I'm trying to code an adjustment that increases the damage die to a natural weapon instead of using the show menu current weapons selection box.
Is this possible?
I'd just like to be able to select the adjustment and it apply to only claws, bite, Unarmed strikes and so forth.
This is the code that i'm trying at the moment but i get this error
Hero Lab was forced to stop compilation after the following errors were detected:
Syntax error in 'eval' script for Thing 'pAniAspGor' (Eval Script '#1') on line 5
-> Invalid child transition syntax used
Is this possible?
I'd just like to be able to select the adjustment and it apply to only claws, bite, Unarmed strikes and so forth.
This is the code that i'm trying at the moment but i get this error
Hero Lab was forced to stop compilation after the following errors were detected:
Syntax error in 'eval' script for Thing 'pAniAspGor' (Eval Script '#1') on line 5
-> Invalid child transition syntax used
Code:
~ Increase our weapon damage size by one increment
hero.child[wClaw] + field[gSizeMod].value += field[pAdjust].value