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Birthright For Pathfinder for HL

That might work, but I have no clue how to script that, so I will leave it off for the moment. Will come back when i can script better.

My next issue, Ethnicity. I have the human ethnic groups done, but I can not get them to show up on the human race. I also want to add a bonus to save via the ethnicity, which is confusing me also.

Then the ethnic groups in the original added 4 skills as Class skills, I can not find a way to do that for this, is it possible?

I have been going through the tutorials, its a bit confusing to get around in.
 
Thanks for the pointers on the Spell list issue, I think I will come back to that as Shadow suggests, it is not all that important at the moment and is listed as a variant ability. I want to add it eventually, but I figure move on to more basics before trying confusing things.

Working on Equipment right now.
Not a lot of new stuff from the setting really.
Main-Gauche Dagger brings up a question though. The description lists them as granted an additional +1 shield bonus if used with Two-Weapon Defense feat or when fighting defensively. Is it possible to add this modifier?
So what you need to do is put a script on the weapon at pre-levels/10000. In part of it you look to see if the Two-Weapon Defense feat is live and if so you add a bonus to it. If not live and find we are fighting defensively then we add a shield bonus on its own.

The script logic is not too bad and a good one to learn.

Here is the working script and its worth going over to see how it is done:
Pre-levels/10000:
Code:
[B][COLOR="Green"]~ set abValue to our +1 bonus[/COLOR][/B]
field[abValue].value += 1

[B][COLOR="Green"]~ if not equipped in main hand or off-hand get out now![/COLOR][/B]
doneif (field[gIsEquip].value + field[wIs2nd].value = 0)

[B][COLOR="Green"]~ If we have the two-weapon defense feat then increase its values by +1.[/COLOR][/B]
If (hero.childlives[fTwoWepDef] <> 0) Then
  #value[fTwoWepDef] += field[abValue].value
  #value2[fTwoWepDef] += field[abValue].value

[B][COLOR="Green"]~ if we're fighting defensively without two-weapon defense feat
~ then give a shield bonus of +1.[/COLOR][/B]
Elseif (#hascondition[pstFtDefen] <> 0) then
  #applybonus[tACShield, hero.child[ArmorClass], field[abValue].value]
Endif
 
I definitely am working on figuring out the scripting, just slowly. I hope to get the hang of things before to long.

On my current problem, I have my custom human race and my custom ethinicities, but I can not get them to like each other. I used the eval script from the regular human from the core files.

Code:
      ~if we have the ISWG source enabled, we have special abilities
      if (hero.tagis[source.CSWorldGui] <> 0) then
        ~we get one ethnicity pick
        field[rGiveSpec].value = 1
        endif

my version is
Code:
      ~if we have the Birthright source enabled, we have special abilities
      if (hero.tagis[source.Birthright] <> 0) then
        ~we get one ethnicity pick
        field[rGiveSpec].value = 1
        endif
It does not work and gives me a error for the souce.Birthright, saying it is not a valid source. How do I find the correct source for that?
If I use the original script it does not work for this race either. Could it have something to do with the race being named "Human, Cerilian"?
 
Last edited:
I am guessing you have to define the source before you can use it in scripts. Go to one of your custom created things, and scroll down to the bottom in the central column, click on the source button, and create that source. Reload the game system and I think your error will stop. If it does not, double check that the spelling and capitalization of the source you created matches with the spelling and capitalization your eval script uses.
 
Thats is what I thought also, but I have my source which is BRCS for the file on everything I have made so far, maybe that is the problem, I am not sure. Am I over using the Source info? Do I have to go somewhere special in the file to register the source? Do pigs fly upside down when they are in martian gravity boots?

While figuring that problem out I started on Deities and came across the problem of how does one set up a domain? I can't find anything on it and can not see a listing for domains anywhere, I may be blind though, its been known to happen to me..
 
If your source is "BRCS", then that should be the source tag you look for in the eval script instead of "Birthright".

When you create a deity, one of the buttons in the editor is "Domains Allowed", choose the domains the god grants there.
 
The source id is BRCS the name is Birthright, Tried them both and some others but nothing seems to work for me.

I found the Domains allowed section, but I need to make a custom domain, it does not let me fill out the info for the ones in there, just pops in a name, nothing else. No info on domains in the tutorials that I can find. Will continue looking in the forums.
 
Finding out what the source tag is
Step 1 - Develop -> Enable Data File debugging.

Step 2 - Develop -> Floating Info Windows -> Show Hero Tags

Step 3 - Scroll through the list of tags, until you get to the "source" group.

Step 4 - Character -> Configure hero and turn off all sources except your custom Birthright setting one.

Step 5 - Scroll back through the list of tags to the source group if necessary. You should be able to spot the tag id pretty easily then.

Domains
What is giving you trouble? Have you copied an existing domain and looked at that?
 
That shows that my source is source.BRCS which is what I am using for the script and it is not registering any ethnicities. I reset the script, got rid of other sources, fresh character, freshly opened herolab, it still says there are no choices for the Ethnicity...
 
I have it in eval script section of the Human race, first - 10000 .
Just like it was set in the original Human race from the core files.

Could I have something wrong on my Ethnicities themselves?
 
Did you give your Ethnicities the AllowRCust tag for the old human race or the new race you made?
 
I did not, was not aware that was a thing. I checked the Human from my setting and it did not make it work, I then tried with some of the other humans that were there and it worked.. Not sure what the problem was though.

Thanks for the assistance. Its been a big help.
 
I can't help with any coding questions, but here's a brainstorm for Awnsheghlin and regents, use Mythic, just keep the ranks low (I see the Gorgon as probably a rather powerful unique creature, but probably only needs 4 or 5 mythic ranks, and he's the top mythic dog of the pack). The most powerful regents would probably only still be mythic rank 2 or 3.
 
That is probably a good call on the Awnsheghlien, I agree that the Gorgon is at least a few ranks into Mythic, newer Awnsheghlien probably are not as mythic though. I think I will just make the Major ones and Possibly make the Awnsheghlien Prestige class or something at a later date. Maybe a template.

The Gorgon in AD&D was listed as a 20th level Fighter and 15th level Wizard, duel class as per the 2nd edition rules. He has god-like powers and is borderline to actually becoming a god. For Birthright, I have always seen him as the End All Boss Fight. Though the biggest part of the fight would have to be figuring out exactly how you could kill him, since he has the Invulnerability Blood Ability (Can only be killed a specific way that no one actually knows, requires research and lots of magic to figure out).
 
Must have been feats I saw that gave a bonus to skills for certain ranks then. That makes it easier, don't have to do synergies... :)

I only really just got into Pathfinder not that long ago, brain is still mostly filled with 3.5 stats.
 
Quick question about my Ethnicity selections. For the Brecht subrace, they get to choose 1 Craft and one profession skill to be class skills, I have the selection working, but it does not say what you are supposed to be selecting, is there a way to get it to tell you what you need to select?
 
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