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bug fix update release

robert

Well-known member
hello everyone, i have just released an update with lots of bug fixes, pls download it :~)

ps. lizardmen will be added in a couple of weeks!
 
Thank you Robert! You totally rock!

Looks really good, but I did noticed one error:

Marauder Horsemen, Throwing Axes are listed as a cost of 1, should be 2.
 
Keep up the good work.

Have noticed Disks of Tzeentch have some old rules in the notes.

Also Sorcerers and Sorcerer Lords with the Mark of Slaanesh have two options to buy Steed's of Slaanesh.
 
Sorry that I only seem to post to point out errors....

- Warrior Familiar should be 20 pts, not 30 as it is currently
- Mark of Tzeentch doesn't affect/improve the Armour of Morrslieb ward save
- Exalted Heroes should not have access to Arcane Items
 
The new file works great, thanks for all your effort. Here are some more fixes needed.

The Marks of Khorne and Slaanesh work differently for Giants and Spawn.

Khorne = +1 S instead of frenzy
Slaanesh = Always Strikes First instead of Immune to Fear Terror and Panic.

The info is on page 126 and 127 of the rule book where you buy the marks.

Keep up the good work!

Dan
 
- Mark of Tzeentch doesn't affect/improve the Armour of Morrslieb ward save

It should say 3+ / 6+ (since the armor only affects non-magical attacks)

- Exalted Heroes should not have access to Arcane Items

This only happens when you give your exalted hero the Mark of Tzeentch.

Thanks Robert-- looks good!
 
another...

Mounts:
- Demonic Mounts:
Need to add "Cause Fear"

- Discs of Tzeentch
Flavor text seems to be from v6 armylist, and should be removed. There is no instability, they don't float 15' (?), and I don't see the "counts as a large target for LOS" any longer.


Marks of Nurgle: The errata text describes this as "When rolling to hit against a model with the Mark of Nurgle, the attacker suffers -1 to its Ballistic Skill and Weapon Skill, to a minimum of 1."
Note also the change from "hit from shooting", which seems to indicate an important distinction between some spells that act as shooting vs. weapons that use BS to determine to-hit.

I'm curious if the following is an Army Builder issue, or an issue with the roster list itself. I created a Chaos Lord on a manticore. The printout lists this as:

Chaos Lord - cost 410
- Manticore cost [200]
total cost 410

Now why does army builder list the total cost for the chaos lord at 410, when he's actually 210? Shouldn't it delineate the cost accordingly, then give a correct final sum with the "total cost" entry?

Finally, why does each entry list
Magic Level:
When there is no corresponding magic level unless the character is a sorcerer? Is this just a formatting requirement for AB?

Thanks again, Robert!!
 
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thanks for reporting the errors everyone, i will fix them :~)

Finally, why does each entry list
Magic Level:
When there is no corresponding magic level unless the character is a sorcerer? Is this just a formatting requirement for AB?

you have "Magic Level" added to your view as "Info" - remove it and it should go away
 
Hi Robert!

Thank you so much for the bug updates! If you're ever in CA or Aliso Viejo let me know I'd buy you a beer :-)

Anyway I noticed that I don't think Archaon (WoC) is in fully. I believe you have 4 choices with him (depending on which mark he gets but they don't call them marks as often the bonus is much different than what a mark gives you).

Anyway just an FYI.

-Jara
 
Hi Robert!

Anyway I noticed that I don't think Archaon (WoC) is in fully. I believe you have 4 choices with him (depending on which mark he gets but they don't call them marks as often the bonus is much different than what a mark gives you).

Anyway just an FYI.

-Jara

I'm not sure what you're referring to-- are you looking at the 6.0 armybook, rather than the new one? There are no Mark choices for him to take.

Archaon seems to be in there for the most part, though I did notice a few omissions:

* At the top summary, it says "Causes Terror" . This should be solely under the Crown of Domination, since it's part of the Crown's perks.

