic item is no different from a magic item, and all the usual rules for magic items still apply."

So to my eye, that means that "runic" and "magic" are synonymous.
 
All of these runes are over 50 points so Longbeards cannot take them.

Not to be nit-picky, but I can choose multiple combinations of runes with the current build that push me over 50 pts. So if you're not even showing options that we can't use, then you'll need to hide the 3x RoSlowness and the 2x and 3x RoBattle as well. Not to mention hiding other runes as the point totals climb...you're climbing down a slippery slope, my friends. :)

It's probably easiest for you to just show all available runes and let the software prevent illegal combinations via point validation. To be honest, while I appreciate that you're trying not to give us options we can't use, I think it's better to show *all* options so that we don't sit and scratch our heads thinking, "Hmm...I could've SWORN I could take X rune on that item." Better to allow it as an option and have the validation rules permit or deny it.

Also, the Ironbreakers/Irondrakes suffer from the same problem.

I like them as Troll Slayers but ok, back to normal slayers it is

I absolutely agree, but I figured other folks not as familiar with Dwarfs might get confused when the book doesn't match the software. :(
 
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Not to be nit-picky, but I can choose multiple combinations of runes with the current build that push me over 50 pts. So if you're not even showing options that we can't use, then you'll need to hide the 3x RoSlowness and the 2x and 3x RoBattle as well. Not to mention hiding other runes as the point totals climb...you're climbing down a slippery slope, my friends. :)

It's probably easiest for you to just show all available runes and let the software prevent illegal combinations via point validation. To be honest, while I appreciate that you're trying not to give us options we can't use, I think it's better to show *all* options so that we don't sit and scratch our heads thinking, "Hmm...I could've SWORN I could take X rune on that item." Better to allow it as an option and have the validation rules permit or deny it.

Also, the Ironbreakers/Irondrakes suffer from the same problem.



I absolutely agree, but I figured other folks not as familiar with Dwarfs might get confused when the book doesn't match the software. :(


With regards to runes on units. It is easier to remove them from being shown then created a rule to enforce validation. Has to do with the ab creator interface.

However lets face it GW does very poor wording. Example under lord, rune lord/smith, n thane it is combination of runic items n heirloom stuff. If using your logic, why can my dragon slayer not take the heirloom weapon, it's a weapon after all n I can take a runic weapon. Because under dragon slayer entry it says may take runic weapon of 75 points.
 
With regards to runes on units. It is easier to remove them from being shown then created a rule to enforce validation. Has to do with the ab creator interface.

However lets face it GW does very poor wording. Example under lord, rune lord/smith, n thane it is combination of runic items n heirloom stuff. If using your logic, why can my dragon slayer not take the heirloom weapon, it's a weapon after all n I can take a runic weapon. Because under dragon slayer entry it says may take runic weapon of 75 points.

I have to agree, I feel that the BSB and the Ungrim Slayer unit can have the Banner of the Lost Holds. I also feel that Dragon Slayer should be allowed to have heirloom weapons (slayer with the red axe would be awesome), but RAW and as you have said, it is a magic item, and while runic items count as magical, there is still a difference. I feel it should be RAI that heirlooms can be taken too, but we have to wait for GW's FAQ.
 
I have to agree, I feel that the BSB and the Ungrim Slayer unit can have the Banner of the Lost Holds. I also feel that Dragon Slayer should be allowed to have heirloom weapons (slayer with the red axe would be awesome), but RAW and as you have said, it is a magic item, and while runic items count as magical, there is still a difference. I feel it should be RAI that heirlooms can be taken too, but we have to wait for GW's FAQ.

Again, we're being too literal. The entire second paragraph on pg 59 under Runic Magic spells it out about as clearly as you can. From the Dwarf's perspective, Runic items = magic items. Magic items = runic items.

Looking at the fluff for the magic weapons reinforces this even further:

The Hammer of Karak Drazh
"...It was struck with runes so that..."

Red Axe of Karak Eight Peaks
"...Struck with unique runes of vengeance..."

Magnificent Armor of Borek Beetlebrow
"...Who knows what runes were struck upon that gromril suit..."

etc.

Seems pretty clear to me that runic = magic = runic.
 
So why not just have them under the runes and call them "Runic Heirlooms" and why would things like Lord/Thanes/Runelords/simiths say that they can have runic AND heirloom items? I understand AND agree that they are allowed to be used. You must not know the people I know, because I know people who WILL say my list is illegal if I try to use them. Different people will see things differently.

RAI make more sense with the heirlooms, then RAW, but right now RAW is all we have. It isn't being too literal, it is reading the rules as they are written and only really having that to go by. I will guaranty that GW will FAQ them to be allowed and make it so people that I know will have to accept it.
 
So why not just have them under the runes and call them "Runic Heirlooms" and why would things like Lord/Thanes/Runelords/smiths say that they can have runic AND heirloom items?

Read the BSB rules. They state that if the BSB carries a runic (magic) banner, he/she cannot use any other runic OR Heirloom items.

Thus, the rules stating that the character can take "a combination of Ancestral Heirlooms and runic weapons, armour and talismans" is simply for clarification. That way, there's no argument as to whether I can wield the Red Axe AND 3x Runes of Warding if I want.

And if people are going to be that anal about the wording of rules, then I'd just as soon not be playing them, as they'll find any number of other things to bellyache about besides my magic items.
 
If there weren't 10 players in my area, I wouldn't play them, but they are all that way. Just look at the Brets Wyrm Lance: gives the model a Breath Weapon, but it actually states that it can't be used in combat in the item description, so it can't be used that way and GW hasn't FAQed it otherwise. Yes Runic Items are magical in nature and thusly classified as magic, but the AB does specify between both runic items and heirlooms. RAW the Banner of Lost Holds is a Heirloom item and not a runic item, yes it has runes on it, but it isn't class as runic, and actually classified as a magical item. basically we agree to disagree, and that is that.

Sorry this is off topic.....
 
Then why did the author make a clear example of Lord/Runelord/Runesmith/Thane and use very clear wording "May take a combination of any Ancestral Heirlooms, runic weapons, armour, talismans of up to point value x.

And then just as clearly on Daemon slayer, dragon slayer, master engineer say either may take runic weapon, for the slayers or may take runic weapons, armour, talismans in the case of the engineer. If we are to then say well its a magic weapon under heirlooms my slayer should be able to take it. Piss poor wording on GW's part.

With regards to the Banner of Lost Holds. RAW very strictly followed would restrict the banner from the BSB as its not a runic banner, I choose to make one RAI in that one issue because clearly a Thane via his magic rules can have access to Ancestral Heirloom, and again while it does not state under BSB subsection make take A.H. I, as the file author made a honest evaluation of the rules. When it was brought about the fact several users not seeing the Slayer King rule is in place in this file version. Reason, you must meet several roster requirements for it to be valid and again I as the coder, took time to limit what is valid so even user error, and a poor opponent's who fail to check.
 
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