ShadowChemosh
Well-known member
If only that worked in IT!I will sacrifice a goat to the server gods at once!
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If only that worked in IT!I will sacrifice a goat to the server gods at once!
<thing id="arBRAvani" name="Paladin of Avani" description="Code of Conduct: Paladins of Avani follow a Code of Conduct and they lose all class abilities if they ever fail to defend places of learning or to protect Avani’s people against those who would use magic against them. They also must respect legitimate authority and not act chaotically or without fore thought. All paladins of Avani know the Five Oaths of Service that the Khinasi require to be taken by all capable of casting true magic. They maintain and keep to these oaths as a point of honor, even though they do not undergo the same rituals that those taking them do. They are frequently used as hunters of those who refuse to take them but don’t hold other nationalities to the same standards since they are considered less civilized and knowing than are the Khinasi. These are the basic codes of conduct for Paladins of Avani, individual sects have varying interpretations of them and any paladin belonging to one will adjust his code of conduct to reflect that interpretation.\n\nThey substitute Smite Chaos for Smite Evil as a class ability that works exactly the same except that it applies to chaotic creatures vice evil ones.\n\nPaladins of Avani may freely multiclass as a magician or wizard but not both, without losing their ability to advance as a paladin." compset="ClassVary" uniqueness="unique" isshowonly="yes">
<usesource source="BRCS"/>
<tag group="AbReplace" tag="cPalDtEvil"/>
<tag group="AbReplace" tag="cPalAuraGd"/>
<tag group="AbReplace" tag="cPalSmite"/>
<tag group="ClVaryName" tag="AppParen"/>
<tag group="AlgnReq" tag="LawNeut"/>
<tag group="ClassSkill" tag="Knowledge"/>
<tag group="ClassSkill" tag="skBRLead"/>
<tag group="ClassSkill" tag="skUseMagic"/>
<bootstrap thing="cPalSmiCha">
<autotag group="ClSpecWhen" tag="4"/>
</bootstrap>
<bootstrap thing="cPalSmiCha">
<autotag group="ClSpecWhen" tag="7"/>
</bootstrap>
<bootstrap thing="cPalSmiCha">
<autotag group="ClSpecWhen" tag="10"/>
</bootstrap>
<bootstrap thing="cPalSmiCha">
<autotag group="ClSpecWhen" tag="13"/>
</bootstrap>
<bootstrap thing="cPalSmiCha">
<autotag group="ClSpecWhen" tag="16"/>
</bootstrap>
<bootstrap thing="cPalSmiCha">
<autotag group="ClSpecWhen" tag="19"/>
</bootstrap>
<bootstrap thing="cPalAurLaw">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="cInqDetMag">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="cPalSmiCha">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<link linkage="varies" thing="cHelpPal"/>
</thing>
Is you paladin past level 1? If so HL gives a warning as its not really valid to add an archetype past level 1. If you do add it to a paladin past level 1 the warning message won't appear.How do I make the Archetype selectable? its show up, but is greyed out for me. I have gone over it a few times now to see if I can find any restrictions that I missed, but can't find any.
Just a friendly thought here is that I assume cPalSmiCha is an ability you made up? If so I would recommend that you add the "BR" for birthright unique id to everything you create. So cPalSmiCha would become "cPalBRSmCh" instead.Code:<bootstrap thing="cPalSmiCha"> <autotag group="ClSpecWhen" tag="4"/> </bootstrap>
Oh in that case and looking at the XML you did make it a label. the XML is isshowonly="yes". So in the editor uncheck the "Show Only?" option under the blue buttons on the RIGHT side.I am not sure what I did, but I think that HL think my Archetypes are labels or something. The sample paladin is level 1 brand new test dumby. But the Arhetypes are not selectable at all. Can clink on them, but not apply them, like the class headers. Still derping around with it to try to get it to work. Just confused.
On a more to the point aspect of my thread though, how many people are actually interested in the Birthright Campaign setting? Am I doing this just for myself mostly? I have had one person on a different forum show some interest, but they have not gotten back to me in a while now. Does anyone even remember the setting?
Thanks for the quick overview, the 3rd edition conversion that I am using is from the Birthright.net forum/website and it takes the bloodline abilities a little out of the randomness of 2nd edition. One option was a feat line and another was a Scion class actually. I was think of going the route of the Class, I find that feats are in pretty short supply as it is, but I am not at that point yet so I may just rethink it a little.
I heard the mass combat system in Ultimate combat was good. The one in Birthright was a little awkward, to say the least. So may just leave the Mass combat to the player/Dm's choice.
Domain actions, Holdings and general realm diplomacy would be a good place to sort some things out that are specific to the Birthright campaign. I want it to have the same sort of flavour as the original, just more caught up with current rules. Maybe mix in the more localized rules from UC with teh More regional rules of Birthright if I can figure it out.
I have ultimate Battle coded in the 3PP pack. The only thing I couldn't do was directly change the name of a army size but I still had the new info display.Their supplements Ultimate Battle and Ultimate War expand the mass combat system fairly well. The problem is that as variant rules, HeroLab is not set up to accommodate them well.
I have ultimate Battle coded in the 3PP pack. The only thing I couldn't do was directly change the name of a army size but I still had the new info display.
I am finishing up the last bit now for all the different racial abilities that give army bonuses.
Ranged is listed as situational text on the OV. This means it displays in HL and prints to paper.So you were able to get things like the OV spilt into Melee and Ranged? That's hinted in Ultimate Battle, but more formally done in Ultimate War as I recall.
I have not gotten to UR yet and it will be some time for before I do. Mostly because I need the War stuff for my games but "rulership" stuff is not something my players are interested in. But I can create new tables, new components, and even new UI components if I need to. Done that already for Path of War. Mostly what it requires is "time" something I agree is in very short supply.Ultimate Rulership is the bigger issue...
Changes to make some of the existing edict types work differently
New edit types with no table to display them on
New edit types that replace existing types (and work a little differently)
Changes to the population calculations for settlements (districts and buildings add different amounts based on the size of the settlement, in new categories Village / Town / City)
It is all really good stuff, but I think it will be hard to implement them.
Ranged is listed as situational text on the OV. This means it displays in HL and prints to paper.
I have not gotten to UR yet and it will be some time for before I do. Mostly because I need the War stuff for my games but "rulership" stuff is not something my players are interested in. But I can create new tables, new components, and even new UI components if I need to. Done that already for Path of War. Mostly what it requires is "time" something I agree is in very short supply.![]()