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Bug Reports - Community Created 3.5 D&D data set

Installed the latest version of the d20 files and picked up duplicate errors for every spell in Custom - Core Spell.user.
Removed it (by changing file name extension from .user to .user.org).

Now it is throwing a
Thing Extension 'spDetEvil1' thing 'spDetEvil1' not defined

It is not showing me where that Thing Extension is being defined.

Any thoughts?

Found it...

No Detect Evil defined.

Probable bug...

But... I cannot tell what file the Custom - Core Spells.user file is being duplicated against to fix it there.
 
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Installed the latest version of the d20 files and picked up duplicate errors for every spell in Custom - Core Spell.user.
Removed it (by changing file name extension from .user to .user.org).

Now it is throwing a
Thing Extension 'spDetEvil1' thing 'spDetEvil1' not defined

It is not showing me where that Thing Extension is being defined.

Any thoughts?

Found it...

No Detect Evil defined.

Probable bug...

But... I cannot tell what file the Custom - Core Spells.user file is being duplicated against to fix it there.

This sounds like you have not picked up the most recent community set release. In the latest version, this file is empty.
 
spDetEvil1 is supposed to be spDetEvi1. No L in it. Something is tagged wrong, somewhere. If you can find where it is trying to reference spDetEvil1, just delete the L and try again.
 
Arachnid Rod: Price should be 12000 Drow of the Underdark.user

Drow Spell Like Abilities from Unearthed Arcana won't appear in tracked resources (even when this option is checked in the user file).

Thanks!

Thanks! almost missed this.
 
There seems to be a couple bugs in the Dungeonscape pack for the Factotum's Arcane Dilettante class feature.

1) It looks like the spell levels are set incorrectly, but I can't figure out where to make the appropriate adjustment. If someone can point me to where these are set, I can adjust them for now on my own pack until an official change is made.

2) Only the first of the series is classified as a spell-like ability. I fixed this in my own (found the section), but figured someone would want to know if they're fixing it. *Note: the ability looks like it's in both Class Special and Custom Ability - which should be adjusted?

If anyone can at least point me in the right direction, I'd be happy to make the changes and provide a link to an updated copy once done. I just don't know enough about the editor to make the changes.

For reference, a screenshot of the factotum's table from my e-book copy of Dungeonscape: https://gyazo.com/ca804cddbacf3f0f7ff7cb0fba5158ae
 
There seems to be a couple bugs in the Dungeonscape pack for the Factotum's Arcane Dilettante class feature.

1) It looks like the spell levels are set incorrectly, but I can't figure out where to make the appropriate adjustment. If someone can point me to where these are set, I can adjust them for now on my own pack until an official change is made.

Can you be more specific about this issue? I will get it fixed, but more details would be helpful so I can actually know what I'm fixing.

2) Only the first of the series is classified as a spell-like ability. I fixed this in my own (found the section), but figured someone would want to know if they're fixing it. *Note: the ability looks like it's in both Class Special and Custom Ability - which should be adjusted?

I don't understand what you mean by this report. Can you clarify?

If anyone can at least point me in the right direction, I'd be happy to make the changes and provide a link to an updated copy once done. I just don't know enough about the editor to make the changes.

For reference, a screenshot of the factotum's table from my e-book copy of Dungeonscape: https://gyazo.com/ca804cddbacf3f0f7ff7cb0fba5158ae

Happy to point you in the right direction, but I'll need a little more detail before I can figure out what actually needs to be done.
 
Can you be more specific about this issue? I will get it fixed, but more details would be helpful so I can actually know what I'm fixing.



I don't understand what you mean by this report. Can you clarify?



Happy to point you in the right direction, but I'll need a little more detail before I can figure out what actually needs to be done.


Hi Sendric, thanks for taking the time to reply. I'm not sure how much you know about the Factotum class, but it's designed to be the ultimate jack-of-all-trades/skillmonkey/niche filler in a party. It won't be as tanky as a fighter, but not as squishy as a true wizard, not as sneaky as the rogue, but still better than most other classes at stealth, etc.. In keeping with its niche, it has abilities that further the whole "knowledge for the sake of knowledge" bit it's got going on.

