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Beasts and Barbarians

Sure there is. Make it an activateable Edge (search for abilActive in the Common Code thread for an example.) That way it gives a check-box on the In Play tab of the portfolio and you can check it on (to add to toughness) or turn it off when it's not in use.
 
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By the way, sorry about inserting that in this thread; I thought I was starting a new one.

That said, will it display the Toughness in any way that will distinguish the two different kinds of Toughness?
 
Nothing that would necessarily distinguish it outside of the checkbox to activate or deactivate it. But that, to me, isn't a problem when playing. If anything it's useful having it work that way.
 
Well, its not a killer issue, but the ability works in a slightly different way than normal Toughness; specifically, it doesn't operate if the Thin Man is surprised. So being able to tell which part worked that way at a glance would be nice, but its not like I can't look at the ability entry itself for that.
 
Yeah, but that to me is exactly what you would use the activation checkboxes for. Does the situation apply where you'd get the Toughness bonus? Click the checkbox and it's automatically applied. If it isn't supposed to apply, uncheck it. That way if you have multiple, stackable things that might or might not apply in any given situation you can check or uncheck the boxes as appropriate. Heck, I actually make new boxes on my characters as Temporary Adjustments just for things like Wild Attack (specially for the Parry modifier) so I'll remember if the modifiers apply or not, and that's just for something that you only worry about once a round.
 
Fair enough. I was thinking more of eyeballing them when you're, say, using a bunch of them as mooks where checking and unchecking things is a nuisance, but you're basically right.
 
As another B&B related question, how fo you handle an Edge that only functions if you have a certain piece of equipment?

Ideally I'd like to create a list of items which apply for each edge, check to see if the count of items on that list is 1 or higher and if that's true have the edge's effect kick in. What I can't seem to see is where to do that from
 
Poisoner

So I got the program to add Power Points to poisoner:
Eval Scripts:
var smart as number
smart = (hero.childfound[attrSma].field[trtFinal].value)
#trkmax[trkPower] += ((herofield[acRank].value + 1) + (smart))

Set to Traits/3100.
This sets the power points correctly.
I also had to make an Arcane Background, and bootstrap it in, so the Arcane tab would show up, so I could select the trappings.
Now, when I select the Poisoner edge, I get a list of 10 error messages that say
Attempt to access non-live child pick 'skKnow' from script
Location: 'pre-requisite tule' script for Thing 'edgBPriest' near line 1

If I add a knowledge skill to the hero before picking the edge, I don't get the errors. If I then delete the edge, delete the knowledge skill, then repick the edge, I don't get the errors. Since the Poisoner edge doesn't have anything to do with the Priest edge, I don't understand why it's looking at the pre-req for Priest. Could someone point me in the right direction to fix this?
I can dismiss the errors, and the character creation is none the worse for it, so it's mostly an annoyance

Thanks
Rich
 
What it sounds like is that somewhere you are needing a skKnow skill that is being accessed, maybe added to with a bonus, and it does not exist yet. Maybe in the Priest edge it has a requirement for a knowledge skill.

Sometimes errors in one thing will pop up as Hero Lab accesses other things and it sees offending data, as it sounds like could be the case. I would first check that Priest edge.

If it is not there, and you cannot figure out where it is, the easiest way to find errors that you cannot find in the editor is by opening the user file with another program. Even a text editor, like notepad, will work. Personally I would use Visual Studio, but it is more likely that most people will have notepad. After opening it with another program, search for "skKnow" as that will give you a hint where it is. You could also search for other clues.
 
Thanks- I found the offending data. I was bootstrapping the Power before the Arcane Background. Swapped them around, and no more errors! :)
 
howdy, can anyone send me the file for Beasts and Barbarians? I've tried contacting richkz about a week ago but he hasn't replied :-/

Thanks,
Rob
 
LyCk4te.png


Any chance that someone has the Beasts & Barbarian's HL available? Rich clearly hasn't been around in a while.
 
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