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Bow Nomad and Rapid Shot?

Pooptickler

Well-known member
I'm fiddling with a Bow Nomad (People of the Stars pg. 8) Ranger, and I'm not sure if I'm hitting a bug or it's a feature of how silly this archetype is.
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I know for a fact that that's a bug, it's missing the -4 to two-weapon fighting with bows.
TAGKacW.png

This one, I'm not so sure about.
Is it supposed to have two attacks each?
Character is level two, 17 Dex, with Weapon Focus (Bows).

Help is appreciated, thank you.
 
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The archetype says:

Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round.

So you are correct, with Rapid Shot turned on this PC should only have 3 attacks, not 4.

I suspect that these two bugs are the result of the archetype being so weird. Dual-wielding longbows? Totally gonzo.
 
The archetype says:



So you are correct, with Rapid Shot turned on this PC should only have 3 attacks, not 4.

I suspect that these two bugs are the result of the archetype being so weird. Dual-wielding longbows? Totally gonzo.

Yeah, but I'm a sucker for the flavour.
Do you have any ideas how I can bandaid this, try to hide the extra attack?
Should the second bow even have the -2 from Rapid shot?
 
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Yes, the second bow should have the -2. Rapid Shot is quite clear about that. It says:

All of your attack rolls take a –2 penalty when using Rapid Shot.

As for the -4 penalty for dual-wielding, that's easy. Just go to the Adjust tab, and in the Other Adjustments section add an "Attack Penalty" adjustment. Select "Untyped Penalty" from the list and set it to -4.

Getting rid of the incorrect attack is harder. There's an adjustment for adding an extra attack, but not one for taking an attack away. I cracked open the code for the Extra Attack adjustment, and it works by pushing a Helper.Extra tag onto the selected iterative attack.

I tried tweaking the script for that adjustment thus:

Code:
~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)

      ~ If nothing chosen, get out now
      if (field[pChosen2].ischosen <> 0) then
        perform field[pChosen2].chosen.pulltags[Helper.Extra?]
        endif

      ~if nothing's been chosen, get out now
      doneif (field[pChosen].ischosen = 0)

      ~ Adjust the tracker Max Value up or down
      perform field[pChosen].chosen.assign[Helper.SpcDisable]

It works just fine, in that the Helper.SpcDisable tag has been successfully assigned to the weapon. But it doesn't actually do anything. Perhaps I have misunderstood Helper.SpcDisable -- it's not something I've used very often.
 
SpcDisable = "Special Ability Disabled". Unlike abilities, that get disabled often (like not being high enough level to gain a class ability, or having something turned off by a template like skeleton or zombie), there's no mechanics on weapons that have required a "disabled" state before now, so there's nothing testing for that tag.

Question - why are you pulling the Helper.Extra? tag and then not doing anything with it? The comments around that line don't cover what that line is trying to accomplish.
 
Oh! I just neglected to get rid of that code, which is from the original Extra Weapon Attack adjustment. That can totally be removed.

I haven't done a great deal with manipulating number of attacks. This was just a rough stab at it, which didn't really work out.
 
I'm incredibly sorry, I have no idea how to implement this.
I'm worthless when it comes to code.
How would I go about putting any of this in, or does it not actually work?
 
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It doesn't work.

I did a little more research and I think it might require a bunch of scripting to manipulate the attack matrix, which is documented in the release notes for 13.3. But I've read that twice now and I still don't really understand it.

My advice is: use an adjustment for the -4 due to dual-wielding, and then just don't roll the extra attack you're not supposed to have.
 
It doesn't work.

I did a little more research and I think it might require a bunch of scripting to manipulate the attack matrix, which is documented in the release notes for 13.3. But I've read that twice now and I still don't really understand it.

My advice is: use an adjustment for the -4 due to dual-wielding, and then just don't roll the extra attack you're not supposed to have.

Seems to be the case.
Thanks for the help.
 
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