Hmmm. I'm going to have to look at this some more. I do see how timing caused the xp cost to fail.
The problem I see is that cost is going to vary based on which attribute is chosen. However, as soon as they pick "Increase Attribute" though, Increase Attribute runs its evals and applies a cost, before they pick which ability! So, is that timing as well? Or do I need to run the cost script on the tab instead?
Or should I just make twelve advances for attributes, two for each one, and put them all under Gain a New Ability choices?
The problem I see is that cost is going to vary based on which attribute is chosen. However, as soon as they pick "Increase Attribute" though, Increase Attribute runs its evals and applies a cost, before they pick which ability! So, is that timing as well? Or do I need to run the cost script on the tab instead?
Or should I just make twelve advances for attributes, two for each one, and put them all under Gain a New Ability choices?