* In the summary, it lists "Immune to Psychology"; this is incorrect. He is immune to Fear, Terror & Panic (which is already written in AB). Under Sword of Chaos, however, it states that there must be a unit of Chaos Knights (this is already done correctly in AB as well), and only if he leads this unit, then the unit itself becomes Immune to Psychology-- but note that he doesn't have to lead it. If he doesn't, then it would seem that he gets the benefits of ignoring the Immune to Psychology penalties... namely, he can choose to flee from a charge (and doesn't have to stand his ground as required by the rules). Maybe on another line write:
"Swords of Chaos: If leading his unit of knights, the unit gains Immune to Psychology."

* I'd rewrite the description for The Armor of Morkar to read: "Attacks need a minimum of 3+ to wound". Current wording seems a bit confusing.

* Steed of Apocalypse (Dorghar) needs the notation: "When not in a unit, treats difficult ground as open ground."

* Slayer of Kings should state at the beginning that it ignores armor saves.

Finally, Archaon has an armor save of 1+, not 0+ (his mount is already factored in).

If you'd find it useful, Robert, I'd be glad to go through the other heroes. My gaming group doesn't play with any named characters, so I never bothered to de-bug them.
 
Trolls

Trolls:
* Mutant Regeneration should read: Regenerates, If 2+ wounds regenerated per phase, unit rolls on Eye of the Gods table. Does not extend to characters joining unit.
* Troll Vomit should read: "Each troll in base contact with enemy inflicts one magical S5 hit, no armor save."
 
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I'm not sure what you're referring to-- are you looking at the 6.0 armybook, rather than the new one? There are no Mark choices for him to take.

Archaon seems to be in there for the most part, though I did notice a few omissions:

* At the top summary, it says "Causes Terror" . This should be solely under the Crown of Domination, since it's part of the Crown's perks.

* In the summary, it lists "Immune to Psychology"; this is incorrect. He is immune to Fear, Terror & Panic (which is already written in AB). Under Sword of Chaos, however, it states that there must be a unit of Chaos Knights (this is already done correctly in AB as well), and only if he leads this unit, then the unit itself becomes Immune to Psychology-- but note that he doesn't have to lead it. If he doesn't, then it would seem that he gets the benefits of ignoring the Immune to Psychology penalties... namely, he can choose to flee from a charge (and doesn't have to stand his ground as required by the rules). Maybe on another line write:
"Swords of Chaos: If leading his unit of knights, the unit gains Immune to Psychology."

* I'd rewrite the description for The Armor of Morkar to read: "Attacks need a minimum of 3+ to wound". Current wording seems a bit confusing.

* Steed of Apocalypse (Dorghar) needs the notation: "When not in a unit, treats difficult ground as open ground."

* Slayer of Kings should state at the beginning that it ignores armor saves.

Finally, Archaon has an armor save of 1+, not 0+ (his mount is already factored in).

If you'd find it useful, Robert, I'd be glad to go through the other heroes. My gaming group doesn't play with any named characters, so I never bothered to de-bug them.

Page 69

"He has the follow bonuses

-Archaon is the chosen of Tzeentch and hence is a level 2 Tzeentch Sorc...

-Archaon is the chosen of Nurgle and hence....

-Archaon is the chosen of Slaanesh...

-Archaon is the chosen of Khorne and hence has...

None of these options are listed or available for him.
 
Page 69

"He has the follow bonuses

-Archaon is the chosen of Tzeentch and hence is a level 2 Tzeentch Sorc...

-Archaon is the chosen of Nurgle and hence....

-Archaon is the chosen of Slaanesh...

-Archaon is the chosen of Khorne and hence has...

None of these options are listed or available for him.

Check again. They're already in his description. Add him to an army list and do a print preview, and you'll see he has all those perks already allocated:

- +1 to casting, sorc. level +2 (2 power dice, 1 dispell die)
- Immune to poisoned attacks, incoming attacks at -1 to hit
- Immune to Fear, Terror, Panic, troops use his leadership within 18"
- Magic Resistance (2)
 
Are Dark Elves still alowed to take DoW? In the new Lizardmen book DoW are not mentioned. (they were still mentioned in the old army book).
 
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