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Bug Reports - Community Created 3.5 D&D data set

The hellreaver PrC from Fiendish codex is throwing this error at me:
Invalid tag expression specified for 'foreach' statement
Location: 'eval' script for Component 'BaseClHelp' (Eval Script 'Calc cSpecial') near line 80
 
The hellreaver PrC from Fiendish codex is throwing this error at me:
Invalid tag expression specified for 'foreach' statement
Location: 'eval' script for Component 'BaseClHelp' (Eval Script 'Calc cSpecial') near line 80

I see it, too, but I have no idea where its coming from. There isn't a foreach loop on the class or any of its specials. I'll keep digging and see what I can come up with.

Edit: I still have no idea what's wrong, but I rebuilt the class and that has resolved it. The new file is attached to this post if you want to use it right away. There is another class with a similar issue (Force Missile Mage). I will fix that one as well. For anyone who wants to use this file and has already created a portfolio with this class, you will probably have to rebuild it.
 

Attachments

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The Agility, Improved Agility, and Greater Agility Item Powers, for armor, don't seem to have scripts to add the Reflex save bonuses.
 
The Agility, Improved Agility, and Greater Agility Item Powers, for armor, don't seem to have scripts to add the Reflex save bonuses.

Fixed for the next release. Thanks for the report. Looks like there are a few others missing their scripts as well. I'll make the changes.
 
I just downloaded the Lawful_G files, and now Weapon Specialization appears to have disappeared. It doesn't show up in my list of feats (looked under a couple of different Fighters). Curiously, it also doesn't show up as a pre-requisite error for Greater Weapon Specialization (it lists as a valid option for a Fighter 12 who doesn't have Weapon Specialization), but it DOES show as a validation error for having Greater Weapon Specialization without Weapon Specialization.
 
I just downloaded the Lawful_G files, and now Weapon Specialization appears to have disappeared. It doesn't show up in my list of feats (looked under a couple of different Fighters). Curiously, it also doesn't show up as a pre-requisite error for Greater Weapon Specialization (it lists as a valid option for a Fighter 12 who doesn't have Weapon Specialization), but it DOES show as a validation error for having Greater Weapon Specialization without Weapon Specialization.

It appears the feat was accidentally sourced to Complete Scoundrel. You can either turn on the source or go into the "Custom - Core Book Mods.user" file in the editor and remove the source. I'll fix this for the next release. Thanks for the report.
 
Greetings,

I noticed today the Extra HD class isn't adding BAB or saves according to creature type as it once did. The CR counter is working however.
 
Greetings,

I noticed today the Extra HD class isn't adding BAB or saves according to creature type as it once did. The CR counter is working however.

Did this actually use to work? The code doesn't seem to be there for it. I'll take a look and see if I can work something out.
 
I'm not sure if I'm posting in the right place or not. However the "Dread Pirate" class has the prereq of the skill Profession: (Sailor). However the community content didn't include that skill. I can do the "other" for profession and fill it in, however it doesn't recognize it when I select Dread Pirate.
 
Scout Battle Fortitude

The Battle Fortitude (Ex) ability of the Scout (Complete Adventurer) isn't adding it's bonus to the initiative and fortitude saves on a single classed lvl 5 scout character.
 
The Battle Fortitude (Ex) ability of the Scout (Complete Adventurer) isn't adding it's bonus to the initiative and fortitude saves on a single classed lvl 5 scout character.

It is for me. Is your character wearing medium/heavy armor or carrying a medium/heavy load?
 
Chosen Foe (Lawful_g)

The Chosen foe summary text has a typo in it, It reads:

Free, vs chosen foe gain +1 insight bon to att/AC, but -2 vs all others.

I'm assuming it should be:

Free, vs chosen foe gain +1 insight BONUS to attack/AC, but -2 vs all others.

Sorry if this wasn't the right thread for this.
Chosen Foe, Lawful_g dataset, Drow of the Underdark, Faerun.
 
I think I might have originally posted this in the wrong thread.

I have a problem with the monk stunning fist. Ki straps and the extra stunning feat don't change the DC or the times a day. I didn't find anything in my searches referencing these issues. I have even been able to recreate the bug by just taking a NPC level 13 monk and trying to add the feat and equipment. Also, I have been able to get around it but I also can't get the feat "ability focus" to select stunning fist.
 
I think I might have originally posted this in the wrong thread.

I have a problem with the monk stunning fist. Ki straps and the extra stunning feat don't change the DC or the times a day. I didn't find anything in my searches referencing these issues. I have even been able to recreate the bug by just taking a NPC level 13 monk and trying to add the feat and equipment. Also, I have been able to get around it but I also can't get the feat "ability focus" to select stunning fist.

Is this item from MIC? I'll look into it for the next release. Thanks.
 
Is this item from MIC? I'll look into it for the next release. Thanks.

Yes, the Ki straps are from the MIC pg 113.
The extra stunning feat is from Complete Warrior pg 98
Ability focus feat is from the Monster Manual 1 pg 303

Thank you for taking the time to look into this. I very much appreciate it.
 
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