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Bestiarys from the Adventure Paths

I had only planned to merge together the .user files per AP. So in example right now I sort of the following:

PFRPG_Council_of_Thieves_Bestiary.user
PFRPG_Council_of_Thieves_AP.user
PFRPG_Rise_of_the_Runelords_Bestiary.user
PFRPG_Rise_of_the_Runelords_AP.user

I completely misunderstood what you meant by merging the files. I think the CotCT was already complaint with this except for the name of the files not matching your conventions which I will gladly comply with.
 
Not everyone made .stock files. So the .por files where placed in your portfolios\pathfinder\Carrion Crown folder. By default that should be now in My Documents\Hero Lab if memory serves.

Also when searching in HL itself by say race you have to have check marked the "Carrion Crown" AP or you won't see the "Ooze Swarm" and stuff.

Hopefully that helps.

Ah, brilliant, ShadowChemosh!

Found 'em in "C:\Users\Phil\Documents\Hero Lab\Portfolios\pathfinder\Carrion Crown"

All there, separated by chapter! Thanks a bunch! :)
 
Anyone working on Legacy of Fire? I would love to have the last book as my group is nearing that stage.

Also, is this only Paizo AP material, or could I possibly make one for ENWorlds War of the Burning Sky or WotC's Red Hand of Doom and submit it?

I am, but was out of commission for awhile. Sadly, it'll be a week or two before I get to the last book.
 
I've almost finished the third book of Council of Thieves. Just a few npcs to input and it should be ready in a few days!

Fingers crossed.
 
I am still working on Kingmaker but have a question, is there any way to surpress the errors that HL does? the reason i ask is that the skill points for monsters just dont add up, same with some feats. the monster is fine but has errors, it would be nice to just kill the red errors on the tabs so it all looked pretty.
 
I am still working on Kingmaker but have a question, is there any way to surpress the errors that HL does? the reason i ask is that the skill points for monsters just dont add up, same with some feats. the monster is fine but has errors, it would be nice to just kill the red errors on the tabs so it all looked pretty.

I've been using a macro to either add a skill bonus or innate bonus to whatever the skills that error out are. Can't recall which one ATM!
It's fudging RAW but it works.
 
is there any way to surpress the errors that HL does?
Why I totally understand the desire to do this I have to disagree with it. The red is very useful for the next DM that opens the .por. It lets them know of the mistake and they can either A) Fix it or B) leave it alone and play as is.

I would be of the DMs that would fall into A and fix them by adding/removing extra skill points or feats. Many DM's may decide to just leave it alone. So by having it be shown in Red it brings it to everyone's attention and they can decide for themselves what to do.

If you hide the errors then you are preventing other DMs from making their own decision about the Stat Block Errors. :)
 
I agree Shadow. The problem that i am running into are things like the number of skill points dont add up correct. iHL will allow me to add any number per level, but trying to get a Whole number can be difficult if not impossible.

for instance if i need 7 skill point for a 3rd level monster, how could i get 7 points. any number i use in the editor will come up with something close but not eaxctly 7. I could give it 2.333 skill points per level but an error will still occur and i get the Red tab when i select the monster as a race.

about the only thing i can figure for this is to use an absolute value for the calculation. (not sure how to do that though).

its the same issue with feats. in the editor you can tell it to remove a number of feats, but if you have to add some it, it says there are 0 feats left to add but still shows Red for an error.

the monster i am working on is the Thawn. Its claws get a 19-20 crit range. normal claws are only a 20 crit range. so i added the improved critical feat. but for some reason this pushes it into an error, even when i adjust the number of feats allowed in the editor. so the information that is needed for the monster to be a class is correct its incorrect by the system. so there really isnt an error.
 
the monster i am working on is the Thawn. Its claws get a 19-20 crit range. normal claws are only a 20 crit range. so i added the improved critical feat. but for some reason this pushes it into an error, even when i adjust the number of feats allowed in the editor. so the information that is needed for the monster to be a class is correct its incorrect by the system. so there really isnt an error.

