One of the prereqs for Eternal Blade (ToB) is scripted wrong (oops). It should check for two maneuvers of certain schools (secondary specials) but is instead looking for stances (!secondary) in its foreach statement
Fixed. Thanks.
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One of the prereqs for Eternal Blade (ToB) is scripted wrong (oops). It should check for two maneuvers of certain schools (secondary specials) but is instead looking for stances (!secondary) in its foreach statement
The Ur-Priest currently requires the Malign Spell Focus feat as a prerequisite. In the 3.5 update in Complete Divine, this was changed to Spell Focus (Evil).
That would be a pretty good way to handle it, in my opinion.As for the pre-req, I have to think about what I want to do. I'm leaning towards creating a separate version of the class in Complete Divine, and turning off the one from BoVD if CDiv is selected as a source.
A truenamer's utterances of the perfected map (ToM) are registering as -1 in the first few levels and populating an error (0 selected is more than -1 so selected too many)
Warlock, complete arcana seems to be missing spells entirely...
So I stumbled upon the official 3.5 update to the Malign Spell Focus feat. It appears in Champions of Ruin, and changes the save DC increase to +1, down from +2 from the BoVD.
The question now is, do we use the 3.5 version of the class, which requires Spell Focus (evil), or the 3.5 version of Malign Spell Focus with the 3.0 class, or something else entirely?
if (field[pIsOn].value <> 0) then
hero.child[aWIS].field[aPostMod].value += field[Value].value
#skillbonus[kHandleAnm] += 2
endif
if (hero.childlives[pEbShDream] <> 0) then
if (field[hIsOn1].value <> 0) then
hero.child[pEbShDream].field[pIsOn].value = 1
else
hero.child[pEbShDream].field[pIsOn].value = 0
endif
endif
he dreamsight trait is the rarest
of all shifter traits, and many dreamsight shifters
become druids within shifter communities. Unlike
other shifter traits, which increase a shifter’s physical
abilities, the dreamsight trait sharpens a shifter’s
instincts and awareness. While shifting, a dreamsight
shifter temporarily gains a +2 bonus to Wisdom and
gains the ability to communicate with animals as if
under the effect of a speak with animals spell.
In addition, the shifter gains a +2 bonus on Handle
Animal and wild empathy checks, even while not
shifting
as a first level DFA we get dragontouched for free which changes our subtype to dragonblood. the program has done the gain 1 hit point, a +1 bonus on Listen, Search, and Spot checks, and allowing to take dragon feats. It does not seem to have changed the subtype on the Background screen so when the draconic aura is selected it only gives a bonus of +1 instead of +2.
Ebberon campaign setting file.
Its missing the Dreamsight ability
The deity's weapon specialization for favored soul does not appear to be adding the +2 damage to the weapons stats. I am using the Living Greyhawk Gazeteer material for Pelor.
Awhile ago, I don't remember how many updates back I started running into an error with two of my characters. The error is: Critical information not found in Datafiles: Monster Manual 3. For one character this is listed once and for another it is listed twice while loading. It does not appear to affect the characters in any way. They were originally transferred and rebuilt in HL roughly November of 2014.
Fast forward to about a week ago and I am building a new character concept for a campaign. I add the Improved Toughness feat and it adds in perfectly fine but something triggered in my brain, a memory. Though I don't recall if this is a false memory or a real one but the trigger seemed to recall that I needed to add the Improved Toughness template to the previously mentioned characters built in 2014 after picking the feat. I am recalling this correctly.
If so, when whatever adjustments were made to change it over so one didn't have to add the template which I do believe was linked to the MM3 data set, could this be what is now causing the error. Some link set into the character's information that no longer leads to the template given its removal?
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The deity's weapon specialization for favored soul does not appear to be adding the +2 damage to the weapons stats. I am using the Living Greyhawk Gazeteer material for Pelor.
This error appears to be in the Favored Soul class (Complete Divine). It's not related to what deity you choose. I tried different deities and weapons. The Weapon Focus is being correctly assigned, but while the Weapon Spec feat is listed, there's no damage bonus.
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)
~ If we haven't chosen anything, get out now
if (field[fChosen].ischosen = 0) then
if (tagis[Target.?] = 0) then
done
endif
endif
~ Assign the appropriate tag to all weapons that meet the criteria
var id as string
id = field[fChosen].chosen.idstring
foreach pick in hero where "IsWeapon.?" & id
perform eachpick.assign[Broadcast.WepSpec]
nexteach
~ Set our 'short name'
if (field[fChosen].ischosen <> 0) then
field[fShortName].text = "Spec: " & field[fChosen].chosen.field[name].text
~ Forward the weapon specialization tag for the weapon to the hero
perform field[fChosen].chosen.forward[WepSpec.?]
endif
Update:
For a more complete fix (and code update), replace the entire current script with the following:
Code:~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) ~ If we haven't chosen anything, get out now if (field[fChosen].ischosen = 0) then if (tagis[Target.?] = 0) then done endif endif ~ Assign the appropriate tag to all weapons that meet the criteria var id as string id = field[fChosen].chosen.idstring foreach pick in hero where "IsWeapon.?" & id perform eachpick.assign[Broadcast.WepSpec] nexteach ~ Set our 'short name' if (field[fChosen].ischosen <> 0) then field[fShortName].text = "Spec: " & field[fChosen].chosen.field[name].text ~ Forward the weapon specialization tag for the weapon to the hero perform field[fChosen].chosen.forward[WepSpec.?] endif
Note: The replacement feat can be found in Custom - Core Book Mods