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Basic steps to start using the authoring kit?

I have a complete newbie question and cannot seem to find the answer anywhere else in the forums, or the authoring kit wiki. I've created a new game system (authoring kit skeleton files) and would like to get started at modifying it to my own needs. The problem starts when I open a data file. I get the following message:

"Warning: This is a core game system file. Editing this file could damage the game system, causing it to become unable to load. You may view the contents of the file, but not modify it."

Anytime I attempt to edit the unique ID of any item in these data files, I get the following message:

"Warning: The file is read only. Any changes you make will be ignored and cannot be saved."

I've ensured that the read only attribute flags for all the data files are off. This is a freshly "created" game system that I started, using the "Develop--Create New Game System" option in HL. I must be overlooking some obvious step somewhere, but it seems to me that the editor cannot modify any files and save the changes.

I realize that this is probably a ridiculously newbish question, but would appreciate any help. Thanks in advance.
 
If you're just getting started on a new game system, you probably shouldn't be using the editor - during the early and middle periods of data file development, you'll likely be doing most of your work with the raw XML, using a text editor.

If you do want to use the editor to modify files, you'll need to change their extension - from .dat to .user.
 
Thanks for the information. I didn't know that an extension of .user was mandatory to modify files in the editor. That answers a lot of my questions right there.
 
I do most of my editing using Text Pad. If you don't have it its free to use, can open all the files at once and has a good search tool inbuilt.
 
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