In that vein, one of the class features it has is called Arcane Dilettante. At 2nd level, the factotum gets the ability to cast a spell from either the Wizard or Sorcerer lists as a spell-like ability by spending an inspiration point (inspiration to a factotum is like ki for a monk; spending points lets them do things). Factotums get additional spells at 4, 7, 9, 12, 14, 17, and 20. This is all fine and looks to be implemented properly.

----
Note: the spell lists factotums have access to do not include spells with XP costs, and the same spell cannot be prepared twice.
----

I was trying to edit my wife's character sheet to get her new spells (as we just hit level 4, so she gets a second spell slot), but found that the current set would only let her select 0-level spells (e.g. acid splash, amanuensis, etc.). At 4th level, according to the table I screenshotted in my other post, she should have access to 1st-level spells (technically, she should have access at level 3, but still only one spell at a time). If I level her up to 7th level (where she gets a third spell), the 1st level spells appear in the list, but at that point she should be able to add 2nd-level spells (since the table shows 2nd level spells as being available for the factotum at level 5).

The bug, then, appears to be that the spell levels appear later than they should be. At 3rd-4th level, I should be able to select from the spell dropdown anything of 0th and 1st level spells, at 5th-7th level I should be able to select from 0th, 1st, and 2nd, etc.

----
A side note: it appears that the spells are doubled in the dropdown when they appear in both lists (e.g. Acid Splash is listed twice, Amanuensis is listed twice, etc., but Cleaning is listed only once). I assume this is just a side effect of the lists, so it's not a big deal. It just makes it longer to scroll through.
----

Additionally, while poking through the data file to see if I could figure out where to change this, I found that the upgrades to Arcane Dilettante are not marked as spell-like abilities. The first of the line in the Class Special section (cArcDill1) is, but the later ones (cArcDill2, cArcDill3, etc.) are not, when they should. It looks as though it would be as simple as checking the box for SLA in the Ability Classification field of the editor, but then I noticed that there are cArcDil entries in the Custom Ability section (not cArcDill--note the two L's in the Class Special section vs. one L in Custom Ability). I became unsure of which needed adjustment in this case, if an adjustment is even needed. For what it's worth, cArcDil1 (one L) is not marked as an SLA by default at all, nor are the others in that line.

Does that help at all? Let me know if you need screenshots.
 
Yes, that all helps. I'm the one who implemented it into the community set, but it was a few years ago so I'll need to take a look to figure out what I was doing.

The double listing is an easy fix. I will take care of that, too, and it looks like the description isn't updating like it should. I will also look into that.
 
Fantastic, Sendric, thanks so much. If you need a copy of Dragonscape to check against, I can send you a copy of my PDF. Just let me know if you need anything.
 
----
Note: the spell lists factotums have access to do not include spells with XP costs, and the same spell cannot be prepared twice.
----

I will remove the spells that have an XP cost from the list. The second part is possible, but will take longer to implement.

I was trying to edit my wife's character sheet to get her new spells (as we just hit level 4, so she gets a second spell slot), but found that the current set would only let her select 0-level spells (e.g. acid splash, amanuensis, etc.). At 4th level, according to the table I screenshotted in my other post, she should have access to 1st-level spells (technically, she should have access at level 3, but still only one spell at a time). If I level her up to 7th level (where she gets a third spell), the 1st level spells appear in the list, but at that point she should be able to add 2nd-level spells (since the table shows 2nd level spells as being available for the factotum at level 5).

The bug, then, appears to be that the spell levels appear later than they should be. At 3rd-4th level, I should be able to select from the spell dropdown anything of 0th and 1st level spells, at 5th-7th level I should be able to select from 0th, 1st, and 2nd, etc.

This actually appears to be working correctly, if not ideally. She does have access to 1st level spells at 4th level, but only through the use of the 1st spell slot. As the Factotum levels increase, the first spell slots increase their selection options. She may only select one 1st level spell at this time, so the second spell slot only allows 0-level spells.

----
A side note: it appears that the spells are doubled in the dropdown when they appear in both lists (e.g. Acid Splash is listed twice, Amanuensis is listed twice, etc., but Cleaning is listed only once). I assume this is just a side effect of the lists, so it's not a big deal. It just makes it longer to scroll through.
----

This is caused by the Helper.Obsolete tag which was implemented recently. I will update the script to not include spells with this tag.