Try looking at other monsters that have improved threat ranges for their natural attacks, like the Tyrannosaurus - that'll let you set the proper range without adding a feat that the critter's not supposed to have.
 
for instance if i need 7 skill point for a 3rd level monster, how could i get 7 points. any number i use in the editor will come up with something close but not eaxctly 7. I could give it 2.333 skill points per level but an error will still occur and i get the Red tab when i select the monster as a race.
Sorry not following what you mean here. Could you provide an example maybe? As I have not seen a need for 2.333 skill points. Monsters have there skill number set by type.
 
I think what chiefweasel is doing is looking at how many skill ranks a monster has, then reverse engineer the skill points granted by HD to a new amount (different from what the type normally gives)

For example, I have this monster, it has 3 HD, but it spent 7 skill points. I want to change the skill points granted per HD from the normal 2 (based on type) to 2.33 for this race instead. That way It will stop giving me errors
 
If that is the case Lawful_G then I understand why he is having so many issues. I never reverse engineer skill points as most of the time it is wrong. Instead let HL calculate the correct number based on the Hit Dice. So lets use your 3HD creature with 7 skill points and assume it is an Aberration which gets 4 Skill Points per level. So at 3HD it should have a total of 12 skill points.

Using your example this means that only 7 skill points where used leaving another 5 skill points listed as unused on the Skill tab. This would be exactly like I mentioned above that those 5 should be left in Red for the next DM. They can decide to leave them unused or like myself I would allocate them quickly to skills I think make sense.

Mostly likely Acrobatics so it can tumble around the PCs. :p

The main points being don't reverse engineer skills or feats and instead let HL calculate the correct number. If you need a weapon to have a different Crit Range then use a script or tags to change that instead of giving it a feat that is not listed in the stat block.

Hope that helps....
 
Lawful_g is correct. all i am basically trying to do is get the numbers correct so that no errors appear. LW seems to have been able to do it for the entire bestiaries, so it should be possible.

as for the feats, i looked at the t-rex, in order to get the 19-20 crit for a natural attack, they have given it improved critical feat. anyone know a monster that has a nature attack crit of 19-20 that doesnt have imp crit?
 
Chiefweasel, the Bulette has a 19-20 bite with no feat. If you make a copy of the race and look at the bootstrapped bite attack you'll see the tag used is "Helper.Keen"
 
Sorry, I was remembering an alteration to the t-rex's bite, but mis-remembering what it was - the change there is the x2 STR bonus. I thought I remembered it having to do with the threat range.
 
Now just to fix the skill numbers, lol.
let HL calculate the correct number based on the Hit Dice. So lets use your 3HD creature with 7 skill points and assume it is an Aberration which gets 4 Skill Points per level. So at 3HD it should have a total of 12 skill points.

Using your example this means that only 7 skill points where used leaving another 5 skill points listed as unused on the Skill tab.

Just encase you missed what I wrote above. :)
 
Official Request for the Adventure Paths.

I have to say.. I am kind of disappointed. Lonewolf is missing a fairly decent opportunity in the Adventure Paths. You could charge for them by each path if you did the Bestiaries from them. They are one of Paizo's Major contributions to the RPG industry and many many people that use Hero Labs USES the Adventure paths. Yet for some reason you guys have not even tapped that market at all.

I realize that this is a dead horse so to speak and that we could code them ourselves and some have... but it just is not the same because it is basically boot strapped and put together with tissue paper and gum (bad metaphor I know) and boot strapped to make it work and yet does not fit the bill as much as Lonewolf could with their superior access to their own coding :)

If the adventure paths weren't such a big deal and it was not Paizo's major sales area.. then I would not bring this up... but being it is the largest sales area for their line of books and such. Might Lonewolf please pick it up to so we as users of Hero Labs do not have to bootstrap something together from now on should we choose not to? It is only 6 beasts/creatures at the end of the books (usually only 6 that is). Having you guys do the beasts and or creatures would make it actually much nicer and cleaner looking as well.

I appreciate any and all feedback you can provide for me if able.
Thanks!

P.S please do not think I do not appreciate all the effort by the community that they have put in for the Adventure Paths and such.. I am just asking for an official answer on this and maybe an official entry for the beasts too.
 
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