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BattleTech: A Time of War RPG

I'm curious if anyone has started work on a BattleTech RPG/A Time of War game system? I've started one myself, and I'm wondering if I haven't bit off more than I can chew. Anyone want to work with me on this? And is there anyone familiar with both system that can tell me if rooting around in the Shadowrun HL code can help me out? How similar are the systems?
 
I've thought about it, but for a couple of small problems: 1) My programming/scripting ability is barely better than negligible. I have difficulty even working in html. My mind just refuses to work in any fashion that computer languages can comprehend. and 2) I am actually not familiar with the A Time of War edition of the BT RPG. I've worked with both 2nd and 3rd edition of MechWarrior, but those were both back when Fasa still owned the properties. I have no idea if A Time of War is a revised 3rd edition or not, though that would be a difficult (though not impossible) system to implement to make a character generator for if it is. I love the lifepath system that was in 3rd edition (reminded me a lot of the one in Cyberpunk 2020, but more detailed, and more options), but it made character creation a really long process until you had it down pretty well.
 
And is there anyone familiar with both system that can tell me if rooting around in the Shadowrun HL code can help me out? How similar are the systems?

The two systems are radically different and it is highly unlikely there's much of use in the SR HL files.
 
... I have no idea if A Time of War is a revised 3rd edition or not, though that would be a difficult (though not impossible) system to implement to make a character generator for if it is. I love the lifepath system that was in 3rd edition ..., but it made character creation a really long process until you had it down pretty well.

It is pretty much a direct descendant of 3rd ed. For someone who is familiar with the authoring kit (not me) I would guess it's as straight forward as any other game if you stick with the strict point-buy. Trying to do the life path might be exceedingly difficult. Though I'd very much like to see someone try! :)
 
It is pretty much a direct descendant of 3rd ed. For someone who is familiar with the authoring kit (not me) I would guess it's as straight forward as any other game if you stick with the strict point-buy. Trying to do the life path might be exceedingly difficult. Though I'd very much like to see someone try! :)


Yeah, I'm doing point-buy only. This is my first attempt at coding anything, so I'm not even going to try to open that can of worms.
 
So, I've taken a break for a while, but I'm trying to get this back up and running. Here are a few screenshots to show my progress, what little of it there is...

atow_basics1.jpg


atow_skills1.jpg


atow_traits1.jpg


Right now, I'm trying to figure out how to get some traits that are variable and some that aren't, like so...

sr_qualities1.jpg
 
My group's going to start up an AToW campaign in the next 6 months or so, I wouldn't mind taking a look or even tinkering around if it'd help. I'd need to purchase the Authoring Kit to do so, right?
 
Hi, I'm interested in helping out with this project. This game system is the main reason I got the Authoring Kit, but I'm still trying to figure everything out. I do have a basic understanding of writing scripts and even have a couple possible ideas for including the life path modules. If you'd be willing to allow me the use of what you've got started I would gladly see what I can do to help get this system onto Hero Lab.
 
Wow this would be an awesome project. I have been looking for a way to do AtoW with Hero Lab forever. Sign me up!
 
Working on it..

Well I never heard from the other person who had started working on this so I've been working on building it from the ground up myself. I'm still learning all the specifics for creating a game system in Hero Lab, but so far I have the basic character stats down and am working on functionallity.. I'll fix the look of it last.
 
Well I never heard from the other person who had started working on this so I've been working on building it from the ground up myself. I'm still learning all the specifics for creating a game system in Hero Lab, but so far I have the basic character stats down and am working on functionallity.. I'll fix the look of it last.

Yeah that is awesome. If you need someone to bounce ideas off of, hit me up. I got the authoring kit, and sometimes another set of eyes can be useful.
 
Yeah that is awesome. If you need someone to bounce ideas off of, hit me up. I got the authoring kit, and sometimes another set of eyes can be useful.

Thank you, I'll take any help I can get, lol. Before I start bounding ideas your way I'd like to get an understanding of how experienced you are; how much do you know about XML and how it's used in HL? I'd still consider myself an amature but I understand XML pretty well, just haven't fully gotten the hang of HL's use of it yet.
 
Thank you, I'll take any help I can get, lol. Before I start bounding ideas your way I'd like to get an understanding of how experienced you are; how much do you know about XML and how it's used in HL? I'd still consider myself an amature but I understand XML pretty well, just haven't fully gotten the hang of HL's use of it yet.
Oh by all means, I know little about XML and its use in HL. I got the authoring kit for stuff like this. I have been messing around with the kit to work with AToW, but I am not really a programmer. Basically if you need someone to bounce ideas off of, I am your man =).
 
Oh by all means, I know little about XML and its use in HL. I got the authoring kit for stuff like this. I have been messing around with the kit to work with AToW, but I am not really a programmer. Basically if you need someone to bounce ideas off of, I am your man =).

Cool.. Well I sent you a PM with some things to start off with. There's quite a bit so just take your time, there's no big hurry to answer everything at once.
 
I recently got the BT:AToW book, so I'm also game to help with questions, ideas, etc... :) experienced HL coder as well of need that too :)
 
I recently got the BT:AToW book, so I'm also game to help with questions, ideas, etc... :) experienced HL coder as well of need that too :)

Thanks for the offer to help. I've been busy so haven't touch it in a while but going to get back into now that things have settled a bit. I'll definitely be needing your experience as a HL coder, and hope you don't mind teaching an amateur.. Well not a complete amateur but still have a lot to learn. I'll post a summery of what I've got completed and some of the things I'm trying to work on right now. Thanks again.
 
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