Additionally, while poking through the data file to see if I could figure out where to change this, I found that the upgrades to Arcane Dilettante are not marked as spell-like abilities. The first of the line in the Class Special section (cArcDill1) is, but the later ones (cArcDill2, cArcDill3, etc.) are not, when they should. It looks as though it would be as simple as checking the box for SLA in the Ability Classification field of the editor, but then I noticed that there are cArcDil entries in the Custom Ability section (not cArcDill--note the two L's in the Class Special section vs. one L in Custom Ability). I became unsure of which needed adjustment in this case, if an adjustment is even needed. For what it's worth, cArcDil1 (one L) is not marked as an SLA by default at all, nor are the others in that line.

Does that help at all? Let me know if you need screenshots.

Adding the Spell-like tag will actually cause it to no longer appear on the in-play tab. So, this fix requires more than simply adding the tag to make it work properly. For now, I recommend not adding the tags.
 
In attempting to make all of the Factotum skills class skills, I appear to have done something that HL very much doesn't like. Does anyone know an easy way to set all skills as class skills? I tried this method, but the line with pushtags causes the program to crash, so that's not terribly helpful:

Code:
~ All skills are class skills

foreach pick in hero from BaseSkill where "!Helper.SkCat?"
  perform eachpick.pulltags[ClassSkill.?]
  perform pushtags[ClassSkill.?]
nexteach

PS Yes, I have reported this to LW.
 
This actually appears to be working correctly, if not ideally. She does have access to 1st level spells at 4th level, but only through the use of the 1st spell slot. As the Factotum levels increase, the first spell slots increase their selection options. She may only select one 1st level spell at this time, so the second spell slot only allows 0-level spells.


I took a look at this after seeing your reply and I am indeed seeing the 1st level spells there, which is not particularly intuitive, but I can understand why (the class does have a weird spell level path). It makes me wonder if the factotum should have the spells tab though like other spellcasting classes, but that too doesn't quite fit since they don't need a spellbook. Without knowing more about HL's backend, I'm not sure how best to handle this, so I will trust in your very capable hands.

Adding the Spell-like tag will actually cause it to no longer appear on the in-play tab. So, this fix requires more than simply adding the tag to make it work properly. For now, I recommend not adding the tags.

Okay, I'll leave the tags alone, then.

Thank you again for looking at this, Sendric. If there's anything I can do to help with this (including datasheet testing), let me know.
 
Thank you again for looking at this, Sendric. If there's anything I can do to help with this (including datasheet testing), let me know.

No problem. I agree it isn't terribly intuitive. I'll look into it and see if I can't make it a little better, though that's admittedly a low priority since everything currently functions even if it isn't perfect.
 
In attempting to make all of the Factotum skills class skills, I appear to have done something that HL very much doesn't like. Does anyone know an easy way to set all skills as class skills? I tried this method, but the line with pushtags causes the program to crash, so that's not terribly helpful:

Code:
~ All skills are class skills

foreach pick in hero from BaseSkill where "!Helper.SkCat?"
  perform eachpick.pulltags[ClassSkill.?]
  perform pushtags[ClassSkill.?]
nexteach

PS Yes, I have reported this to LW.
Most likely cause you overwhelmed HL with several hundred thousand tags!

By the above logic you pull tag 1 then push to yourself. Now Tag 1 is assigned Twice to your Thing. Then you get tag 2 and push tag 1 (x2) and 2 to yourself again. Then you get tag 3 and push tag 1,2,3 to yourself again. Etc etc etc.... :)

Try this instead:
Code:
~ All skills are class skills
foreach pick in hero from BaseSkill where "!Helper.SkCat?"
  perform eachpick.pulltags[ClassSkill.?]
nexteach

~ Push all the tags One time. 
perform hero.pushtags[ClassSkill.?]
 
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Dear Wolflair,

Please disregard report. Just another PEBKAC issue.

Thanks,
Sendric
This is why you don't script stuff while drinking a 64oz beverage! :D :) ;)

Trust me don't feel bad. I have blow up HL many a time. I have caused such corruption I have actually gotten HL to lose my License Code. hehehe
 
Adding any number of levels of Scout (Complete Adventurer), with any or no race selected, adds Blindsight and Blindsense from both the Scout's higher levels and Dragon Disciple to the Racial Abilities list on the new background page.
 
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