<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="cFtr5CUABru" name="Brute" compset="CustomSpec" uniqueness="unique">
<tag group="Helper" tag="Secondary" name="Secondary" abbrev="Secondary"/>
<tag group="SpecSource" tag="cHelpFtr" name="Fighter" abbrev="Fighter"/>
<tag group="abCategory" tag="FtrMarArch" name="Fighter Martial Archetype" abbrev="Fighter Martial Archetype"/>
<tag group="Helper" tag="SpecUp"/>
<bootstrap thing="cFtrAdFiSt">
<autotag group="ClSpecWhen" tag="10"/>
</bootstrap>
<bootstrap thing="cFtrUADevCr">
<autotag group="ClSpecWhen" tag="15"/>
</bootstrap>
<bootstrap thing="cFtrSurviv">
<autotag group="ClSpecWhen" tag="18"/>
</bootstrap>
<bootstrap thing="cFtrUABruDu">
<autotag group="ClSpecWhen" tag="7"/>
</bootstrap>
<bootstrap thing="cFtrUABruFo">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
</thing>
<thing id="cFtrUABruFo" name="Brute Force" description="Beginning when you choose this archetype at 3rd level, attacks made with weapons with which you are proficient deal extra damage. This increases as your fighter level increases.\n\n3rd Level: 1d4\n10th Level: 1d6\n16th Level: 1d8\n20th Level: 1d10" compset="ClSpecial" summary="Your weapon attacks do extra damage depending on your level.">
<tag group="abAction" tag="None" name="No action" abbrev="None"/>
<tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
<tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
<eval phase="PostLevel" priority="10000"><![CDATA[~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ Set the abvalue to the type of die
if (#levelcount[Fighter] >= 20 ) then
field[abValue].value =10
elseif (#levelcount[Fighter] >= 16 ) then
field[abValue].value =8
elseif (#levelcount[Fighter] >= 10 ) then
field[abValue].value =6
elseif (#levelcount[Fighter] >= 3 ) then
field[abValue].value =4
endif
~ Add the appropriate damage die to all proficient weapons
foreach pick in hero from BaseWep
eachpick.field[wDamExtra].text &= " + 1d" & field[abValue].value
nexteach]]></eval>
</thing>
<thing id="cFtrUABruDu" name="Brutish Durability" description="You may add 1d6 to all saving throws. If adding this amount brings a death saving throw to 20 or higher, you may treat it as a roll of 20." compset="ClSpecial" summary="Add 1d6 to all saving throws">
<tag group="abAction" tag="None" name="No action" abbrev="None"/>
<tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
<tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
<eval phase="PostLevel" priority="10000"><![CDATA[ ~if we've been replaced, get out now
doneif (tagis[Helper.Disable] <> 0)
#situational[hero.child[svAll],"Add 1d6",field[thingname].text]]]></eval>
</thing>
<thing id="cFtrUADevCr" name="Devastating Critical" description="Whenever you score a critical hit with a weapon attack, you deal extra damage equal to your fighter level." compset="ClSpecial" summary="You deal extra damage to your fighter level on critical hits.">
<tag group="abAction" tag="None" name="No action" abbrev="None"/>
<tag group="abDuration" tag="Constant" name="Constant" abbrev="cons"/>
<tag group="abRange" tag="Personal" name="Personal" abbrev="pers"/>
</thing>
</document>