My 2 cents
I've yet to run my first campaign with Realmworks, so all I did so far, was to create inside RW. But here are my thoughts.
On my first settings, I first read the full book, understanding its concepts. Then, I started to create the universe in which my players would be evolving. And when the universe was created, I started a plot. Now that my first plot is done, I feel myself totally lost. I have too much material inside RW that need work, and am completely overwhelmed. Not to mention that when I started working on the character sheets (an electronic one, using a special program in doing them since my game system is not in HL and won't be due to copyright issue with the current holder of the rights), I noticed many flaws in the game system, and even stats that are not covered in any books. So yeah, a system broken, and to much information inside my campaign, and I don't know what to do next.
In about a week or something, I will receive my books for two other settings, using the same rules. And here is what I plan on doing : first, read and type the rules inside RW as I go through the books. Like that, I'm never overwhelmed by the description of the rules. I learn one rule, I bring it to RW. Like that, by the end of the book, I will have all the rules under my hand. And I will only bring what I need for my next playthrough.
What I did good though, I will keep on doing again. And that is to create groups where groups are logical. And using a very heavy system of tags / groups / links / and anything possible. This allow me to jump wherever I need from wherever I need. Linking my plot is also mandatory to me. Just a quick sentence in the plot, and a double click later, I can access anything relating to that particular scene.
For the reveal, I play only face to face, in a club. There is no TV where I play, and no internet. So the reveal is useless to me, and I won't comment on it.