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Brute (Fighter Archetype)?

I was watching a YouTube video showing how to build Raphael from TMNT (or a lawyer-friendly copy at least), and part of it was with the Fighter Archetype known as “Brute”. Tragically, in the system, I’m not finding it anywhere.
 
It's only from an Unearthed Arcana supplement, which is unofficial content. Some UA has been added to the Community Pack, but not all and it's not a priority.

That said, I did make a quick and dirty version of it a while back. Just make a new .user file in your 5e data folder and put this in it:

Code:
<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
  <thing id="cFtr5CUABru" name="Brute" compset="CustomSpec" uniqueness="unique">
    <tag group="Helper" tag="Secondary" name="Secondary" abbrev="Secondary"/>
    <tag group="SpecSource" tag="cHelpFtr" name="Fighter" abbrev="Fighter"/>
    <tag group="abCategory" tag="FtrMarArch" name="Fighter Martial Archetype" abbrev="Fighter Martial Archetype"/>
    <tag group="Helper" tag="SpecUp"/>
    <bootstrap thing="cFtrAdFiSt">
      <autotag group="ClSpecWhen" tag="10"/>
      </bootstrap>
    <bootstrap thing="cFtrUADevCr">
      <autotag group="ClSpecWhen" tag="15"/>
      </bootstrap>
    <bootstrap thing="cFtrSurviv">
      <autotag group="ClSpecWhen" tag="18"/>
      </bootstrap>
    <bootstrap thing="cFtrUABruDu">
      <autotag group="ClSpecWhen" tag="7"/>
      </bootstrap>
    <bootstrap thing="cFtrUABruFo">
      <autotag group="ClSpecWhen" tag="3"/>
      </bootstrap>
    </thing>
  <thing id="cFtrUABruFo" name="Brute Force" description="Beginning when you choose this archetype at 3rd level, attacks made with weapons with which you are proficient deal extra damage. This increases as your fighter level increases.\n\n3rd Level: 1d4\n10th Level: 1d6\n16th Level: 1d8\n20th Level: 1d10" compset="ClSpecial" summary="Your weapon attacks do extra damage depending on your level.">
    <tag group="abAction" tag="None" name="No action" abbrev="None"/>
    <tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
    <tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
    <eval phase="PostLevel" priority="10000"><![CDATA[~ If we're not shown, just get out now
      doneif (tagis[Helper.ShowSpec] = 0)

~ Set the abvalue to the type of die

      if (#levelcount[Fighter] >= 20 ) then
      field[abValue].value =10
      elseif (#levelcount[Fighter] >= 16 ) then
      field[abValue].value =8
      elseif (#levelcount[Fighter]  >= 10 ) then
      field[abValue].value =6
      elseif (#levelcount[Fighter]  >= 3 ) then
      field[abValue].value =4
      endif

~ Add the appropriate damage die to all proficient weapons
foreach pick in hero from BaseWep
      eachpick.field[wDamExtra].text &= " + 1d" & field[abValue].value
      nexteach]]></eval>
    </thing>
  <thing id="cFtrUABruDu" name="Brutish Durability" description="You may add 1d6 to all saving throws. If adding this amount brings a death saving throw to 20 or higher, you may treat it as a roll of 20." compset="ClSpecial" summary="Add 1d6 to all saving throws">
    <tag group="abAction" tag="None" name="No action" abbrev="None"/>
    <tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
    <tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
    <eval phase="PostLevel" priority="10000"><![CDATA[      ~if we've been replaced, get out now
      doneif (tagis[Helper.Disable] <> 0)
      #situational[hero.child[svAll],"Add 1d6",field[thingname].text]]]></eval>
    </thing>
  <thing id="cFtrUADevCr" name="Devastating Critical" description="Whenever you score a critical hit with a weapon attack, you deal extra damage equal to your fighter level." compset="ClSpecial" summary="You deal extra damage to your fighter level on critical hits.">
    <tag group="abAction" tag="None" name="No action" abbrev="None"/>
    <tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
    <tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
    </thing>
  </document>
 
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