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Braid of a hundred masters

terence1331

New member
Does anyone have a mod to hero lab for the braid of a hundred masters? It is the boon in quest for perfection part 3, defenders of nesting swallow #3-13.

Thanks,
Terence
 
I tried to see if I could make this thing in the editor. I chose Wondrous Item but I cannot see where I enter powers. The tutorials I've found thus far have not been helpful.
 
I chose Wondrous Item but I cannot see where I enter powers.
I am not really sure I understand what you mean by "Powers"? The editor is a bit more advanced then just point and click which gives it the ability to handle the billion different options a game like Pathfinder has. It does mean it takes a little more time to learn and won't have a simply point and click interface.

Now then plenty of help can be found here. So I would start by first telling us what this "Braid of Hundred Masters" does as I have never heard of it. Then break the item down into its individual abilities and work on each one separately. Some of this can be easy as you can find Things that do similar stuff and take their scripts to give you a start.

Whats the first ability or power you need to have the item do?
 
Here is the information on the item which appears in the Pathfinder Society Module 3-13 The Quest for Perfection Part III.

Braid of a Hundred Masters
Aura moderate transmutation; CL 5th
Slot neck; Price 5,200 gp; Weight —
DESCRIPTION
This elaborate braid is made of strands of hair from a hundred martial arts masters. If the wearer has levels in monk, his fast movement and unarmed damage are treated as a monk of 3 levels higher. If the character is not a monk, he gains the fast movement and unarmed damage of a 3rd-level monk. This fast movement functions just like the monk’s fast movement class feature. These bonuses do not stack with those granted by other items or effects.
In addition, as a swift action three times per day, a character with the flurry of blows class feature can use
the Braid of a Hundred Masters to apply 1-1/2 times his Strength bonus on damage rolls for successful attacks
made with flurry of blows. This ability must be activated before the damage from the attack is rolled, though it may be activated after the attack roll is made and before the damage roll. Once this ability is activated, its effect lasts for 1 round.
CONSTRUCTION
Requirements Craft Wondrous Item, longstrider, stone
fist
(Advanced Player’s Guide 247); Cost 2,600 gp
 
If the wearer has levels in monk, his fast movement and unarmed damage are treated as a monk of 3 levels higher.
So this is the first ability. So do we know of anything that already does something really close to this? Maybe the "Monk Robes".

So if you do a "New(Copy)" against the "Monks Robes" in the editor you can find scripts that you can copy from to Increase the Monk's Unarmed Strike by 3 levels. So start with just getting this to work and increasing by 3 levels for Unarmed Strikes. Right now I would not even worry about if the items is worn/equipped yet. Just have it get the 3 levels to add to a monk always.

Never mind turns out its exactly the same for adding Monk Speed as it is for increasing the Unarmed Strike ability.

Phase: First Priority: 1000
Code:
~ Increase the monk's speed by 3 levels
hero.childfound[cMnkSpeed].field[xExtraLev].value += 3
 
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ShadowChemosh, I'd recommend +3 to xExtraLev, rather than +1 to xCount, in case this item gets added to a monk with some theoretical archetype that changes fast movement to be 1/4 levels, instead of 1/3 levels.
 
ShadowChemosh, I'd recommend +3 to xExtraLev, rather than +1 to xCount, in case this item gets added to a monk with some theoretical archetype that changes fast movement to be 1/4 levels, instead of 1/3 levels.
Maybe my timing was off but it didn't see to do anything as the Fast Movement script is only looking at xCount value. So does xExtraLev also increase xCount at the right levels?

I found timing really touchy when playing around so maybe that was my issue. Hmmm off to check...
 
Yes, adding to xExtraLev changes what xCount HL will calculate.

xExtraLev has to be added before Post-Levels/0
 
I do appreciate the help. Much of what was said was "greek" but shall attempt to implement. Works mostly but is adding to his Flurry of Blows as well. Will continue to look at the scripts. Fixed that. I think it now works!
 
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So has this been added to the Builder yet? I have also completed the scenario and would like to buy this item for my monk. Would rock if i didnt have to calculate it every time I lvl.
 
Braid of a Hundred Masters .hl file?

So has this been added to the Builder yet? I have also completed the scenario and would like to buy this item for my monk. Would rock if i didnt have to calculate it every time I lvl.

I have to ask this as well. I'm fairly new to Hero Labs use and have just earned this item. I too would like to see a .hl script for it or a description of the fields to edit in the editor to add this item (sorry, I'm not very technical, so reading the editor manual hasn't helped me much). Thanks!
 
Hey Shadow, I'm working on this.

This is a very complex item, as it needs to turn off when someone also has a Monk's Robe (except for the Fast Movement effect)

You finish this up?

I've created a working one that mostly works, but the interaction with Monk's Robe isn't complete and there is quirky stuff going on where if you equip and unequip them, the results are not as expected.

I'm thinking of making a PFS Sheet thread where we get requests for items from PFS sheets people want made into items. I've got several now I'm using, but I could code up one or two a week and do the most requested. This assumes there are enough of them people want built to bother with a thread.
 
Hey Shadow, I'm working on this.

This is a very complex item, as it needs to turn off when someone also has a Monk's Robe (except for the Fast Movement effect)

You finish this up?
I was trying to help out the people that wanted to code it but I myself never did it. I never got into PFS and had no information on exactly what this did or how it was suppose to work.

I'm thinking of making a PFS Sheet thread where we get requests for items from PFS sheets people want made into items. I've got several now I'm using, but I could code up one or two a week and do the most requested. This assumes there are enough of them people want built to bother with a thread.
I would be happy to provide hosting for it and creating the .hl if needed. I personally would have no time to help except on very specific issues. Just too many projects.

I would "think" that this would be wanted by the community as I know allot of people use HL for PFS. And that number seems to grow each Gen Con. I am also thinking it would be great to host it so that those using iPads could easily get to it. Once we had some stuff coded and working we could easily advertise it over on the PFS Forums to get the word out.

We will need a new "two" letter ID we need to add to all the Thing ID's from the start. I am really enforcing the two letters hard so we don't have updates that clash with the Official Unique IDs. Happy to take any suggestions for the two letters we should use.

I can provide a small bit of time to such a project but honestly you would have to do 99% of it.
 
I actually have a hosted PFS file started, it doesn't have much in it yet, but I did start it some time ago.

Code:
http://andrewd2.com/herolab/updates.xml

This item is not yet in there, but I was thinking of starting some more work on the file tonight.
 
Thats cool. :)

Can we use that as a starting point to create a community version? Be nice if they are all on the same server I think so people don't have to setup multiple URL's.

As I have seen people ask about these "boons" I would think that it would be something that many would want. My only thought is what kind of "paperwork" is required for the Boons? I ask because many have mentioned using a race that is not normally allowed for PFS. Then HL shows a validation error/report and many have asked to remove the error message. Is this something we would want to provide or is that wrong based on PFS rules?

Those kind of questions I have no idea about...
 
PFS boons are of course something we want to handle properly in Hero Lab. I'm hoping that once we get past Gen Con, we'll be able to schedule the time to add that capability soon after the con, along with many other improvements that are on our to-do list.
 
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