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Bug Reports - Community Created 3.5 D&D data set

I've been doing some work adding the City and Destiny Domains (and related spells) from Races of Destiny. I'll add the "Friendly Face" spell to this. I should have the file to Sendric within a few days. Hopefully he hasn't been working on this at the same time!

I have not! Thanks, Dami!
 
The Giant type doesn't list or bootstrap the features it gets like the other types do. It is the only one I have spotted like this.

Also the regeneration ability (xRegen) is supposed to put the Value at the end of the name but doesn't. It just says Regeneration 0.

Created a race that casts as a wujen but getting a lot of these errors when trying to add to spellbook: Table portal 'sPick' makes use of an agent reference but no agent pick is defined

and one of these: Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_'
 
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The Giant type doesn't list or bootstrap the features it gets like the other types do. It is the only one I have spotted like this.

Thanks. This issue has been addressed for the next release.

Also the regeneration ability (xRegen) is supposed to put the Value at the end of the name but doesn't. It just says Regeneration 0.

You need to fill the Value field prior to Final Phase/100.

Created a race that casts as a wujen but getting a lot of these errors when trying to add to spellbook: Table portal 'sPick' makes use of an agent reference but no agent pick is defined

and one of these: Attempt to use an 'additem' script within a table with no valid 'addthing' for portal '_tableadd_'

This, I believe, has been addressed for the next core release. When you send me your updated file I'll be able to check it and make sure.
 
Barbarian's Greater Rage ability, Value2 is supposed to be 3, not 2. Will save bonus doesn't change otherwise.
 
Does the community have a custom version of Rage? Or is this a LW bug?

Yes. A Special was made for bootstrapping since almost all instances of Rage have the same scripting. This way things like PrC's that check for Rage don't have to go through the entire lineup of checks and feats like Extra Rage only have to worry about the one ability.

Kinda like how Turn / Rebuke Undead is it's own special.
 
Yes. A Special was made for bootstrapping since almost all instances of Rage have the same scripting. This way things like PrC's that check for Rage don't have to go through the entire lineup of checks and feats like Extra Rage only have to worry about the one ability.

Kinda like how Turn / Rebuke Undead is it's own special.
Yes I know. But you didn't answer my question. Does the community have a xRage they entered doing a Replace Thing ID to the core LW xRage Thing?

If not this is a LW bug not a community bug and you should report it in the correct forum thread. Just cause you found an issue does not mean Sendric can fix it. :)

Unless Sendric says otherwise I am going to assume this is a core issue to fix.
 
Ah ok. Didn't realize it was a core fix. My apologies.
No problem.

On average stuff with an 'x' starting will most likely be a core issue not a community one.

The other way to tell is if it is "source" marked to a specific book. 99% of the LW stuff is not source marked to anything.
 
Unless Sendric says otherwise I am going to assume this is a core issue to fix.

There is no community version of Rage. As a general rule, issues with the base classes will almost always be core issues. There are some instances where core things are replaced, but this is not one them.
 
A goliath barbarian's Mountain Rage (races of stone) still checks for cBrbRage instead of the updated xRage. The ability needs to be adjusted to function properly.
 
Leafweave, Elven (material, Arms and Equipment Guide) states that it cannot be put on metal armor, yet the the "requires metal" tag is selected for it.
 
Leafweave, Elven (material, Arms and Equipment Guide) states that it cannot be put on metal armor, yet the the "requires metal" tag is selected for it.

Fixed. I also removed the tag allowing it to be applied to weapons. Nothing in the description mentions using it for weapons. Unfortunately, there doesn't appear to be any way to prevent it from being applied to metal armor.
 
Bug report - 'Overpowering Attack' class variant in "3.5 - Players Handbook 2.user".
This class variant is meant to replace the Fighter bonus feat gained at 16th level. It does this, but the feat does not remain deducted if the hero gains more fighter levels.
Suggested correction to user.file - the "Modified Bonus Feats Per Level" table should have -1 in ALL the Rows from 15 onwards.
 
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