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M&M 2nd ed. Bug report - Power Drawback: Noticeable

Nigel Fogg The Wayfarer

Well-known member
The Power Drawback: Noticeable should be doing a validation check & become greyed out when the power in question is either Instant, Concentration or Sustained. Powers with any of those three durations are automatically 'noticeable'.

Nigel Fogg, aka The Wayfarer :)
 
:) To play Devil's Advocate, page 18 points out that Noticeable effects could become Obvious, c.f. the guy who flies with the roar of jet engines heard blocks away.
 
:) To play Devil's Advocate, page 18 points out that Noticeable effects could become Obvious, c.f. the guy who flies with the roar of jet engines heard blocks away.

No doubt. I'm just pointing out that if it had done a validation check & greyed out the option, the player in question wouldn't have been fooled into thinking it was a valid Power Drawback to place on his power.

In a game I was running, what you describe above would get a Custom Power Drawback: Obvious (noticed at great distances/notice check range penalties are halved for the observer) or similar wording.

Nigel Fogg, aka The Wayfarer :)
 
No doubt. I'm just pointing out that if it had done a validation check & greyed out the option, the player in question wouldn't have been fooled into thinking it was a valid Power Drawback to place on his power.

In a game I was running, what you describe above would get a Custom Power Drawback: Obvious (noticed at great distances/notice check range penalties are halved for the observer) or similar wording.

Nigel Fogg, aka The Wayfarer :)

A) Thanks Lone Wolf for the partial fix of this.

B) I say "partial fix" because now I see two 'Drawback: Noticeable' entries on the list. One "active blue" and one "greyed out" with the proper alert about requiring a passive effect. This matters because if someone has the "only valid" filter switched on, they will only see the incorrect "active blue" entry.

Nigel Fogg, aka The Wayfarer :)
 
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