Sorry for the inconvenience, I have a question on a mechanic I am try to get to work.
It's for a Battered Condition: "A battered character is at 50% or less of his hit point total."
I have the condition working correctly, but I wanted to make a mechanic to apply all the time. Basically if you lose 1/2 your hit points you automatically are under the "Battered Condition"
Here is my script:
if (hero.child
It's for a Battered Condition: "A battered character is at 50% or less of his hit point total."
I have the condition working correctly, but I wanted to make a mechanic to apply all the time. Basically if you lose 1/2 your hit points you automatically are under the "Battered Condition"
Here is my script:
if (hero.child
PHP:
<= hero.child[pHP].value/2) then
perform hero.assign[Condition.pMPSGGTBat]
endif
and here is the error:
Hero Lab was forced to stop compilation after the following errors were detected:
Syntax error in 'eval' script for Thing 'mMPSGGTBat' (Eval Script '#1') on line 2
-> Invalid child transition syntax used
Thank you for help and ideas.